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Stone Tokens

Bring 10 Worn Stone Tokens to Keeper Bel'varil in Tarren Mill.
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Worn Stone Token (10)

Description

A notable talent of the wizards of Dalaran is their familiarity with elementals: powerful creatures from other dimensions. The wizards use magical tokens as a means to control these elementals. Magus Voidglare would like some of these tokens to study.

Enter the territories of the Dalaran wizards, west of Hillsbrad, and gather the tokens.

You might find the tokens on any citizen of Dalaran, but I suggest hunting at the internment camp. It's safer than Dalaran itself.

Progress

Completion



Locations

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Hillsbrad Foothills
Hillsbrad Foothills
Hillsbrad Foothills
Hillsbrad Foothills
Hillsbrad Foothills
Hillsbrad Foothills
Hillsbrad Foothills
Hillsbrad Foothills
Hillsbrad Foothills
StartEndObjectives - Alterac MountainsObjectives - Hillsbrad Foothills

Reward

You will also receive: 30

Gains

Upon completion of this quest you will gain:
  • 2550 experience ( 15 30 at max. level)
  • 100 Reputation with Undercity

Related

Rating: +24 [-] [+]
By Anonymous on 09/28/2005 (Patch 1.7.1)
I'm a rogue and have never had a problem killing things several levels higher if I can get them alone. When I first encountered these shield guards almost every fight ended in me nearly dead until I realized that the red shield hurts you for about 85 dmg everytime you land a hit. Good thing is they stop attacking too. So for rogues, whenever you see the red shield pop up just stop attacking and let your energy regen, once you find this out these guys are easy.
Rating: +12 [-] [+]
By Anonymous on 12/10/2006 (Patch 2.0.1)
This is easily the most ANNOYING quest ever for me as a rogue. Casters, you have no idea. I even just created an account at thottbot just to report of this totally @#$%ed up quest. First of all, there are only a few of them that actually aren't linked, but rest assured, with their totally insane aggro range, the shield guards patrolling the area will easily spot you and come to aid immiedatly. Secondly, the Red Shield they do makes you take damage by hitting them. 85 damage per melee hit I do, which is a sick amount for a rogue considering it takes me like half a sec (in the time I get in 2-3 attacks, taking 250 damage) before I get to react and turn around, whilst I make another hit and take even more damage. I run away 20y or something, start bandaging or whatever, the shield stops and he comes running towards me, voila I descide to engage him again, but OF course the second I touch&nbsp him again (doing rougly 3 hits straight up) he turns red again and my health starts to fall. Finally when they are down to 10-15% or so they start running, of course in the direction of his fellow teammates. But no worries, he can STILL put up the red shield while trying to escape and if you are really unlucky (like me) he will aggro them at the same time as he will put on a red shield. Now the only choice I have is to either escape or kill it and die. Running away is futile since you will be low on health anyway allready and with the daze performed by 3 it would be a mircale to survive without vanish.

I have met mobs who have performed that shield 8 times in the same fight, not letting me touch it ONCE before turning it back on, literarly I have hit myself to death from 100% to 0% health.

Add to this that I have found 2 Tokens in about 40 kills and that the only reason I continue this quest is cause I dont want a &*!@ing game to beat me, no way. Big gratz to constantly come up with new ways to piss me off!
Rating: +10 [-] [+]
By Pigskin on 01/28/2007 (Patch 2.0.6)
Stone tokens are north of yeti cave, then find the big blue bubble that is dalaran. There is an outpost near there with sheild guards only in it and around it. They drop the tokens. I'll edit and give location in a minute.
Rating: +5 [-] [+]
By Anonymous on 12/10/2005 (Patch 1.8.4)
22,15 on HillsBrad Foothills by the big Purple Globe....
Rating: +5 [-] [+]
By Siara on 07/24/2007 (Patch 2.1.3)
The drop rate of the Stone Tokens is not as good as some of the other quests available from Taren Mills in Dalaran area, so here are some good ones to get and take with you while obtaining the tokens. Prison Break (1 of 2 in series) and Dalaran Patrols (2 of 2 in series). It helps to just go back to TM to cash on the first one and go back a second time for the rest of the tokens while slaying what you need, and then again a third time for the bracers in part 2 of this quest.

Also, while traveling along the way, there are a lot of spiders and bears.. By level 35 you can get fairly close to them with out them bothering you, the other route of travel may be less populated with monsters and the other faction (for PvP). Right before reaching the Yeti Cave, head north up the mountain and head through the Alterac Mountains westward along the edge. There are fewer monsters to avoid and it is equally as fast.
Rating: +4 [-] [+]
By Anonymous on 02/21/2007 (Patch 2.0.8)
Two of us did this one last night, level 31 warlock and priest. We just took the road north from Tarren, looking for yeti in the Hercular's Rod quest. Had to kill a couple level 34 ogres to get to the yeti, and going through the yeti took us west to a field outside Dalaran.&nbsp Scouted out Dalaran and the internment camp with the eye of Kilrogg and decided to try this stone token quest.

It was a lot easier for us killing the guards than the yeti, so we cleared the perimeter and went in, cleared the yard, and found we had started to do our orange prison-breakin quest, so we kept on going. Cleared out the building, and then went into the buildings outside the fence. Had a very close battle with a level 36 mage at the very top of a building, but got the yeti quest, this quest, and the prison breakin quest done all at once, walking in one big circle.

We didn't have the red-shield/melee problem, maybe because we're casters. I used a succubus and corruption, agony, shadow bolt, wand on the guards. The succubus was useful in seducing them when we aggro'd more than 2 at a time. For casters, curse of tongues, corruption, shadow bolt, and just drained their mana while the succubus attacked them. We usually didn't draw more than 2 attackers, and mostly worked on one mob at a time.

The drop rate must just be variable. My partner had 10 stones before I had 5, but as we fought our way back out, I picked the other 5 up quickly. Of the 2 quests we were doing at once in there, the drop rate on this one was more of a problem than the difficulty of the "prison break-in" quest, so just had to be patient.
Rating: +3 [-] [+]
By Anonymous on 01/15/2006 (Patch 1.9.2)
lvl 31 UD rogue. did this by taking them 1 by 1. when the guards do their little cast when they dont attack, just back off to the distance where u can either Throw or Fire a ranged weapon.
this will take u out of the range to be hit each time you hit them

can be done. just be careful
Rating: +3 [-] [+]
By Anonymous on 01/15/2006 (Patch 1.9.2)
not that bad to do.......
drop rates are LOW.

Watch for LV40 character just a bit north of the small camp.
Rating: +3 [-] [+]
By Anonymous on 06/10/2006 (Patch 1.10.2)
&nbsp As a Warlock this quest is easy to solo at lvl 32 as long as you stay away from the house just outside the camp.

in addition take two freaking minutes to see who will be isolated at all and if they are when and where.
Rating: +3 [-] [+]
By Anonymous on 07/17/2006 (Patch 1.11.2)
There are at least five who just patrol by themselves, for me it was easier wait for them than to take out the pairs who seem impossible to separate.
&nbsp As suggested above, the (nonobvious to me) trick&nbsp was realizing that when their red shield goes up they WILL NOT MOVE so just back up and laugh at them, thow/cast, until the shield goes away.&nbsp I died several times before working this out, and it's a looong jog back from the graveyard.
Rating: +3 [-] [+]
By Anonymous on 03/29/2007 (Patch 2.0.10)
Go to hillsbrad fields and go north. as you walk north youll see it to the nw
Rating: +2 [-] [+]
By Anonymous on 09/28/2005 (Patch 1.7.1)
Excellent drop rate ^^
Rating: +2 [-] [+]
By Anonymous on 01/15/2006 (Patch 1.9.2)
Cords for this quest are, 28/84 on the Alterac Mountains.

P.S.
wtf is that fire shield thing supposed to do anyways?
Rating: +2 [-] [+]
By Anonymous on 03/29/2006 (Patch 1.10.0)
You need to be at the interment camp that's where the drop rate is highest. Coords are 19,87.
Rating: +2 [-] [+]
By Anonymous on 07/17/2006 (Patch 1.11.2)
I soled this as a level 30 mage.&nbsp You can hang around outside and just pick off the solo ones.&nbsp Attacking two of them was a struggle, but possible.&nbsp Takes a while to do it at this level though.
Rating: +2 [-] [+]
By Anonymous on 08/22/2006 (Patch 1.12.0)
I'm a lvl 30 Mage, didn't have problems with the guards or mages. You might get an add off of the two gate gaurds but you can pick the rest off one by one...no problem with the tokens, got them all pretty fast.&nbsp Last guy sucks with the lvl 36 Warden in the same room. Sheeped her and killed the undead.
Rating: +2 [-] [+]
By Anonymous on 02/21/2007 (Patch 2.0.8)
Didnt really like the quest, with lowbi gear as 30 lvl rogue. Heavy Silk Bandages and gouge were my rescue.

Droprate was bout 25%, like said before.
Rating: +2 [-] [+]
By Anonymous on 02/21/2007 (Patch 2.0.8)
These guys are not worth it for rogues.&nbsp I know a couple of people said it already, but I just created an account as well to agree with them.&nbsp On top of everything said already, on two occasions with me, they brought up the shield while stunned.&nbsp
Rating: +2 [-] [+]
By Anonymous on 05/05/2007 (Patch 2.0.12)
I'm a dagger rogue on a pve server so Alliance is no problem. I was able to easily handle this at level 31... even as a melee class.

Your best friends here are going to be crippling poison and a whole lotta bandages. I have 225 first aid so I can buy and use heavy runecloth bandages meaning I only need about 5 seconds to fill my life back up to full.

Try to clear the solo patrols around the linked pairs first. Then stealth and sap one of the paired stone guards once you've cleared the patrols. Use the time to take the other stone guard out. Their shield, once you have timing down, is no problem. It announces itself with a sound (the same sound you hear when you skill up at a trainer) before it goes up fully giving you plenty of time to back away or untarget if you pay attention and look for it. Even if it gets up fully before you can stop attacking or back away I've only ever hit the shield three times, meaning you'll take 255dmg in a worst case scenario. Once it's it's up you'll have plenty of time to bandage to full health if you need or to begin your ranged attack.

The best way to take the stone guards out fast is to open with Cheap Shot, Backstab, Gouge, Backstab, Kidney Shot, Backstab, Eviscerate. For me that formula equalled a very quick demise for the Stone Guard and usually without even allowing them to pull up their shield spell even once. I am not entirely sure but I believe that when stunned they can't get their shield off. They can proc it in the short time between stuns but if you are fast and have good timing you can keep their window of opportunity very small indeed.

I haven't noticed any corelation between percentage of health and the shield spell proc so I beleive it is a random event with a high percentage chance to proc in general, meaning they can get it off whenever as long as they are not incapacitated. Try to keep them incapacitated.

The crippling poison handles running. At 50% movement and 20% health you can take them out long before they can bring their buddies into the mix.

Conditions never stay optimal though, and chances are you will find yourself having to face two or three at a time while an annoying out of sight caster throws phantoms at you like a Congo line at a bad wedding. Don't panic. The phantoms hit for minimal damage at best. Even a crit from them is less than 40dmg. All they really do is keep you from bandaging. Focus on the guards. If you're facing multiples be ready to switch targets when you hear the sound announcing their shield going up. Take them out as fast as possible. Continue to ignore the phantoms and go take the caster out once the guards are down. If you get well and truly overwhelmed, vanish and try again.

I was able to survive a 3-on-1 and even one 4-on-1 using these guidelines.
Rating: +2 [-] [+]
By Anonymous on 05/05/2007 (Patch 2.0.12)
easily soloable for rogue lvl 32.
Don't hit when the shield is on(they stop hitting as well) and try the house on the right of the camp as u face the door.They come in twos and sap saves lives and time.They even drop megeweave:D.
Co-ords are great.
Just Avoid the last florr lvl 36 mob its quite difficult...
Rating: +2 [-] [+]
By Jaunter on 04/14/2008 (Patch 2.4.1)
This quest is a lot more difficult than its level 32 designation would suggest for three main reasons. The first reason is that the humans always seem to pull together unless they're totally alone. You pull one human, you pull at least two if not three. The second reason is their extremely sensitive aggro trigger and large aggro radius. Their aggro triggers fast and furious - get within a certain distance and they're all over you before you can even blink. The third reason is that they will run away from you just as fast as they attack you when their health gets to around 10%. Snare or root them if you can so they can't run to their buddies for help. For stalkers like rogues and druids in cat form, the fourth reason this quest can be tough is that it's very difficult if not impossible to sneak up on them for that free back shot.

I'm doing this as an experienced player with a level 36 druid character. And to make matters worse, the drop rate will make you grind this one for a while.
Rating: +1 [-] [+]
By Anonymous on 02/22/2006 (Patch 1.9.4)
Did this quest at level 32 with no problems whatsoever. The Violent Sheild only seems to last for a very short time and even with it on i was only taking -85dmg and hitting them for 120ish. I had about 1800 hp and a fight might take me down a quarter or so of my max hp. Hope that helps ya out.
Rating: +1 [-] [+]
By Anonymous on 10/12/2006 (Patch 1.12.1)
Why the hell can't u just wait till the shield wears off? :D
Rating: +1 [-] [+]
By Anonymous on 11/25/2006 (Patch 1.12.2)
I completed as a 34 Rogue, Stealthy with a cheep shot then sinister strike Kidney punch wait until the stun is just about done then Gouge and run behind and back stab then will go down easly
Rating: +1 [-] [+]
By Anonymous on 05/08/2005 (Patch 1.4.2)
As a rogue I suggest opening with a cheap shot to rack up quick combat points, fill that bar up and use Rupture, so that when they activate their pain-in-the-ass damage shield, which also keeps them from moving, you can take several steps back and watch them continue to take damage.
Rating: +1 [-] [+]
By Anonymous on 04/15/2007 (Patch 2.0.12)
Solo'd this as a level 32 paladin. Only hard part was when, doing this in tandem with Prison Break In, I was killing the last undead and had to kill a level 36 human at the same time. If the casters summon Old Souls just use an AOE spell, they have really low HP.
Rating: +1 [-] [+]
By Anonymous on 09/04/2005 (Patch 1.6.1)
For those who havent discovered it, Dalaran is north west of the Hillsbrad Foothills in the Alterac Mountains. Just north of the Hillsbrad Fields.
Rating: +1 [-] [+]
By Anonymous on 01/01/2007 (Patch 2.0.1)
Easiest thing ever as a rogue, at 31 i fought them, when they popped on there shield (a big red glow around them) you back up outta combat. Thanx for the energy regen time ol chaps. o.O
Rating: +1 [-] [+]
By Anonymous on 08/25/2006 (Patch 1.12.0)
Only the shield Guards use violent shield. As a 32 Rogue i found the best way to kill them was using ambush then just hitting them with everything you've got. The shield will do loadsa damage to you but with the ambush at the start you should have hit them enough to kill them.
The priests are easy just focus on them as their minions die 1 hit. Previous location given is obviously correct but for those without coordinates go into alterac mountains and keep heading west until you come to green fields then head to the south of the fields and look for the internment camp
Rating: +1 [-] [+]
By Anonymous on 08/11/2005 (Patch 1.6.1)
Where can i find this camp? , what is it near
Rating: +1 [-] [+]
By Anonymous on 04/28/2006 (Patch 1.10.1)
Maybe I overlooked something but the coords 22,84 are closest to Purgation Island where there are level ? elite Cursed Paladins sparming the place. "Prison Break In" is also on this island according to posts here. I'm level 34, so I don't think the quest should be this difficult.
Rating: +1 [-] [+]
By Anonymous on 12/24/2004 (Patch 1.2.0)
The loc of the camp is 22,84
Rating: +1 [-] [+]
By Anonymous on 11/28/2006 (Patch 1.12.2)
Yeah definately back away from the shield, they don't attack when they have the shield up. Attack with ranged weapons if you have them, you won't take damage that way.
Rating: +1 [-] [+]
By Anonymous on 01/01/2005 (Patch 1.2.0)
Let me be the first to say this quest is somewhat evil if you fly solo. I'm a rogue and yes I do understand that we are nothing more than walking volatile bombs of nuking damage. However the guards at the camp (I'm not sure about the mages but more than likely they probably do have it) has this very and I mean very annoying ability called Violent Shield. Once activated the damage is not only taken in by the shield but YOU ALSO. Yeah and what's even worse is that you will take more damage than you are giving the shield, alot more! I ended up dying rather fast the first time when I went head to head with these things. They con as yellow to me but even then that shield tipped the whole balance.

So yes do be warned. I'd suggest taking a small group. That way you can damage them more quickly or stun them before they throw that annoying shield. ><

Oh and if ya do decide to fly solo on this quest, the minute you see them activate that shield. Immediately disengage (simply by pressing t on the keyboard) and start moving backwards. This way you stop attacking the shield, preventing you from getting more damage, and you also draw the mob away from other mobs that possibly might add. (That would be a bad thing if they add.)
Rating: +1 [-] [+]
By slaskedaske on 07/08/2007 (Patch 2.1.2)
Rating: 0 [-] [+]
By Mordarch on 02/28/2007 (Patch 2.0.8)
This is a prequest to the Bracers of Binding quest, although it's not listed here.
https://classicdb.ch/?quest=557
Rating: 0 [-] [+]
By Anonymous on 01/12/2005 (Patch 1.2.0)
It is highly suggested that you get the Prison Break In quest also before starting this one. They both require killing in the same area.
Rating: 0 [-] [+]
By Anonymous on 01/12/2005 (Patch 1.2.0)
Being a 35 Hunter, I was able to pull the guards and kill them quite quickly with ranged weapons while my pet held agro. My pet took enormous damage though when the shield went up. Range damage, missle or nuke, bypasses the guards shield defense though.

This area contains a stockade with a single story barracks and an adjacent 3 story building. Guards can be found in both, come in wandering and static variaties, and some are tied pairs and always attack together. There are also casters here that can be quite nasty, and a single "named" in the 3rd story of the building. This area also contains the 4 defectors for the Prison Break In quest. These are non agro unless you click on them to try and open a dialog box.

Respawn rate of the guards is a few minutes so you can move quite quickly thru the stockade, barracks, and most of the larger building before the respawns start. You will NOT get a PvP flag for killing here. Drop rate of the Token Stones was about 1 in 5 kills for me.

Luck to you...

Edited, Wed Jan 12 09:03:52 2005
Show comment   Rating: -1 [-] [+]
By freak45 on 06/25/2007 (Patch 2.1.2)
Show comment   Rating: -1 [-] [+]
By sebbe915 on 05/03/2008 (Patch 2.4.1)