Martek the Exiled
Bring Fizzle's Letter to Martek the Exiled in the Badlands.Fizzle Brassbolts' Letter |
Fizzle Brassbolts' Letter |
Description
I'm developing a new engine that'll make the car go so fast! Fast enough to fly, I know it! I just need to make pistons that can handle very very heavy stress. All my trials have failed because I can't make pistons hard enough!But there is someone who might know how.
His name is Martek the Exiled. He is a great smith and knows more about metal than anyone. Take him this letter, I know he can help!
But he's far far away -- in Azeroth, in the Badlands, in a camp, with a goblin!
Find him!
Progress
Completion
Locations
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Thousand Needles
Thousand Needles
Reward
You will also receive: 0Gains
Upon completion of this quest you will gain:- 1350 experience ( 8 10 at max. level)
1. Silverpine Forest
2. Hillsbrad Foothills
3. Arathi Highlands (Watch out for Stormwind Guards on the road - there are both Undercity and Stormwind guards as random spawns on the roads in this zone.)
4. Wetlands (There are Alliance NPC's spotted along the roads in this zone, and an Alliance city, Menethil, in the SW corner of the zone. This is a 20-25ish level Alliance zone.)
5. Loch Modan (This is the stinker, since Loch is totally Alliance controlled, and the only way in is through tunnels. If you have a map of Wetlands you will see a fort called Dun Algaz in the SE corner of the zone. This is the beginning of a series of 3 tunnels that go to Loch M from Wetlands. The first tunnel has level 18-ish dwarf mobs guarding it - these you can whack. The next tunnel has a wandering level 30 dwarven guard in it and a second at the far end of the tunnel. These guys give no experience, as they are Alliance guard mobs, and they have elite-range HP. I could kill one as a level 34 shaman, but it took all my mana and left me at 25% HP. The third tunnel has the same type mob (one) guarding it as well, so there are 2 level 30 guards to deal with as you leave tunnel 2 and enter tunnel 3. If you have a group, no problem. If you are solo, as I was, you need invisibility, probably from potions, to pass these guards because killing them will flag you PvP, which you do NOT want going into Loch Modan, a completely Alliance-controlled zone. I haven't made it to the end of tunnel 3 yet, so I don't know how many guards there are there. I assume once you're inside Loch M you can run like heck and get to Badlands from there. There is a pass into Badlands in the south-central edge of Loch M zone.)
5. Badlands (Will post on this when i make it in there. Once there as Horde you can get a flight path that connects between Undercity and Booty Bay this is a big one.)
6. The other flight path, to Swamp of Sorrows (SoS):
I know this is the only route to Badlands because I tried going another way, in from Stranglethorn and Duskwood from the south, into Redridge Mountains and Burning Steppes. The Steppes are a 50-plus zone don't go there unless you like graveyards. I spent over 5 gold in repair costs once I got out of there.
Duskwood has an Alliance town named Darkshire in the NW corner, blocking the roads to Deadwind Pass (DW) zone, which you need to get to Swamp of Sorrows (SoS) for the other flight path Horde has on the south end of this continent.
If you can slip up along the east edge of Duskwood, there's a tunnel into DW south of the road through Darkshire that goes to DW. Stay on the road in DW - it's a 50-plus zone.
Once in SoS, stay on the roads, which are patrolled by Horde guards. Once you hit the Horde outpost at Stonard (take the right fork), get the flight path there that connects to Booty Bay. This is also where you must go to get the Horde artisan alchemy quest.
Edited, Mon Feb 7 14:43:12 2005