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The Defias Brotherhood

Kill Edwin VanCleef and bring his head to Gryan Stoutmantle.
Head of VanCleef

Description

There is but one task left for you to complete. Edwin VanCleef must be assassinated. While it saddens me to condemn any man to a death sentence, it is for the greater good of the people of Westfall that VanCleef is laid to rest once and for all. Bring me the villain's head once the deed is done.

Progress

Completion



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StartEndObjectives - The Deadmines

Reward

You can choose one of these rewards:
Chausses of Westfall
Tunic of Westfall
Staff of Westfall
You will also receive: 0

Gains

Upon completion of this quest you will gain:
  • 2600 experience ( 15 60 at max. level)
  • 200 Reputation with Stormwind

Related

Rating: +26 [-] [+]
By Explodicide on 12/13/2006 (Patch 2.0.1)
If you get in too deep when you're fighting VanCleef, or just on the ship in general, there is a sanctuary that you can get to and wait for everything to retreat so you can regroup. There is a large wheel-like thing on the side of the ship about half-way up (you can't miss it). Jump in top of it, and nothing in this area can get to you even the caster-pirates will run back and forth, and eventually give up.
Rating: +24 [-] [+]
By bangy on 12/08/2006 (Patch 2.0.1)
Horde can do Deadmines too... Shamans are possible

Vancleef isn't too hard if done well. You'll have encountered harder bosses and areas in the instance, such as the large tauren captain who stuns, and the upper deck with Cookie and his friends. Apart from the rogues, he isn't too hard to kill. Just be prepared.
A mage can polymorph one, a rogue can sap one. Make sure your party is on the deck, as standing below can mean you can't cast as your target is not in view. The tank should attack Vancleef, with DPS backup. Perhaps get one party member to run around, with the 2 bodyguards following, while the other 4 bring down the boss. When VC is dead, it is easy to mop up the others.
A party of about level 20+ should not find killing this too difficult, provided your party is well-balanced (tank, healer, DPS) and can co-operate well.

Vancleef drops some really good loot, such as the famed Cruel Barb, a green polearm, and other good loot. He also drops a letter, starting a very large quest series which leads onto a reward - The Seal of Wrynn, a ring which will last you until about level 50!

Be sure to do this quest, whatever race you are. These items will last you for many levels. Even if you're horde, don't be put off, you can still get to DM if you're careful. Sadly, you can't do the quest.
Rating: +21 [-] [+]
By Anonymous on 01/05/2005 (Patch 1.2.0)
Just finished this quest last night. I found it to be very worth the work. We breezed through it last night and put on a near flawless performance with no deaths at all.

25 priest, 25 mage, 21 druid, 21 rogue, 21 hunter

As the druid, I was the tank for the big fights. For everything except the bosses I was in cat form and we just dps'd everything till it died. When we aproached the bosses I would pull the boss with fairefire, switch to bear form and tank him while the rest of the group kills the goons.

I pulled the mobs when we got to the boat. Using fairy fire is very effective to pull small groups and predebuffs the mob being pulled.

Tubby: wait for him to walk away from his guards, then pull, you'll single him every time. After he dies, deal with his guards.

Shredder: Pull all guards before attempting the Shredder. For the guards at the far door, wait for the Shredder to path back up the ramp. Once all the guards are cleared you pull the Shredder and beat it down. When he dies the operator pops out and you have to kill him too.

Engineer Room: Clear around the cog all the goblins, when you get to the door the boss is acompanied by 2 guards. One of the guards can be pulled away from the Boss adn the other guard. Pull him and kill him. When engaging the Boss, you can either sheep the guard and kill the boss, or just kill the guard while the Tank occupies the boss.

First Mate: Once the dock is cleared it's very important how you pull the first mate and his rogue buddies. The tank will inch up till he agro's the stealthed rogues, this will also pull the first mate. The mobs on the deck will not agro! We had a mage so one rogue got turned into a sheep. The Tank should always stay on the main boss. The rest of the party needs to kill the remaining rogue, then kill the sheep, then dps the Boss. For the first mate he will stun the party 2 during the fight. As far as I can see it is not resistable, but he runs back to his chest and pulls some stuff out. Nothing big, just some dramatics, when you're unstunned keep dpsing him down.

Clearing the ship: Clearing the first deck is basically the same as clearing the rest of the instance zone. Once you get to the first ramp, everyone stays on the first deck while the puller brings the mobs down to the group. If you try and crawl up to the top deck, then once you get to the first grp on the top, you will agro the captain any all the other mobs on the ship. If you pull them indivdually then you'll be fine. I waited till the captain rounded the back of the ship, not sure if it makes a difference and I didn't want to take that chance :)

Captain: Once the top deck is cleared, everyone can move up the ramps and along the deck to where the ent to the deck is. You can pull the captain or inch up to him the way you did with the first mate. Either way you pull him you'll get his two guards with him. Tank him the same way you tanked the first mate.

VanCleef: VanCleef is located in the main cabin. You can see him if you peer in, but don't get too close until you're ready for him. You'll pull VC the same way you pulled the First Mate, he will have two rogue guards materialize when he's agro'd. Deal with them the same way you dealt with the First Mate's rogues. WARNING: shortly into the fight 2 more rogues will show up! We had the first two rogues dead before the second ones showed up so it wasn't a big deal, just a little surprise. We finished VC off before dealing with the rogues. But you can continue having the tank hold off VC while the rest of the group finishes the rogues. The Hunter's pet off tanked one of the new rogues so it wasn't on the priest.

It's important that you have a tank who can taunt so that the boss doesn't pull off and start pounding down the rest of the party. With a decent tank and a compitent healer, there should be no problems keeping everyone alive during the boss fights. We wiped the first night we tried just as the instance was respawning so we didn't attempt it again, but the second night we went in we used this strategy and came out of it feeling it was very easily done.

Hope this helps!

Jonais 22 Druid Darkspear
Kishan 13 Hunter Doomhammer
Rating: +21 [-] [+]
By Anonymous on 04/21/2005 (Patch 1.4.0)
Shouldn't take your group more than an hour and a half to do this entire instance. I'll lay out some working strategies as best I can.

In the corridors, which is most of the zone, you just need to watch what/how you pull. I've pulled the entire dungeon as a level 22 Hunter and never gotten more than one add. You really need someone with a ranged attack to pull. If it's a caster who shouldn't be tanking, they need to use their lowest level spell to pull with, so they don't cause much initial aggro. If it HAS to be a paladin or druid, then they need to pull the mob and back up quite a bit. Runners in here will get you adds, which cause wipes.

The first boss is an ogre. He walks up and down a path. If you've never done this before, watch him a couple times, and pull him when he's farthest from the door to avoid adds. There is a patrol after him, which will need to be neutralized before going through teh door.

The next boss is the Shredder, and it's pilot (Sneed?). This is fairly simple, as the shredder also has a set path. Pull him just as he begins walking up the hill, but make sure all the goblins around the wood are dead. The second and final patrol is here.

Next, you go down another corridor and into the Foundry. This is where most groups wipe. It is IMPERATIVE that your puller pay attention to the pathing of the goblins. Often they won't follow, but instead they will begin shooting. You will have to back out of their gun range to force them away from their friends to prevent adds. A single add in this area is difficult for a low level group, and can cause a wipe quite quickly. Also, the goblins in this area seem to have a high aggro range. Gilnik? is the boss of this area, over next to the door. He's not really too tough.

Next up is another corridor which ends with a cannon pointed at the door. You'll need blasting powder from a room nearby to activate the cannon. This leads to the docks. The docks are easy until you get to the ramp leading up to the ship. There will be 2 stealthed rogues at the bottom of the ramp, and Smite, the Tauren, at the top. The main tank should engage Smite at the wide area before the turn to the plank, while the rest of the group deals with the rogues even further back. The healer should be at maximum range from the warrior to avoid Smite's stun. The reason for being farther away from the ramp is so that Smite will have to cover distance to run to his chest to switch his weapons, allowing more time for the stun to wear off. Once the rogues are dealt with, the rest of the group can engage Smite.

At the top of the ramp, going right will lead to Captain Greenskin and Van Cleef. Going left will lead to Cookie, the murlock cook, and the exit. Just keep pulling slowly and keep the mobs being engaged far enough away from any potential adds. Once you reach the top platform, watch out for Greenskin. He patrols the top deck where VC is, but he will assist mobs on the platform below, so wait on him to patrol around to the other side before pulling. Once everything else is dead, pull Greenskin when he reaches the plank which leads to the top deck. He usually has 2 or 3 mobs linked to him, so this fight can be rough. Once Greenskin is down, it's time for VC.

VC has 2 rogue friends who will assist him in the fight. When he reaches half life, 2 more will spawn. Use the same strategy as with Smite, with the MT on VC while the rest of the group deals with the adds. VC doesn't have an AOE stun like Smite though, but he's tougher and has more DPS, so the healer will likely need to keep attention on the MT. As a 22 Hunter, I was able to use my pet to tank VC while I healed it, while the rest of the group dealt with the adds. This helped the healer both on mana and on aggro, though in the end the pet finally died when I ran OOM, and VC proceeded to kill me. The group succeeded in finishing him off, and a rez later and we headed for the zone.

Experience really helps a lot here. Once you reach the docks, if a wipe seems imminent, jump in the water, as the pirates can't swim. Ironic, ain't it?

Edited, Thu Apr 21 00:15:18 2005
Rating: +14 [-] [+]
By Anonymous on 10/20/2005 (Patch 1.8.0)
for all u people who are extremely naive

5 quest total for deadmines

1.VC quest from defias brotherhood- links to another quest into stockades

2.red silk bandanas quest - from person on top of the tower of westfall in sentinal hill

3.goblin in dwarven district rear in stormwind giving u underground assault

4.thistnistles badge from dwarf in the bar right of the southern entrance in dwarven district

5.collecting memory miner union cards (pick up from purple area before instance from the undead) get it from thistnistle guy at dwarven district, same guy

these are all 5 quests i took with me, i did the last 4, vc i went back to do wen i had a better group. take all 5 with u wen u do it
Rating: +11 [-] [+]
By Anonymous on 12/17/2004 (Patch 1.1.0)
ok, this instance is fun as heck, i've done it about 6 times.

there are several doors you go thru to proceed to the next portion, each door is brotected by a boss.

Ogre, sneed and his shredder machine, a Big goblin.

the ogre is easy, just hack and slash.

the shredder machine is simple also, just remember, sneed jump out of machine when it dies, he is hidden within the graphics of the dead shredder, so if ya getting hit, pull him out of the graphics of the dead machine.

goblin will have a few buddies with him, healer be on the ball.

the main thing to remember about the doors, when ya proceed thru them, 3 defilias spawn behind ya, wizards, taskmaster. So as you start fighting into the next section, watch your backs.

when ya get into the pirate area, the first RAMP you get to will have a tauren, SMITE. he has some invisible rogues with him (3), the key to this fight will be your main tank tanking the Bull, with everyone else killing the rogues. When you get Smite down to about 75%, he stunns everyone and if the rogues are NOT dead, they will get free shots at ya for about 8-10 seconds (this can kill most lower lvl 20's).

once all the rogues dead, everyone focus on Smite.

Another named on the way up is the captain, he is a goblin, and has an posse of 3-4 with him, again, have MT focus on captain while everyone else kills the adds.

when Ya get to VC himself, he has 3-4 invised rogues with him, MT on VC, everyone else on the rogues. Someone should keep an eye on your primary healer and be prepaired to pull 2-3 rogues off the healer (or heal the healer).

about halfway thru the fight, 2-3 more rogues apear and assist VC, so everyone but MT off VC and kill the rogues again. when they all dead, everyone back on VC.

if someone dies AND someone loots VC, KEEP THE LOOT BOX OPEN until the rezzed person can loot (if they need the head)
Rating: +9 [-] [+]
By Littlefang on 12/08/2006 (Patch 2.0.1)
When you aggro him two stealthed elites come out to attack the party as well. Make sure to take out these first because he summons more of them. Have an off-tank (paladin, shaman, druid, or extra warrior) ready to pick up the ones he summons so they don't destroy your healer.
Rating: +9 [-] [+]
By Anonymous on 10/20/2005 (Patch 1.8.0)
The gun powder is right befor you get to the cannon. When your going towards cannon look to right to see 2 miners ( i think ) and the gun powder on floor.
Rating: +6 [-] [+]
By Anonymous on 12/01/2004 (Patch 1.1.0)
Van Cleef is on top of the pirate ship, at the end of the instance. Just be careful when you're getting to Van Cleef because he has a couple of invisible rogues to help him out.
Rating: +3 [-] [+]
By Anonymous on 03/15/2006 (Patch 1.9.4)
There are two thing I have to add:

1. Right after the shredder room, at the left hand side mini branch, there is possibly a rare spawn, miner johnson, who can drop a shield warrior/paladin will kill for at this level.

2. On the top level of the ship, there is a group of three including 1 caster, 1 melee and captain greenskin. It is advised that you stay clear of them when clearing the lower levels. Greenskin will drop emberstone staff, which is perfect for any caster until illusionary rod.
Rating: +3 [-] [+]
By Anonymous on 02/07/2007 (Patch 2.0.6)
I've wiped on this one many times, if your group is clueless you will all die.&nbsp Found my chi with 2 pally's 2 rogues and a mage.&nbsp All between lvl 20-26.&nbsp Everyone knew what they were doing, took it down in less than 30 min.
Rating: +3 [-] [+]
By Anonymous on 03/15/2007 (Patch 2.0.10)
There seem to be a lot of questions about level. It's usually not a good idea to go in without everyone being in the 20s, but if everyone knows what they're doing you can take in a lower level player. I did deadmines once with a level 15 priest and a really good group, and it went fine. We had to work to protect that priest. You just draw a LOT of aggro if your level is that low. I'd wait since you can't use the quest reward gear until level 20something anyway. The skills you get at level 20 will also help you survive this instance.

Other than folks at level 20 often not knowing what they're doing, the hardest part of this instance for me has been people leaving before it's done. I did one runthrough with a level 60 and have gone through with 3 other groups of level low-20s. Each time, those groups have had to quit because 2 people left. Twice, we were on the deck of the ship SO close to finishing when the second person left. There is no way to win the Van Cleef fight with just 3 level-appropriate players.

I think a lot of folks don't know this takes a couple hours, and that it would be smart to get people to commit to finishing up front. Not saying it isn't still fun to run 90% of the instance and quit - it's really entertaining, with casters, an ogre, goblins, and pirates - and for Horde I think it's worth the swim to Westfall just to do an instance that's more fun than WC or SFK. But for Alliance, it can be frustrating to put in a whole evening and not get those great rewards (my mage used Staff of Westfall well into the 30s) because somebody just decides, "g2g" and logs out.
Rating: +2 [-] [+]
By Anonymous on 01/06/2005 (Patch 1.2.0)
When my group killed VC and we found this really nice Armor on him and lotted for it. What was stupid was that i got a tie lot with another guy, and another person which got a lower number than us just walks up and loots the armor from us. Blizzard should fix something stupid like this.
Rating: +1 [-] [+]
By Anonymous on 01/02/2005 (Patch 1.2.0)
24 warr, 23 hnter, 19 rogue, 20 mage, 21 priest.

crowd control very important. hunter must mark the warrior's target, hunter's pet must offtank one add, hunter must offtank another, mage must sheep, everyone has to be smart and keep the priest alive. pulls are 3 and four at a time.

we got VC and battle-looted the quest items, then wiped out to his goons :) that's plenty good enuf: pack up and go home, job completed.

I will go back and help others. It was my fifth try. Group was lower-level than my others, just better performers. The battle is very difficult.
Rating: +1 [-] [+]
By Anonymous on 01/11/2005 (Patch 1.2.0)
If you're having second thoughts, brush them aside. You only need at least 1 paladin w/rez, 1 extra healer (druid/priest) and the rest can be Warriors/Hunters. At least a group of 4 with levels in the average of 21, with those below being able to either put out spells or tank to a point.

In this Quest the hardest things to do are keeping your party healed, and watching agro. Let your Hunter/Druid pull one at a time. Then let your tanks (Warrior/Paladin/Druid) keep them busy while the rest beat the holy heck outta what comes your way.

Parties get wiped out because they either rushed in and aggro'd a 3 or more people mob at once, or did not keep an eye on the life of their companions.

This quest is QUITE worthwhile in items/XP/and silver. Just have some good help :)
Rating: +1 [-] [+]
By Anonymous on 10/22/2005 (Patch 1.8.0)
is there anyway to do this quest solo? is it that impossible to make it on lv21?
Rating: +1 [-] [+]
By Anonymous on 12/02/2004 (Patch 1.1.0)
I just finished it, but I am wondering, if I don't hand the head in can I keep coming back into the instance? I would like to try to get some better drops.
Rating: +1 [-] [+]
By Anonymous on 02/15/2006 (Patch 1.9.4)
when you reach teh top where VC is if you are a caster/ranged attacker stand on the cannons that are to the left of the ramp up there. this realy helped when i was healing. it's also fun to have a ranged attacker have agro while on the canon. then thay just stand at the ege of the boat even if someone else is attacking
Rating: +1 [-] [+]
By Anonymous on 10/23/2006 (Patch 1.12.2)
whats a good lvl for a pally to try this solo, also since i'm a newb does anyone know what the best spells/abilities for a pally to use
thanks
Rating: +1 [-] [+]
By Anonymous on 01/31/2005 (Patch 1.2.0)
I tried getting getting the quest from Stoutmantle, but he does give it to me. I did all the previos Defias Brotherhood quests....he just doesnt talk to me anymore. If some1 can tell me what im doing wrong, welcome :D
Rating: +1 [-] [+]
By Anonymous on 10/03/2005 (Patch 1.7.1)
tried to solo this as a 20 druid.

i got through the instance part until the part with the big locked door (i had been prowling in cat form the whole way in). The 19 elite guard did 250 damage to me and killed me in one big hit :P
Rating: +1 [-] [+]
By Anonymous on 01/31/2005 (Patch 1.2.0)
I tried getting getting the qeust from Stoutmantle, but he does give it to me. I did all the previos Defias Brotherhood quests....he just dont talk to me anymore. If some1 can tell me whta im doing wrogn, welcome :D
Rating: +1 [-] [+]
By Anonymous on 09/27/2005 (Patch 1.7.1)
This quest is easily do able

did it at a low level and again as a 28 rogue and 24 priest....

didn't die once

didn't take long

*hint* jump on the big wheel on the side of teh ship where VC is, if u get in trouble
Rating: +1 [-] [+]
By Anonymous on 05/22/2006 (Patch 1.10.2)
Soloing:
LVL 30 Rouge in LVL 30 greens and blues, this is an easy instance.
36+ for all other classes to solo, maybe hunts and mages can get away w/ it earlier
Rating: +1 [-] [+]
By Anonymous on 11/22/2006 (Patch 1.12.2)
blu

Edited, Nov 22nd 2006 12:57pm by Sewgoth
Rating: +1 [-] [+]
By Anonymous on 05/20/2007 (Patch 2.0.12)
i have a lvl 65 mage mm8 with enchanting 300 and is going thro dm with me and will give me all good drops greens+ im gettin 1x crul barb blackend defias and ive got a shadowfang enchanted for firey wepon enchant crulbarb lifestealing and the boddy like 100health but the best 1s

SwiftSlash Bronzebeard lvl 19twink
Rating: +1 [-] [+]
By Anonymous on 12/10/2004 (Patch 1.1.0)
This is a great instance and quest. We did it twice the other night. Upgraded my 2h Axe on the first run. 2nd time through I upgraded my axe *again* and got the Defias chestpiece - 2 blue items in one trip. The Defias chestpiece is better than the leather chest reward for killing Van Cleef.
Rating: +1 [-] [+]
By Anonymous on 03/30/2005 (Patch 1.3.2)
Question Question! What level is VC, and how far is he past the section with the fire throwing goblins? What level is VC? And what level are the rogues around him? Answer please?
Rating: +1 [-] [+]
By Anonymous on 07/17/2005 (Patch 1.6.0)
My first instance, was quite fun as well. Easily completed the instance with the following group:-
-Level 24 Mage
-Level 24 Paladin
-Level 28 Paladin
-Level 26 Warrior

Only had a few deaths in the whole instance, and that was only because of people getting ridiculous pulls that could quite easily have wiped us all out. The Foundary was handled brilliantly in my opinion, never got a pull of more than 2.
Rating: +1 [-] [+]
By Anonymous on 08/15/2005 (Patch 1.6.1)
I LOVE THIS INSTANCE! I've only been in it three times (made it through only two times) and I say its pretty worth the money and the experience. Last time I went, I had three bags filled with green weapons by the time we got to VC. First time I went, I was a level 18 Druid. I went with a bunch of 22+ guys, except the only other healer was a level 24 Druid. When we got on the pirate ship, both of us got killed. That sucked. The second time I went, we had a level 43 Pally take us through, but obviously, that Pally didn't have much experience in the Deadmines, and got all of us low-levels wiped. Good thing Pallies can rez... The last time I went, I went with a 32 mage and a few 20-ish ppl. I was level 21. WE KICKED @$$! It was so fun.
Rating: +1 [-] [+]
By Anonymous on 07/09/2005 (Patch 1.5.1)
i got help from a high level 50+..killed him fast...i could have all the items and i earned something of 3 gold of that.
Rating: +1 [-] [+]
By Anonymous on 10/22/2005 (Patch 1.8.0)
isn't possible to do this quest solo? is it that impossible to do it on lv21?
Rating: +1 [-] [+]
By Anonymous on 01/09/2006 (Patch 1.9.0)
Once you have done all the quests for Gryan Stoutmantle at Sentinal Hill turn around from were he is standing and you will see a Defias Traitor standing near by, do the quest for him were you need to escort him into the hideout, isn't hard if heaps of people are at Moonbrook killing the Defias. Once you get him to the door to the hideout you will complete the quest, then go back to Stoutmantle and talk to him to get the reward 1000+ exp at level 20 and then he will have a new quest for you, which is this one.

Enjoy and happy hunting.
Rating: +1 [-] [+]
By Anonymous on 12/30/2004 (Patch 1.2.0)
Just finished this quest after my 6th attempt at it, 2nd today, no matter how many times i do it i never get frustrated cause its lots of fun. I admit it was much easier since i got my taskmaster axe.
Rating: +1 [-] [+]
By Anonymous on 02/18/2005 (Patch 1.2.0)
took him out with a group of 4... i was the only one over lvl 20. i tanked and we took out his entire fleet. worth it for the rare item and xp. worst part by far was the goblin section. bring someone who can sheep.
Rating: +1 [-] [+]
By Anonymous on 06/21/2005 (Patch 1.5.1)
This quests blows
Rating: +1 [-] [+]
By Anonymous on 01/19/2006 (Patch 1.9.2)
I just completed for the first time yesterday, not as complicated as I thought and I easily completed it with a

21 hunter (me)
19 mage
18 warrior
20 priest

and we picked up a 26 warrior halfway through

its not that bad thogh I was pulling the wholee time and though I have decent gear for my lvl I only came close to dying on the bosses but Kitty on the other hand(my tank buddy) died 3 times but I just rez him feed him and fight him
Rating: +1 [-] [+]
By Anonymous on 03/21/2006 (Patch 1.9.4)
where i can find him? the VC?
Rating: +1 [-] [+]
By Anonymous on 06/04/2006 (Patch 1.10.2)
It really isnt that hard... and for all of the low levels... just try to find a nice lvl 60 who isnt busy and they will help you run it. I did this instance when i was lvl 12 with help from a 58 pally. Good drops and good quest rewards. *Best Drops* : Sneed: [Taskmaster Axe]Glinid: [Lavishly Jeweled Ring] Cpt. Greenskin:[Emberstone Staff] Mr. Smite:[Smites Mighty Hammer] VC: [Cruel Barb] [Cape of the Brotherhood]

*Hint* If you are 15 or below get a pally so they can rez you. They are definitly faster than priests but slower than warriors, but warriors cant rez.
Rating: +1 [-] [+]
By Anonymous on 12/01/2004 (Patch 1.1.0)
This quest is long. You probably need a five person group around lvl 20. My group barely made it, and we were 20-19-23-23-21.
make sure to have a couple hours to play...