Divino-matic Rod
Bring the Divino-matic Rod to Chief Engineer Bilgewhizzle in Gadgetzan.Divino-matic Rod |
Description
Sergeant Bly stole from me! He said he'd only borrow it, but he stole my cherished divino-matic rod!! Without that rod how will I know where to dig new water holes??Find Bly and bring me my rod! I heard he led his band of ill-reputed adventurers to go treasure hunting in Zul'Farrak to the west. I bet you'll find him there.
Let's hope the trolls took care of him, because if you have to fight him for the rod then you're in for a serious fight.
Progress
Completion
Locations
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Reward
You can choose one of these rewards:Masons Fraternity Ring | Engineer's Guild Headpiece |
Gains
Upon completion of this quest you will gain:- 6300 experience ( 37 80 at max. level)
- 200 Reputation with Gadgetzan
Our last group had two level 50 warriors, a 49 hunter, a 47 lock and me.
1st - Gather everybody b4 you start to buff. Fort buff and shadow resist should be recast on everybody in the group. Everybody stay at or very near the TOP of the stairs UNTIL Bly and his crew start moving down. No need to move down until then. Let the mobs come to you. The main benefit to the priest is that everybody stays in your LOS (line of sight) so you can heal. I mention those 2 things in my groups. Stay at the TOP and in my LOS, that is, IF you wanna be healed, hehe.
2nd - Use your spells wisely. I primarily use Flash Heal, PW:S and Renew. Using that as a combo is enough to get a tank through for a few seconds while you help somebody else. Flash Heal is my primary healing spell. It heals enough without generating huge amounts of agro. (I've also started using Prayer of Healing more when you notice that everybody is down about the same amount of health. Works pretty well.) Also, bounce your heals around. Don't heal the same toon 5 times in a row unless absolutely necessary. Doing that will certainly bring the agro on you.
3rd - you have to take the opportunity in between waves to mana up. Let your mana build up completely before jumping back to your feet. Your tank(s) (hehe, had 2 warriors to heal in the last group), health can get down to 80-75% b4 you start to heal. In fact, I've found it's better to not start healing right away. It conserves mana AND doesn't start building up agro points against you right away. Let your tank take some damage. That's what he's made for. I think we may have even ended a couple of the waves with me almost out of mana and the tanks at 50-60% health. A great opportunity for 1st aid.
4th - you have to use your Fade as it was intended. At this point, I always let a mob HIT ME  b4 I activate Fade (of course, having Inner Fire active goes without saying). That may not be true in the future, but for now it works great. 95% of the time, when I use Fade, I LOSE the agro and don't get it back again until AFTER Fade has cooled down. If I don't lose the agro, I shield, call for help and cast renew on myself. Then, I keep healing and trust that help will come. It usually does. Remember, in the same measure that you want the tank to HAVE the agro, the tank wants you to be FREE of agro so you can continue to heal.
Lastly, and this should be understood, if you're a shadow priest, you can go into shadowform at certain points in the instance and do so effectively, BUT NOT HERE. Your shadow spells will not do enough damage for Vampiric Embrace to heal your crew and keep them alive. You need to be in healing mode here, casting only healing spells, no damage spells. You will need all of your mana to keep your group alive.
For me, this is one of the most fun quests in the game. It's not like it's a bad pull and you don't know what's coming and whether or not you will wipe. YOU KNOW it's a 'bad pull' and that it's gonna be chaos for the next 5 minutes without much let up. Just waiting for those words gets my blood flowing...
"Everybody ready?"
"K...here we go..."
I hope some of this helps you complete this great quest successfully and free of wipes. Have fun!
Janecke, Kargath