Quick Facts
Series
1.
2. More Wastewander Justice
Screenshots
None yet – Submit one!
Related
Wowpedia Wowpedia

More Wastewander Justice

Take down 10 Wastewander Shadow Mages, 8 Wastewander Rogues, and 6 Wastewander Assassins for Chief Engineer Bilgewhizzle in Gadgetzan.
  •  
Wastewander Rogue slain (8)
  •  
Wastewander Assassin slain (6)
  •  
Wastewander Shadow Mage slain (10)

Description

We need you to take on the stronger ranks of the Wastewander nomads now. You've done a good job thus far, but if we are to take back those water wells, then it only makes sense to do it against as few nomads as possible!

This time around we need you to take down their rogues, assassins, and shadow mages. You'll find them east and southeast of here.

I'm not going to lie to you - they're a nasty lot. Do this for us though, and we'll be on our way to taking back what is rightfully ours!

Progress

Completion



Locations

Tip: Click map to zoom
Tip: Click map to zoom
Tip: Click map to zoom
Tip: Click map to zoom
Tip: Click map to zoom
Tip: Click map to zoom
Tip: Click map to zoom
Tip: Click map to zoom
Tip: Click map to zoom
Tip: Click map to zoom
Hide pinsHide pins
Tanaris
Tanaris
Tanaris
Tanaris
Tanaris
Tanaris
Tanaris
Tanaris
Tanaris
StartEndObjectives - Tanaris

Reward

You will also receive: 65

Gains

Upon completion of this quest you will gain:
  • 3750 experience ( 22 50 at max. level)
  • 100 Reputation with Gadgetzan

Related

Rating: +52 [-] [+]
By Anonymous on 09/29/2005 (Patch 1.7.1)
57,37
Rating: +30 [-] [+]
By Anonymous on 05/06/2007 (Patch 2.0.12)
Just soloed as a level 2 dwarf warrior. Just stripped off all my armor, ran into camp, yelled "Booyah!", and all the mobs died of laughter. Easiest XP ever!

(Seriously, I've never read a post with so much "I solo'ed as level xx" Coordinates are great and fighting strategies are OK, but if 10 other mages have posted their strategies, do you really need to add yours?)
Rating: +26 [-] [+]
By Anonymous on 02/22/2006 (Patch 1.9.4)
The Wastewander Rogue/Assassin/Shadow Mage

Lvl's vary from 42-45

Co-ords: 61.34&nbsp

Location:
&nbsp &nbsp &nbsp Waterspring Field (South of Noonshade Ruins)
Rating: +23 [-] [+]
By Anonymous on 09/29/2005 (Patch 1.7.1)
It looks like a simple job - knock off a bunch of 42-43 Shadow Mages (but of course you need to kill the Voidwalker too, so each Shadow Mage is actually 2 kills), Rogues and Assassins. But it gets a little more interesting. The Rogues are stealthed all the time (until you whack them), so if you arrive at a water hole and spot 3-4 bad guys, look again because there will also be several rogues around, and they aggro as soon as you're halfway through killing someone else.

Then comes the interesting part. Some poor 45 NE went ahead of me and shouldn't have had much of a problem with 43s and 44s. I found his corpse. Hmmm.

Here's the trick: at one of these water holes with 1 Assassin, 2 Rogues and 1 Shadow Mage (with Voidwalker of course), there is another bunch of guys hiding somewhere (I never did find out where they came from, because it was from a different direction each time) who jump on you from behind. They are only 43s but there are 3 or 4 of them and they are all throwing stun as fast as they can, so unless you're above 50 or carrying a nuclear weapon, you're done.

It was sort of funny the first time and I know the Blizz guys are still laughing. Fortunately this doesn't happen at all of the locations, just one. Now where did I leave my map?
Rating: +22 [-] [+]
By WildW on 01/01/2007 (Patch 2.0.1)
The mobs you need to kill in this quest is found around 59.37 inn and around the smals tents. The rogues you need to kill are stealthed, so be carefull. The shadowmages can be a bit tricky also, because of their pets. Beeing 2 or 3 people when doing this quest is not a bad idea, since there are a clear risk of pulling many mobs...
Rating: +21 [-] [+]
By Anonymous on 02/03/2005 (Patch 1.2.0)
I received 3750 XP for completing this quest at level 42. I also received an "increase" in my reputation with Gadgetzan.
Rating: +16 [-] [+]
By Anonymous on 09/29/2005 (Patch 1.7.1)
When I first attempted More Wastewander Justice, I was unaware that there is another quest: Wanted: Caliph Scorpidsting (from a Wanted poster in Steamwheedle) that takes place in the same area as More Wastewander Justice.

The mystery group is Caliph Scorpidsting and his two stealthed rogue bodyguards, who roam from one water tower to another and attack anything they don't like. Caliph is only a 47 and the rogues are 46s but I never saw them coming.

Best ways to avoid him (unless you're doing that quest, which is worth doing) are to stay outside the triangle formed by the three water towers and to watch out for him. He's the only named bad guy in that area.
Rating: +6 [-] [+]
By Anonymous on 03/30/2006 (Patch 1.10.0)
Soloed last night as a 44 Rogue.

The assassins and rogues were pretty straight-forward. Just isolate them and pick them off.

For the mages, I used the following strategy:

1. Distract - to get their attention focused elsewhere.
2. Pick pocket mage - You never know what you'll find.
3. Sap mage.
4. Kill voidwalker while mage is sapped.
5. Kill mage.

Rinse / Repeat x 10
Rating: +5 [-] [+]
By Anonymous on 11/04/2005 (Patch 1.8.2)
Soloed as a 41 druid at the camp around 60,32. Cat for rogues and assassins, bear on mages. Mages were a bit hard, just have to pull and keep healed (regrowth, moonfire, run back, rejuv., bear form, attack, enrage & frenzied regen if you need it). Took a while because I had to wait for assassin respawns.
Rating: +4 [-] [+]
By blackigloo on 02/08/2007 (Patch 2.0.6)
finished this quest easily as a lvl 43 hunter, just feign death when u got a really bad pull and it should be done in no time.

for non hunters, just be careful and pull the mobs out for the kill, engaging them inside the area is risky as many mobs hav stealth and may jump u.

co-ords above, (59,37) are good by the way. there are a few 'camps' where they spawn and u can rotate around when one camp's mobs run out.
Rating: +4 [-] [+]
By Anonymous on 02/22/2007 (Patch 2.0.8)
Ignore all other coords posted.
Go to 59, 37.&nbsp The assassins are all over the area.
They are the ones in the tan outfits and hoods.
Rating: +2 [-] [+]
By neelzfinch on 03/01/2007 (Patch 2.0.8)
I managed to do this as a lvl 42 Mage. If you are lvl 42 or higher, you should be able to take all the mobs. There are both lvl 44 and 45 Assassins. Just watch out for aggro, as written above.
Rating: +2 [-] [+]
By Anonymous on 09/29/2005 (Patch 1.7.1)
I solo'd as a 44 hunter.&nbsp Just made sure not to get ganged up on by stealthed guys.

I also killed Caliph by myself.&nbsp Sent in pet, hit him with all I had, pet died to the rogues, I feign death, rogues leave, I get Caliph's head and I'm finished.

Only death was at the hands of some alliance that rolled in when I was already fighting an assassin.

Definitely worth trying solo at 44, if you ask me, seeing as it wasn't a problem for myself.
Rating: +2 [-] [+]
By Anonymous on 12/11/2005 (Patch 1.8.4)
Solo'd as a 43 Shadow Spec Priest, didn't die once.&nbsp Obviously the shadow mages were the toughest, I'd just shield, hit the mage with SW:Pain and a few smites, then put SW:pain on the minion, fear the minion, then casually heal and finish him off.

The rogues and Assassins were super easy and great for grinding on, but I wouldn't recommend grinding on the mages as it is pretty mana consuming.

You can use a similar process on the boss.&nbsp Shield, hit him with everything you have, wait until you're about 1/3 health, then fear all 3, heal, then finish off the boss and run away from the rogues.&nbsp Come back later and collect the head.
Rating: +2 [-] [+]
By Anonymous on 01/16/2006 (Patch 1.9.2)
Solo'd as a L44 Shadow Priest.&nbsp The key for the mages is that you don't have to kill the minions. I would Mindblast them, SWP them, then use MindFlay (repeat as needed). The void walker just sat there and hit on me. When the Mage is almost dead, fear the minion.&nbsp The mage will die, you run away until the minion resets.&nbsp It will go back to its spawn point a despawn.&nbsp Repeat.
Rating: +2 [-] [+]
By Anonymous on 01/16/2006 (Patch 1.9.2)
This was no problem solo as a 43 fire mage. The Shadow Mages are spaced well enough apart that you can take them on one at a time and as long as you pull from the outside of the camps rather than the center, you'll minimize rogue encounters.

Throw on Dampen Magic, sheep the mage, beat up on the minion, then get to max distance and start wailin on the sheep. If you want to trade up the shadow damage for some weak melee, you can throw a counterspell on him to get him running in. Either way I was able to take on 3 in a row before I had to drink up.
Rating: +2 [-] [+]
By Anonymous on 03/30/2006 (Patch 1.10.0)
I soloed this with my lvl 45 priest, shadow/disc.

Shadow mages were easy with this pattern:

1. Voidwalker: MB -> SW:P
2. Shadow mage: Silence
3. Kill voidwalker with few smites/MB's
4. Shield
5. Shadow mage is easy when s/he is alone, about 20% of shadow attacks is resisted
6. Drink water
7. Rinse & repeat

Rogues and assassins we're too easy to pick one by one
Rating: +2 [-] [+]
By Reticeo on 02/12/2008 (Patch 2.3.3)
Warlocks have an upper hand here, in several ways:
  • Keeping out your Felhunter (thus having Paranoia) means that you can easily avoid the rogues.
  • Paranoia also helps you find the rogues when you do want to engage them.
  • The Shadow Mages' minions are vulnerable to Banish - I simply pulled with a Shadow Bolt + Immolate on the Mage himself, then banish the voidwalker when it got close.
Rating: +2 [-] [+]
By Rathgor on 06/05/2008 (Patch 2.4.2)
Whenever you see a rogue when you're doing this quest, kill it. It doesn't matter if you've already killed 8, because they have a very nasty tendensy to jump you in the middle of fights.

Good luck and fast leveling. =)

Rathgor, Twilights Hammer (Europe)
Rating: +1 [-] [+]
By Anonymous on 01/20/2006 (Patch 1.9.2)
I took down the mages and rogues in no time at all, but where are the assassins hiding? Haven't found 1 yet. And my feet are burning from the hot sand...thanks for any help u can give me..getting discouraged = Lady Zethrael, White Knights of Azeroth
Rating: +1 [-] [+]
By Anonymous on 03/19/2006 (Patch 1.9.4)
the mages are the hardest. they are a pain in the ass even when im a hunter. it's weird that when i attack 1 mob, all of a sudden another mage pops up and kills me pet, and i end up having to feign.
Rating: +1 [-] [+]
By Anonymous on 01/20/2006 (Patch 1.9.2)
Rating: +1 [-] [+]
By Anonymous on 10/24/2006 (Patch 1.12.2)
Found 3 more assassins by the water pump tower at 60,37
Rating: +1 [-] [+]
By Anonymous on 03/02/2006 (Patch 1.9.4)
He roams around all the locations but respawns at 60,32. Takes about 5-7 min for respawn.
Rating: +1 [-] [+]
By Anonymous on 10/24/2006 (Patch 1.12.2)
Found 2 assassins by the camp at 58,36 and 2 more by the camp at 59,39. I did find 1 at 60,32.
Rating: +1 [-] [+]
By Anonymous on 01/29/2006 (Patch 1.9.2)
Found 'em all at 60, 32.
Rating: +1 [-] [+]
By Anonymous on 03/28/2007 (Patch 2.0.10)
I didn't have any trouble finding mages or assassins. Of course, being a warlock and able to detect invisibility helped a lot. One thing I noticed about the mages' behavior was that they tended to move across open space near the wells and facilities but didn't hang out where the other mobs were congregating, so if your class can't detect them, you might want to sweep those seemingly empty peripheral areas and if you agro one, there you go.
Rating: +1 [-] [+]
By reddawn on 01/30/2008 (Patch 2.3.3)
Very annoying quest. The assassins are few and far between. They also tend to be in the middle of 5-6 mages / voidwalkers with a few rouges in stealth thrown in for good measure.

Managing pulls, arrgo, and multiple mobs can be a challenge - though a good place to practice your skill. Just stay alert for patrols and spawns - I had a number of spawn adds in the middle of multi-mob battles.

If you are a hunter - use tracking to find camps with assassins - don't even bother with camps where there are none - you'll kill plenty of rouges and mages in the camps with the assassins.

Do the quest "Wanted: Caliph Scorpidsting" at the same time - he travels between the two camps with two rouges in stealth. Very easy compared to this quest - plus gives 7200 XP and 1g30s compared to 5300 XP and 65s for this one - go figure.
Rating: +1 [-] [+]
By Scyx on 02/01/2008 (Patch 2.3.3)
For taking down the warlocks as a paladin, it's worth the mana to finish them off with hammer of wrath if you're killing more than one mob at a time. They run away, then fire off shadow bolts at you.
Rating: +1 [-] [+]
By Kelannice on 05/04/2008 (Patch 2.4.1)
Their at about 62,32
42-44 mobs

The rouges are in stealth! Track Humanoids WILL NOT track them!

Do it with Water pouch bounty

Calign Scorpidsting should be patrolling around there also for the quest WANTED: Calign Scorpidsting, he is with 2 rouges so even if you don't have the quest you should still fight him if your confident you can take all 3 of them.

If you want you can go southeast (68,41), behind the Caverns of time to do the pirate quests: Pirate Hats Ahoy! & Southsea Shakedown
Last edited by Kelannice on 05/04/2008 (Patch 2.4.1) – edited 2 times
Rating: 0 [-] [+]
By Haydir on 10/20/2007 (Patch 2.2.3)
Assassins and shadowmages are mostly splattered around 58.83 - 63.83. Rogues are a bit harder to find since they use stealth (surprise, surprise). You found 2 of them following that wanted guy, Caliph or something like that and rest from 63.37. Good Luck!
Last edited by Haydir on 10/20/2007 (Patch 2.2.3)
Rating: 0 [-] [+]
By Keebler888 on 12/12/2007 (Patch 2.3.0)
As of 2.3 this quest now gives 5300 exp and 65s.
Rating: 0 [-] [+]
By Curiosity666 on 01/22/2008 (Patch 2.3.2)
The assasins can be particuarlly tricky to find, but i found a whole mob of the at 64,40. There were few, if no, other types of enemy here, and they were relitively easy to pull.
Rating: 0 [-] [+]
By Matar on 01/31/2008 (Patch 2.3.3)
I found that there was a lot of assasins around 64, 39. Rest really isn't too difficult to find, rogues might jump you from time to time but if you got any sort of tracking skill or increased stealth detection abilities, this quest is a piece of cake really.
Show comment   Rating: -1 [-] [+]
By Anonymous on 07/23/2005 (Patch 1.6.0)
Show comment   Rating: -1 [-] [+]
By rewritex on 08/09/2007 (Patch 2.1.3)
Show comment   Rating: -1 [-] [+]
By Robification on 10/10/2007 (Patch 2.2.3)
Show comment   Rating: -1 [-] [+]
By shawarmakriger on 02/07/2008 (Patch 2.3.3)
Show comment   Rating: -2 [-] [+]
By shmoe010 on 05/23/2007 (Patch 2.1.0)