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A Matter of Time

Use the Temporal Displacer near one of Andorhal's silos and uncover Temporal Parasites.

Slay 10 Temporal Parasites, and then return the Temporal Displacer to Chromie in the Andorhal Inn, Western Plaguelands.
  •  
Temporal Parasite slain (10)
Temporal Displacer
Provided Item:
Temporal Displacer

Description

Tampering of the timeline by a sinister force - most likely the Scourge - has occurred in Andorhal! I can try to keep the passage of time here intact and mend what has been damaged, but I'll need your help to do so uninterrupted.

Temporal parasites - carrion that feed on the strands of time's altered flow - now infest the silos of Andorhal. A blue pulse of distortion is their only visual marker. They slow my auguries; please <name>, help me by using this temporal displacer to root out these parasites.

Progress

Completion



Locations

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Western Plaguelands
Western Plaguelands
Western Plaguelands
Western Plaguelands
Western Plaguelands
Western Plaguelands
Western Plaguelands
Western Plaguelands
Western Plaguelands
StartEnd

Reward

You can choose one of these rewards:
Orchid Amice
Gold Link Belt
You will also receive: 0

Gains

Upon completion of this quest you will gain:
  • 5800 experience ( 34 80 at max. level)

Related

Rating: +26 [-] [+]
By Anonymous on 10/13/2005 (Patch 1.8.0)
if u wanna make it easier , if ur solo'in
just run to the near lake or river, and fight on the cliffs edge, once u killed one and dont think u can handle the second, jump into the water and wait for aggro to go.
Rating: +17 [-] [+]
By Anonymous on 10/13/2005 (Patch 1.8.0)
Looks like this is one of those things they changed in a patch. New Coordinates are 49,70 and the water trick does still work
Rating: +9 [-] [+]
By Anonymous on 10/13/2005 (Patch 1.8.0)
this can be a very simple quest.

get in the water S of the ruins, and go E of the east bridge.

come up near 50,70 (or on the map what looks like just E of the ruins) and kill the 1 or 2 single mobs on the hills.&nbsp look for big silos with blue light streaking out of them.&nbsp clear out any stray mobs and blow horn.

I've seen the parasites come in mobs of 2 or 3.&nbsp back up to the hills to fight them so you don't aggro any of the undead in the area, and use the water as an escape if necessary (or for more room, as there are no mobs in the water).

when you kill the last parasite of the current group- another parasite can immediately spawn in the exact same spot, and this can happen multiple times.&nbsp I have seen the parasites heal and do something like a self-banish, where they regain all health, wont attack, but can't be hit for probably 15-20 seconds.&nbsp

took me 10-15min solo with a lvl57wrlk
Rating: +9 [-] [+]
By Anonymous on 11/04/2005 (Patch 1.8.2)
Just a guess, but don't stand between two silos when you summon. You may end up summoning from both. After you summon, the glow goes away from the silo for awhile.

These are beasts. A hunter can freeze-trap one, put a pet on another and scare yet another, so three are manageable, if you're not surprised by them (as I was). A druid could sleep one.

With the constant re-spawning and the "slow" spell, these are long fights. Mana users should wear +Spirit gear, or they may run out of mana from healing the pet/themselves, casting spells, etc. Use whatever crowd control you have for bandages, heals, etc.

Fortunately, they don't hit too hard.
Rating: +8 [-] [+]
By cece on 12/17/2007 (Patch 2.3.0)
/tloc 49 69
56 Frost Mage

It seems as though their health has been nerfed as of the 2.3 patch. I did this on 12/19/07 and each of the worms had approx. 710 health.

If you are not an aoe class and cannot take the worms, jump into the water and they should evade; making it so you can take them one by one and heal between the waves of worms.
Last edited by cece on 01/13/2008 (Patch 2.3.2) – edited 4 times
Rating: +5 [-] [+]
By Anonymous on 10/13/2005 (Patch 1.8.0)
The inn is located at tloc 40,69 for those that don't remember, like me. It's due west of the R in Ruins on the map.
Rating: +5 [-] [+]
By Anonymous on 12/25/2005 (Patch 1.8.4)
Silos are at 49,69 ... Just east of the bridge that runs into Andorhal from the south.
Rating: +5 [-] [+]
By Anonymous on 04/14/2006 (Patch 1.10.1)
I did this one tonight, the day after they applied 1.10, no idea if that made a difference.

But different it was. Firstly let's make it clear the silos are just on the Northern side of the river that runs south of the town, next to the bridge that comes into the town from the SE (not south).

I concentrated on the group of 3 silos nearest the bridge. I blew the horn SW of the SW-most silo, on the theory this would make sure I didn't trigger grubs from more than one silo.

That seemed to work, and I only ever got one or two grubs at a time. Twice after I killed the second of two grubs a third one spawned.

Once I'd done them I retreated and healed, then dealt with the next silo in the group, etc. By the time I'd done the third, the first one had reset (you can tell this by the blue lights appearing back above it) and I went back to it and started the sequence again. If an undead mob nearby spawned while I was waiting I always went and killed that first.

The only problem I had was after killing the last one, another one spawned, when I killed it another one spawned, etc after about 5 in a row (all one at a time) I had to flee into the water. Once recovered I came back and killed it, one more spawned but that was it.

Long but fairly easy overall, if you are careful. I think the people who got 15 grubs at once must have blown the horn next to at least 3 silos at once or something like that.
Rating: +5 [-] [+]
By Anonymous on 06/26/2006 (Patch 1.11.0)
48,66
Rating: +4 [-] [+]
By Anonymous on 03/08/2006 (Patch 1.9.4)
As a 57 rogue I died 4 times trying to complete this quest and you will too. Because you cant stealth. The maggots have you targeted. Also they will follow you a little way into the water.

Step 1. Find the stinking silos. Go back to Chillwind camp. Then go through the Sorrow Hill Graveyard to the bridge taking you into Andorhal(sp). Just before you get on the bridge look to your right. About 1:00 and in the distance you will see two trees and a windmill. Jump into the river and swim straight to the windmill. Climb the bank on the other side and you will find three silos. You will know them by the blue light streaming out of them.

Step 2. Summon the maggots. Open your bag find the thingy and right click. The green maggots will appear. In waves. When you kill one another will appear immediately. You can not stealth or vanish. Just start hacking away as frantically as you can.

Step 3. Killing the maggots. Keep hacking and dying and trying to jump in the water just before you die to escape the relentless attacks of the maggots.&nbsp Eventually you will hack your way through 15 and turn in the quest.

This quest might be easy for a warrior or paladin but for a rogue deprived of stealth and a good opener it is a real pain.
Rating: +4 [-] [+]
By Anonymous on 01/31/2007 (Patch 2.0.6)
several silos at about <48,66>
Rating: +4 [-] [+]
By Anonymous on 03/08/2007 (Patch 2.0.10)
Since someone posted the wrong coordinates I died probably 3 times trying to find Chromie. The actual coordinates to turn this quest in after you finish are

(39,68)
Rating: +4 [-] [+]
By Anonymous on 10/13/2006 (Patch 1.12.2)
Silos are currently at 49,69 in Western Plaguelands
Seems the coords have changed in the last year
Rating: +3 [-] [+]
By Anonymous on 04/14/2006 (Patch 1.10.1)
When you summon them you can get either 1, 2 or 3 pop on you.

Anytime you kill one, there is a chance of another popping.

So blasting them might not be a good idea since you might just get more pops. Better to try be efficient and keep mana / hp up so if more keep spawning you can keep killing.

Also, if a new one pops it pops where last one died. So I was able to dot one and fear near death and it died and new one popped far away so I could pull solo after finishing wave.

Cheers.
Rating: +2 [-] [+]
By Anonymous on 11/19/2005 (Patch 1.8.3)
the silos are at East of andortal ruin,
Rating: +2 [-] [+]
By Anonymous on 12/25/2005 (Patch 1.8.4)
lvl 59 lock... set voidwalker on agressive and let him catch initial aggro.... then just kill 1 at a time and you should be fine... didnt use a healthstone, potion, or anything the whole time... but if you're a few lvl's lower you may need too ^_^...
Rating: +2 [-] [+]
By Anonymous on 10/13/2006 (Patch 1.12.2)
Found 2 silos at 45,62
Rating: +2 [-] [+]
By Anonymous on 12/25/2006 (Patch 2.0.1)
10 parasites spawned the first time for me but I just basically ran off when I was low on health or mana or had cooldowns... run off til you lose aggro and then you can come back and the parasites will still be there... just a little trick that got me through this quest as 58 mage :)
Rating: +2 [-] [+]
By Anonymous on 01/31/2007 (Patch 2.0.6)
Be careful. Only 2-3 spawned for me on the first 2 silos, but I had EIGHT spawn on me on the 3rd silo. Had to spawn a 2nd Felguard on that one as the first one got killed.

Solo'ed easily as a 56 warlock.
Rating: +2 [-] [+]
By Anonymous on 03/08/2007 (Patch 2.0.10)
very easy but had to use one health pot at one point as i had 4 0n me no problem at all
Rating: +2 [-] [+]
By Anonymous on 04/23/2007 (Patch 2.0.12)
Wasn't too bad and died once because I clicked the wrong mana potion ><
I was 56 when I did this and at all time there was three of them popping up at the same time!
Make sure you have Inner fire up and touch of weakness does help a bit, and if you dont have the macro to self cast shield on you get it now: /cast [target=player] Power Word: Shield(Rank X)&nbsp just replace the X with whatever rank your shield has!
Save time and make your life a bit easier!

Then have 4 or 5 major mana potions ( will help also ) 'cause you will run out of mana before the next spawns after the mains dies!

Blow the horn, shield, cast on highest worm vampiric embrace, vampiric touch( try to do that while ur bubble is still up or you'll be casting this spell forever), SD:P, Devouring plague. (this guy would be acting like ur healing pet with all those dots on it! Dont forget to bubble up whenever you can! Switch target cast Vamp touch, SW:P and Vamp emb if ready to be cast again and same thing with the third one! You should have enough mana to dots all three of them! Use a mana pot go back to highest lvl just use your wand 'cause cuz he has a few hp left and&nbsp the two other MB should suffice!
And the same thing the other spawn!

I only had to kill 5 each time i blew the horn total till i reached 15 worms!
This method worked perfectly with me and hope it will with u too my priestly friends
Rating: +1 [-] [+]
By Deshank on 10/14/2006 (Patch 1.12.2)
Not hard to solo, use the item given near the glowing silos and some larvas will spawn.

Between 1-3 at start, and between 1-6 over time. They hit weak and slow though, so its not that bad.

Gives Counting Out Time

Done as 58 Warrior.
Rating: +1 [-] [+]
By Anonymous on 06/17/2005 (Patch 1.5.1)
I solo'd this as a lvl 55 shadowpriest.. Wasn't easy, but wasn't impossible either.

1st spawn: 3
2nd spawn: 1
3th spawn: 1
4th spawn: 4
5th spawn: 4
6th spawn: 4
Rating: +1 [-] [+]
By Anonymous on 06/19/2005 (Patch 1.5.1)
The first silo spawn 2. after which it respawn additional 4. A long fight.
Rating: +1 [-] [+]
By Anonymous on 02/18/2006 (Patch 1.9.4)
With all the posts here saying how hard it was I was expecting the worst.

I am a 55lvl druid. Did this alone. No extra heal or mana.

Completed in less than 10min! This includes dieing once because of a respawn of a nearby mob.

Edited, Fri Feb 17 19:34:23 2006
Rating: +1 [-] [+]
By Anonymous on 04/08/2007 (Patch 2.0.12)
when i did this i found that as i am a feral druid i put a rejuvanation on then i fight in bear form if i need to heal i stun one then come out for a heal make sure you clear the area first as you could have problems if any skeletons or ghouls spawn ...

good luck the silos are at 49 , 69
Rating: +1 [-] [+]
By Anonymous on 04/29/2005 (Patch 1.4.0)
Just finished this quest and turned it in just fine, no trouble at all.
Rating: +1 [-] [+]
By Anonymous on 06/03/2005 (Patch 1.4.2)
1st spawn: 1 parasite
2nd: 2
3rd: 2 plus one add when the 2nd died
4th: 2 plus one add when the 2nd died
5th: 3
6th: 2 plus one add when the 2nd died

The slow they cast makes these fights VERY long. I feel sorry for you if you can't heal throughout them.
Rating: +1 [-] [+]
By Anonymous on 03/19/2007 (Patch 2.0.10)
I had a very hard time doing this quest as a level 58 warrior. Each time I opened a silo two would fight me and cast slow - making it VERY hard to do damage using my 2h axe. Then when one would die another would spawn and that would keep reoccurring until I died. I believe one silo spawned > 10 of them - so it was constant fighting. If they didn't cast slow it woulda been a piece of cake, but because of that damn spell and because I didn't have anymore healing pots, I died probably 3 or so times doing this quest =/
Rating: +1 [-] [+]
By Anonymous on 01/05/2007 (Patch 2.0.1)
Well, I dunno how this is supposed to work, but I just assumed that if I didn't kill them fast enough they would respawn when one died.

1st attempt: no idea what I was doing, died before I killed even one.
2nd: Killed 3 then the stopped spawning.
3rd: Killed all the rest I needed in one summon. VERY hard. I only lived 'cuz my treants' timer finished and a nice druid came by and gave me a heal. At one point I ran and ate/drank and came back but didn't have to resummon.

Seemed pretty hard... might just be because they wouldn't stop spawning on me.
Rating: +1 [-] [+]
By Anonymous on 03/15/2007 (Patch 2.0.10)
Things were going great for the first three silos and then all hell broke loose. I surprised myself when I fought off five in a row - premed saved my ass - before dying on the 6th. You know its a tough battle when you drink a healing pot twice.

The biggest pain, though, is the fact the parasites couldn't care less if you are in stealth or not.

Level 52 Rogue
Rating: +1 [-] [+]
By Anonymous on 03/19/2005 (Patch 1.2.0)
Entrance to the Inn is @ 44,71. Chromie is on the 2nd floor.
Rating: +1 [-] [+]
By Anonymous on 01/28/2007 (Patch 2.0.6)
Me and my void rolled thought/r this, pulled a few 5 at a time but it all worked out.

57 Aff. Lock
Rating: +1 [-] [+]
By Anonymous on 08/09/2005 (Patch 1.6.1)
I got 7 on the first spawn. 3 initial and 4 adds. Soloed it without much trouble, just took time to grind them down.
Rating: +1 [-] [+]
By Anonymous on 04/24/2005 (Patch 1.4.0)
this one seems bugged after the patch... killed about 20 of them but it didn't show up in the log and i couldn't finish the quest at chromie.
Rating: +1 [-] [+]
By Anonymous on 03/15/2007 (Patch 2.0.10)
what are the coords they are not accutate
Rating: +1 [-] [+]
By Anonymous on 11/28/2005 (Patch 1.8.3)
worst part about this quest is the 'slow' they put on you as a warrior at lvl59 wasnt much as a problem, just threw retallion when it got rough :)
Rating: +1 [-] [+]
By Anonymous on 07/29/2005 (Patch 1.6.0)
The entrance to the Inn is really at 40,68. Check the map for Cromie or just go to the northwest area of the city. It's one of the only whole buildings.
Rating: +1 [-] [+]
By Anonymous on 07/29/2005 (Patch 1.6.0)
The water part is still in effect, meaning, If you run into trouble you can jump into the water and they won't follow. ( I found this out after taking a dirt nap once, running bck and getting aggo) I think as a hunter I could probably use a range and kill them from the other side as well but not sure.. food for thought.
Rating: +1 [-] [+]
By Anonymous on 02/20/2007 (Patch 2.0.8)
My tactic was simple... kill one sheep the other... kiill the other shield kill the other... frost nova evocation and kill the 4'th... then i run away :P