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You Are Rakh'likh, Demon

Destroy Razelikh the Defiler and return the Severed Horn of the Defiler to the Fallen Hero of the Horde. You will also need to return the Ward of the Defiler so that the Fallen Hero can destroy it, preventing it from ever falling into the wrong hands.
Severed Horn of the Defiler
Ward of the Defiler
  •  
Suggested Players [2]
Provided Item:
Ward of the Defiler

Description

Razelikh's lair is atop the highest mountain in the Blasted Lands. The only way to the lair is through the use of the teleport runes near the mountain. As long as you hold the amulet, you can freely transport up to the lair. Once you reach the lair, you must conjure the beast. The amulet is your key, <name>. Use it on the Altar of the Defiler.

Should you defeat the Defiler, bring back his horn. It will become a symbol of hope for all that view it - proof that heroes do exist in this war torn world.

Progress

Completion



Locations

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Swamp of Sorrows
Swamp of Sorrows
Swamp of Sorrows
Swamp of Sorrows
Swamp of Sorrows
Swamp of Sorrows
Swamp of Sorrows
Swamp of Sorrows
Swamp of Sorrows
StartEnd

Reward

You will receive:
Necklace of Sanctuary
Demon's Blood
Demon Hide Sack
You will also receive: 2 70

Gains

Upon completion of this quest you will gain:
  • 9950 experience ( 59 70 at max. level)

Related

Rating: +76 [-] [+]
By Merowlin on 09/13/2006 (Patch 1.12.0)
It is strongly suggested that you bring a 5 man party for this quest.

There are serveral tactics to handle this quest, a good tactic would be to move everyone onto the lower part of the mountain. The tank should now pull him down there and turn his back towards the brick wall of the mountain (to avoid being knocked off) and the rest focus on DPS (some might have issues with the add spawn, if you wipe on the add, try focusing the dps towards them as a priority and then continue on the demon).

I know many of you are highly interested in the 16 slot bag given by this quest - The chain is fairly long and starts in:
Horde: Fallen Hero (Swamp of Sorrows, questname "The Disgraced One")
Alliance: NPC in Nethergarde Keep (Blasted Lands - sends you to Fallen Hero)

Chain:
1.The Disgraced One (Given by Fallen Hero)
2.The Missing Orders
3.The Swamp Talker
4.The Stones That Bind Us (Given by Fallen Hero)
5.Heroes of Old
6.Heroes of Old (Reward: Shard of Afrasa)
7.Kirith (level 55 elite. Given by Fallen Hero)
8.The Cover of Darkness
9.The Demon Hunter (Loramus is at 61,66)
10.Loramus
11.Breaking the Ward
12.The Name of the Beast (Talk to Lord Arkkoroc. He is inside the Temple at 76,42)
13.The Name of the Beast (Kill Hetaera)
14.The Name of the Beast (Go back to Loramus)
15.Azsharite
16.The Formation of Felbane (Galvan is in Stanglethorn)
17.Enchanted Azsharite Fel Weaponry
18.Return to the Blasted Lands
19.Uniting the Shattered Amulet (Kill Sevine, Grol and Allistarj using weapon given by Galvan)
20.You Are Rakh'likh, Demon (Rakh'likh can be found around 47,23 Blasted Lands)

- Merowlin
Rating: +56 [-] [+]
By faykan on 10/23/2006 (Patch 1.12.2)
It should be noted that you get all of these quest rewards you don't have to pick just one.
Rating: +41 [-] [+]
By Anonymous on 10/06/2005 (Patch 1.7.1)
3 rewards (and you get all 3)
- Demon's Blood (trinket, 5def, 10shadow, hp rege)
- A 16 slots bag
- A resist necklace (10fire, 10shadow)
Rating: +41 [-] [+]
By Wendy on 04/28/2008 (Patch 2.4.1)
You know, all the people saying "it's easy to duo/ solo" at level 70 are missing the point that this is a quest you're supposed to be doing in, say, your mid-50's.

Well, YEAH, if you're about 10-15 levels higher than the average quest-doer, of course it's gonna be easier. And if you're a warrior it's gonna be easier than a soloing squishy whose attacks he's immune to, go figure.

Not a helpful comment, so much, though.
Last edited by Wendy on 04/28/2008 (Patch 2.4.1)
Rating: +38 [-] [+]
By kreghx on 12/12/2006 (Patch 2.0.1)
Just took this guy down tonight with a 5 man group. He was pretty hard but not as hard as some people are saying.

Group composition - Me - 60 Warrior (prot spec), priest (shadow spec), warlock (using imp), mage, druid. Between us we had about 6 epics - all in pre-MC and in most cases pre-Tier 0 set gear.

So, how did we do it?:

1) Preparation. All casters had a couple of mana pots, health pots. Priest was SS'd, warrior and druid healthstoned. I used dense sharpening stone, strength, agility, spirit scrolls, elixir of superior defense and the usual priest and druid buffs. My gear is reasonable for a non-MC warrior, 5k health unbuffed.

2) Tactics. Summon Raz, warrior taunt him off whoever he goes for, everyone jumps down the hillside to the rune together, taking care to heal once down as the drop can take health off. Warrior tank him with back to hillside so that when he performs his knockback you don't get smacked off the side.

3) Weaken. Use Fel Salve at the start of the fight as you wont get time once his adds pop up. We got the warlock to do it as his spells weren't doing much damage.

4) DPS. Warrior sunders to 5, and everyone lays into him. Mage using arcane missiles, warlock shadowbolt, druid and warrior hitting with large pointy things.

5) Add 1. At 50-60%, Ilifar turned up, and the druid tanked him in bear form while the lock and mage brought him down. I got hit with a knockback here but with my back to the wall I just bounced off and didn't get hurt. Taunt Raz back onto warrior again and continued.

6) DPS 2. With Ilifar dead, I'd tank dps'd Raz down to about 45% in the meantime. We carried on with DPS til he got to around 20%. (Had to re sunder around this point.)

7) Add 2. At this time, Felcular appeared. We got the druid to tank him and self heal while the rest of us continued to smack Raz. Mana was low here, the priest had all but run out, so I whacked on shield wall, healthstoned, and bought the priest some mana up time. 10%

8) Finish him!. Our druid died then, but we'd held them off long enough. Execute along with the support dps finished Raz off, and I dragged Felcular off our warlock. With only one target left, he quickly went down.

9) Victory! )
Rating: +28 [-] [+]
By Anonymous on 04/07/2007 (Patch 2.0.12)
48,23 to teleport to the top of the mountain.

That fact seems to be sadly lacking in these comments.

For anyone without coordinates, the mountain is the Rise of the Defiler, and the NPC who teleports you is around the base.
Rating: +27 [-] [+]
By Anonymous on 10/06/2005 (Patch 1.7.1)
AFAIK he will only drop the quest item since you can only get that with the amulet you get from the Fallen Hero of the Horde (Swamp of Sorrows). He is a VERY tough guy to kill. A group of level 60s got wiped a couple of times. He is immune to all warlocks DoTs (all curses, corruption), banish and fear. He also resisted everytime shadow burn. I was only able to hit him with Shadow Bolts. The other problem is that he kicks the tank hard. If the tank is kicked out of the mountain it is pretty much over. The guys he spawn are also immune to pretty much everything, but don't have too many HPs.

For those who don't know, this is part of a very long series of quests. Please read my comments under the quest "The Disgraced One" quest for complete quest line. I also posted all the items you get at completion. You get 3 items after this quest, plus 2 more on your way to this quest.
Rating: +24 [-] [+]
By audax on 06/10/2007 (Patch 2.1.1)
The Usher that summons you to the top of the mountain is located at 48, 23.
Rating: +22 [-] [+]
By mootwo on 03/09/2008 (Patch 2.3.3)
This is a quest in a chain of 23 that runs pretty much all over the map.
However, it all starts with the Fallen Hero of the Horde.
(Hat tip to Xeir for the initial connectors between chains.)

Technically, it's four chain quests that tie into each other:
Chain 1:
1. Fall From Grace
2. The Disgraced One
3. The Missing Orders
4. The Swamp Talker

Chain 2:
1. Petty Squabbles
2. A Tale of Sorrow
3. The Stones That Bind Us
4. Heroes of Old
5. Heroes of Old

Chain 3:
1. Kirith
2. The Cover of Darkness
3. The Demon Hunter
4. Loramus
5. Breaking the Ward
6. The Name of the Beast
7. The Name of the Beast
8. The Name of the Beast
9. Azsharite

Chain 4:
1. The Formation of Felbane
2. Enchanted Azsharite Fel Weaponry
3. Return to the Blasted Lands
4. Uniting the Shattered Amulet
5. You Are Rakh'likh, Demon

Completing the entire chain gives you the following:
103,685XP at appropriate level
Shard of Afrasa
Enchanted Azsharite Felbane (Dagger, Sword or Staff)
Necklace of Sanctuary
Demon's Blood
Demon Hide Sack
Rating: +18 [-] [+]
By Anonymous on 10/06/2005 (Patch 1.7.1)
Ok we found the best way to kill him.

We had 6 people, a 60 warrior and 60 mage, 57 warrior, 57 rogue and 57 priest.

The trick is:

Get everone on the lower part of the mountain. (the bit that you step on the rune to get teleported down)

Get the main tank to pull raz down to that bit, and have the MT stand with his back facing the mountain, that way when Raz kicks the tank, he doesn't fly off the mountain, he just slides up the wall and back down again.

Secondly, when Raz summons his bodies, get everyone to focus fire on them, kill them, then get back to Raz.

We killed him twice in a row this way.

Hope this helps.

Cheers people, and good luck!
Rating: +16 [-] [+]
By Anonymous on 06/05/2005 (Patch 1.4.2)
Everyone who has the quest, up to this point can go up top. Those who do not have it can not get up top.
If your group is comprised of either I would suggest pulling him all the way down bottom. He has a knockback effect that'll blow your tank off the mountain if your up top.

To Pull him down, run backwards (facing him) down the North slope hitting him all the way down (you maintain agro/kiting by doing this).
Remember to send a healer with the person that is going down, 'cause those falls are 1500hp+ falls (3 falls), and he's hitting you too.

Start pounding him. At about 70%hp he spawns an add, kill it! It's an Elite (hits like a lvl60 Elite, but has the hp of a regular mob). After the add is killed, continue on him until he dies. Now another lvl60 Spawns from his corpse, kill it!

Loot, return to quest giver and get rewards.

Once Quest is handed in you lose your Amulet to teleport up.
Rating: +14 [-] [+]
By Anonymous on 07/25/2006 (Patch 1.12.0)
I managed to do complete this quest with a level 60 Hunter. I am a level 60 Mage. Yes, we two-manned this it IS possible. Here is our strategy:

1) Travel to the mountain called Rise of the Defiler in the Blasted Lands and look for Runes of Defiler around the mountain.

2) The person with the quest [me] unequips all armor and purposely dies. Come back to the Rune of Defiler with the ghost [that you can only see when you are dead] and ask it to teleport your entire party to the top of the mountain, where the boss spawns. Thus, the hunter is teleported up with me to the top of the mountain. I'm still dead so I find my body [at the bottom], ressurect and equip back all armor.

3) The hunter looks down the mountain and locates the Rune of Return. He drops down to the Rune of Return and then drops down to the next ledge and STAYS there. Meanwhile I leave the party and go to any Rune of Defiler at the base of the mountain. Just step over the rune and you should be teleported up as long as you have the amulet. [If you are in party and trying to teleport via Rune of Defiler, it will not let you].

4) Once the mage is up there [and the hunter is waiting on the ledge], make sure you both have full mana and health. The [frost]mage casts ice barrier and mana shield on herself. Right click the altar to summon Rakh'likh. Once he appears, the mage locates the Rune of Return quickly and jumps down using Slow Fall [reagent: light feather] as she falls. This prevents the mage from taking any damage from the fall.

5) Now the mage is on the ledge with the Rune of Return. The mage targets Rakhlikh at this point, while he falls down the mountain after her. The hunter is still waiting on the next ledge below the one the mage is on, but he is still out of range so he can't attack. Therefore, the mage MUST maintain the aggro by casting ARCANE MISSILES as soon as she can [the only spell that works on him]. Once he is hit by one missile, quickly fall off the ledge down to the ledge the hunter is waiting on. The mage should still have the effect of Slow Fall, so this fall should still do no damage. Note: if the mage fails at maintaining aggro, Rakhlikh will return to his spawn point on top of the mountain, while evading any attacks along the way.

6) At this point, the hunter is in range of Rakhlikh and takes over. The hunter's job is to Kite [luring the mob around certain area while maintaining distance and aggro, and receiving little to no damage] him. As someone said, Rakhlikh doesn't have ranged attacks, so kiting him should be easy. The hunter makes sure to have Aspect of Cheetah on and Arcane Shot [RANK 1]. He starts by using Arcane Shot to maintain aggro. Now, he is still on the ledge, so he makes his way quickly down the rest of the mountain. If you're facing away from the mountain, there is a slight slope on the right. The hunter should receive little to no damage from going this way, rather then dropping straight down [and losing an adequate amount of health].

7) At this point, everyone should be on the ground at the base of the mountain. The Hunter makes sure to use Arcane Shot [rank 1] whenever he can. The mage leads the hunter along the most straightforward path to NETHERGARDE KEEP, taking care of any mobs along the way. Since the hunter is on Cheetah, he will be concussed if anything hits him. There should be hardly any mobs anyways, since the mountain is very close to the path.

8) The hunter continues to kite Rakhlikh and follow the mage to Nethergarde Keep. Continue on to the town. There are some guards along the way that will help kill Rakhlikth, and when you reach town, there are tons of guards that will go on him. The hunter still kites him around town, but gets in any shots that he can while the mage gets in Arcane Missiles whenever she can.

9) At some point, one of Rakhlikh's adds will spawn, but it is slow and you shouldn't have to worry about it as long as the hunter is still kiting. It seems to disappear after a while. With the help of the guards and mage and hunter doing any damage they can, Rakhlikth will eventually go down. A second add will spawn when he is close to dying, but again, don't worry about it until Rakhlikth is down. If anyone dies, come back as quickly as possible Rakhlikth will still be there as long as he is fighting the guards on him.

Note: if you fail at attempting this, Rakhlikth will take 5 minutes to respawn.

Good luck, and I hope this was useful.
Rating: +13 [-] [+]
By Morbo on 10/12/2007 (Patch 2.2.3)
Razelikh can be kited all the way to Stonard for those looking to solo this quest. While immune to all snare/slowing effects a simple speed enchantment or arathi basin foot armor reward will prevent him from gaining ground.

The Descent:

The mountain can be safely descended on the northside. The first jump down, to the rune of return plateau, will be the only one to cause damage. Once there drink a potion to recover the lost health and tag Razelikh to maintain the kite.

From the rune of return plateau move to northern most edge. Avoid the rune itself or you will be teleported to the entrance of the tainted scar. You will be able to spot the next highest ledge, and land there by walking backwards off the plateau. Directly east of the ledge will be the obvious safe route down to the road. Be sure to tag Razelikh immediately after making the third jump.

The Kite:

Once at the base of the mountain the kite is fairly straight forward. Razelikh's only ranged attack mana burn is the best time to tag him. It is slow casting enough to tag and get out of range.

Illifar so long as not damaged/tagged will bug out at the zone change between Blasted Lands and Swamp of Sorrows. He will simply stand at the arch, but will aggro if you come into range.

Stonard:

Stonard's west entrance has 4 Stonard Grunts level 65. Two at the gate, and two patrolling both bunkers. Simply circle the north bunker until the guards have Razelikh's attention. These will more than enough to finish the boss.

However when Felcular spawns he will go straight for you. Retreat into Stonard itself and run past the blacksmith on the northside of the camp to the northwest gate. There two more grunts will finish him off quickly. Be sure to tag him once so you can loot him.

Level 63 Hunter using defiler's chain greaves without aspect of the cheetah used this method successfully, patch 2.2. Kept pet on Razelikh with growl disabled tagging during mana burn casts with distracting shot rank 6.

Good luck and happy hunting.
Last edited by Morbo on 10/12/2007 (Patch 2.2.3) – edited 5 times
Rating: +12 [-] [+]
By Anonymous on 12/18/2005 (Patch 1.8.4)
This is doable with 4 or more!
Ok this is what I did:

1) My warrior summoned him and Miklon lvl 57 druid kept healing me. The other members of the party Tanalin and Dynamitee level 60 warriors and FunnyBunny level 54 hunter stayed on the ground.

2) I kept aggroing him to follow me. I dropped off the mountain top to the ledge with the purple teleport symbol but stayed away from it.

3) I then dropped down to the next ledge (there is only one) and the hunter took over the aggro.

4) FunnyBunny then kited him around whilst we attacked him. He did spawn 2 addonds but we took them down as well.

5) He was kited around the small hill to the NE of where we dropped to the ground from the mountain. If you go around the hill you will pass some of the diggers and cross the path that leads to Nethergarde. Just keep him kited and the rest attack him.

6) This means that you can have as many people as you want attacking him once he hits ground level. if you fail, respawn time is about 5 minutes so buff up. In this instance only mikon and myself had the quest. Once you hand the quest in you can no longer teleport up the mountain to help other members unless you do not hand your quest in.

The rewards I got for this was nearly 10k xp though it is no good at my level, Demon's Blood trinket, 16 slot bag soulbound and a necklace with 10 fire resistance and 10 shadow resistance.

Hope This Helps.

Spartalin,
Level 60 Elf Warrior,
Love to Hurt You guild on Terenas.
Rating: +10 [-] [+]
By Anonymous on 12/18/2006 (Patch 2.0.1)
This quest, although seamingly hard at first, was pretty easy once I found the right tactic.

I replaced my arcane shot with rank 3 arcane shot on my action bar.&nbsp Being it new years, I filled a festive mug, because those give you a Light Headed effect when drank.&nbsp That makes you slow fall for 30 seconds.&nbsp I transported up to the top of the mountain and summoned him.&nbsp After summoning I immidiatley drank the festive mug drink. Then I ran north and RAN (not jumped) off the mountain, and shot him a few times on the way down with Arcane and Silence Shot (hes immune to sdilence, but the damage keeps him aggroed)&nbsp I hit the spot with the return beacon, and kept running north.&nbsp Once on the ground I proceeded to kite him normally to Stonard.&nbsp Occasionally he casts Mana Burn, but if you stay far enough ahead of him it will cancel the cast, and keep him running after you.&nbsp

Once at Stonard, I kept aggro and let the guards beat him down.&nbsp He will summon 2 friends, but they last a max of 30 seconds.&nbsp I kited him through the inn, which gave me time to bandage and such, because of LoS issues.

Overall, if you can kite him to Stonard and keep DPS'ing him and keep aggro, you should be fine.&nbsp

I used 1 major mana pot during the whole thing.&nbsp Not too tough, but a good challenge for a kiter.&nbsp

Have fun!
Rating: +9 [-] [+]
By Blindcrow on 05/09/2007 (Patch 2.0.12)
Okay to clear up something: He is not immune to "all magic" or at least not as far as I can tell. He IS immune to shadow, fire, fear, and banish (so as a warlock.. I was freaking useless) arcane magic DOES seem to work on him though.

I also strongly, strongly suggest a 5 man party for this.

Also a tip: If you died but your fellow guildies who were so kind as to help you with this quest did not die, but are waiting at the bottom of the mountain for you, **please be careful about teleporting up to the top to resurrect without warning your party first** as it will pull everyone nearby up with you. I wiped our group once that way )

The walk through above is amazing, so follow that :) Good luck!
Rating: +9 [-] [+]
By Anonymous on 01/24/2006 (Patch 1.9.2)
I followed the advice from a earlier post, this was how we did it.

Me, a shaman, and a lock all had the rune, we ported up to the top then jumped down near the Rune of Return.

We made a raid group of about 7 guys, summoned them up. We disbanded and reformed.

The Fight

The fight is easy. First get someone WITH the rune to summon him. Whack him a little but fast because he hits hard, then jump down to the rune of Return.

From there DPS him untill he summons his first add. His add is elite but very easy. Move all DPS on to the add and kill it, then DPS him agian untill he summons his second add. Do the same as before.

NOTE

The real problem is staying alive. Get a good tank and healer and your set.

Also, make sure to keep the tank agiasn't the wall. This guy can literally blast you off the mountain. Make complete sure to warn everyone about the knock back and the adds and your fine.
Rating: +9 [-] [+]
By Anonymous on 02/13/2005 (Patch 1.2.0)
From what I've heard you get all 3 of these items for finishing.

- Demon's Blood
- A 16 slots bag
- Necklace of Sanctuary
Rating: +8 [-] [+]
By Anonymous on 05/30/2006 (Patch 1.10.2)
Additional Notes:

Once you complete this quest, you cannot help anyone else with it, since you have to hand in the teleport amulet on completion.
i've not done last part yet, but i doubt this. i tried today with two friends who did not have the quest. one of them had not started, the other had only come about half way of the whole chain. when i talked to the ghost guy the whole party (all of us who was in blasted lands) got teleported up there. they needeth not any amulet.

based on that i'd guess finishing the quest does not make you unable to help later on, it just makes you unable to ask for the teleport yourself, but the one you're helping will surely be able to teleport you up there.

..

also, this guy seem to be immune to debuffs, and to fire spells/effects. my mind flay was the only debuff we managed to get him to have, though it did not slow him down (and i got spammed with "IMMUNE!"). we were a restoration shaman, a shadow pve priest (me) and a demonologist warlock.. perhaps we underrated it a little, but we'd only needeth one more to finish him off, up on the peak.. it wasn't that hard.
Rating: +8 [-] [+]
By audax on 06/08/2007 (Patch 2.1.1)
Also let it be known that he is immune to frost spells as well.
Rating: +8 [-] [+]
By Grakkh on 08/13/2007 (Patch 2.1.3)
Not sure if this has changed after the previous comments were made, but he's not immune to shadow at least. He is, however, immune to DOTs, just like Allistarj, Sevine and Grol are. Shadow Bolt, Mind Blast and Mind Flay work fine.
Rating: +7 [-] [+]
By Anonymous on 03/04/2005 (Patch 1.2.0)
You'll need a full group for this guy, each person in the group will likey have to have done the quest up to this point as well as the Fallen Horde Hero activates the portals to you when you accep tthis quest.
Me (60 War), a 60 Rogue, and a 59 Shaman attempted and got him to half HP where he then summons another level 60 elite guard to help him. We died at this point, the main guy hits quite hard, the shaman was out of mana when the second guy spawned, which then killed us quite quickly. I'll edit if any special info when we get around to killing.
Rating: +6 [-] [+]
By Anonymous on 05/13/2006 (Patch 1.10.2)
I have a way for hunter(horde) to solo it.I did it 30 minintes ago.

All you need is some bottles of noggenfogger elixir, (can be baught from Martin NoggenFogger in Tanaris after finishing his quests) ,some luck and many patience.

drink the noggenfogger elixir, you will have some chance to have a buff which lasts for 2mins. During the time you won't get harmed from falling. Then go onto the mountain through the rune, activate the demon, jump down from the hill ( you won't get harmed beause of the noggenfogger elixir) and then kite it to stonard.(use arcane shot level 1 once every 6 secs to keep the demon in aggro )

In stonard, you just need to go in and out from the two exists and the npcs in stonard will help you kill the demon.The total combat lasts about 10-15minuts.

The same tactics can be used on Grol ( a level 58 elite in blasted lands.)

Enjoy:)
Rating: +6 [-] [+]
By Anonymous on 05/13/2006 (Patch 1.10.2)
You can get your entire party up to the top of the mountain, regardless of who has the quest. The key is to have someone who DOES have the quest to speak to the Deathly Usher and ask to face Rakh'likh, and your entire group will be teleported to the top of the mountain. This is also how you can get back up while dead to reclaim your corpse. REMEMBER- this teleports your WHOLE party, dead or alive, regardless of who's up there already!

We tried this with four people- two 60 Warriors, two 60 Druids. On our final attempt we got him to around 10%, at which point he spawned a Doomguard-looking protector which was just enough to finish us all off. However, his little friend on the horse is pretty much a pushover in comparison to the big guy. Warriors, listen to the person who posted above- if you get knocked into the air, Zerk Stance + Intercept will save you!

WARNING- Rakh'likh is well-nigh immune to seemingly 90% of debuffs. Bleeding, taunting, Faerie Fire, Moon/Starfire, Demoralizing Shout, Thunder Clap- nothing stuck. However, Sunder Armor stacked (though it seemed to do crap for grabbing aggro), and the Mortal Strike effect took as well. Your tank is going to need to be able to pump out some DPS in order to keep aggro... for us, ol' Rakh was all over the place, with two experienced Warriors completely unable to keep him off our healers for any real length of time.

Bring some demonslaying potions! Maybe next time I'll remember to use mine! :(
Rating: +6 [-] [+]
By Anonymous on 02/17/2007 (Patch 2.0.8)
Just for the record, for those wanting a decent idea whats needed to kill this guy (as postings range from "i solo'd this as a 54mage" to "you need a 10man+ raid with epixxx"), here is my encounter.

Pally61 & hunter61, both fairly well geared, some epics and rest mostly blue's (a couple of nice BC greenies in there ofc ^^). Failed to kill the mob, but got him to 15%hp or so. It *might* have been possible if we changed tactics a little and/or had perhaps slightly better gear... So, either 3 ppl about lvl58+ or 2 ppl about lvl62+ could do this guy.

Best advice would be that -
1>> The 2 adds he pops out, kill them asap - they hurt alot yet dont have that much hp
2>> Dont waste time or mana trying any type of debuffing (locks cant DoT, Pally's cant judge, i would imagine after effects such as ignite wont stick either). Basically - str8 up dmg only works.

gl )
Rating: +6 [-] [+]
By Anonymous on 08/30/2005 (Patch 1.6.1)
Best strategy I've heard so far is the following:

Get the whole party (and additional help if available) up to the top. Let all but the tank jump down to the offset to the north (where the rune of return is but stay clear of that rune). Now have the tank summon Razelikh and pull him down the north as well. Make Razelikh fight the tank on the slope while the tank has his back towards the mountainside he just came down. This way Razelikhs knockback will just throw the tank into the cliff. Have everybody else DPS the @#$% out of him!

When first add spawns at 70% health, take him out directly he is easy. ((NPC #7734) the end he spawns yet another add so keep your strength up and be ready to tank him as well! ((NPC #7735) by the way, the runes that are supposed to teleport you to the top seems to be bugged. Took us ages of running over them every time we wanted to go up. If you have the final quest just keep running until you get teleported up.

For doing this quest I recommend having at least 3 characters who need it of whom one is a warlock so you can summon a good party at the top. Don't try it without a good tank, he hits HARD. Cloth and other ppl not tanking should stay as far away as possible as he has a pretty nasty AoE.

I've been up there and whiped several times. We also got him all the way down the mountain once but that was really hard. I must admit I haven't tried the tactic described above but from my experience with him so far it sounds like the best plan.

Edited, Tue Aug 30 05:57:37 2005
Rating: +5 [-] [+]
By tale on 05/19/2008 (Patch 2.4.2)
I understand the frustration, Wendy, but honestly I don't think that's what most folks mean by their comments. (Some probably do.) The quest is still surprisingly challenging even at 70 and even though it got nerfed down from a 5 person quest to a 2 person quest. Though any 70 should be able to manage it solo, it isn't a cakewalk, and so people posting their results is still helpful to others trying it, especially as it can be hard to find someone out in Blasted Lands nowadays who will lend a hand.

Here's my story. On my 70 frost mage I'll admit I took a few tries. My gear is decent but not awesome; 778 +dmg from gear. The demons are (all?) immune to frost and fire, but will take damage from arcane and, surprisingly, the water elemental's water bolt. Also immune to any of the other utility of my spec, no slowing or freezing for a shatter crit.

The main issue for me turned out to be the punt, though the first attempt I screwed up by summoning the water elemental before heading down the cliff to the lower ledge per the usual strategy of then using the cliff to limit the punt. He aggrod on the water elemental and I lost important DPS time waiting for him to kill it then come down to me.

The next time I got punted off the mountain anyway.

But the actual horizontal punt distance seemed relatively small, like if I stayed on the top at the center I'd still land on top. So the next time I did, and the punt was just far enough to still knock me down. I landed on the lower ledge and he came down to me ... and then de-aggrod and went back up top. WTF?

That made me not trust the go-down-the-cliff strategy for its reliability so for my finally successful try here is what I dwowhead:1,id:

* Summoned him and stayed standing at the orb. He didn't even aggro me from that range.

* Summoned the water elemental and started combat. He then came over to melee the elemental, and I swung around to his back side, still right next to him so when he aggrod on me and did the punt, I'd have as much room as possible to still land on top of the mountain. Also summoned my Netherwing Ally (from trinket) which did additional arcane damage.

* Got him to where he summoned Ilifar. I switched to him (left pets on Rakh'likh) with one channeling of arcane missiles, which killed him.

* Not sure if it was connected to Ilifar dying or the elemental, but right at that point Rakh'likh aggrod on me and punted me. I landed still on top of the mountain.

* Cold Snap and summon another elemental. Resume arcane missiles. He summoned Felcular. Kept fire focused on Rakh'likh and downed him, then killed Felcular. Felcular has very few hit points though so some folks might want to just kill him first.

By the way, if you do decide to go down the cliff to use it as a backstop, don't believe the guy who said you don't take fall damage if your enchanted felbane weapon is equipped. You do.

Hope this helps others. Even with all the caveats (now I'm 70; they nerfed it) it still felt like an accomplishment to me to solo him, after having done it several times pre-BC with five man parties.
Rating: +4 [-] [+]
By Anonymous on 06/19/2006 (Patch 1.10.2)
Requirements: One person with the quest.&nbsp (No lock needed).

1) Group up (duh...)
2) Person with the quest dies
3) The entire party goes to a rune of teleporation (if someone is too far away it won't port them up).&nbsp Person with the quest (dead) goes to a rune and talks to the ghost there.&nbsp This teleports party members near the rune to the top of the hill.
4) Dead person jumps down, finds their body and rezes.
5) Person with the quest (now alive but at the bottom) must drops group, then step on the rune and is ported to the top.
6) reinvite, summon, kill...

No lock needed for summons.
Rating: +4 [-] [+]
By regarr on 10/10/2007 (Patch 2.2.3)
This quest gives you 9950 XP (on a level 51) - quest done with level 51 mage and level 70 feral druid
Rating: +4 [-] [+]
By Mabaroshi on 12/31/2007 (Patch 2.3.0)
I dont know why but for me at least it said that the quest starts at Ahonan and ends at Yorus Barleybrew when the quest actually starts and ends at The Fallen Hero of The Horde.
Rating: +4 [-] [+]
By BetrayerOfGod on 03/14/2008 (Patch 2.3.3)
Think got nurfed somehow, 60 holy paladin + 60 prot warrior had no problems at all. Just stay carefull for Flame of Chaos (you can summon him then jump on the "Rune of Return" and move your back to the mountain side). BTw if you have Fel Weapons equipped won't take damage from falling.
First add: a deathknight, second add: Felcular
Nice chain quest and good luck
Last edited by BetrayerOfGod on 03/14/2008 (Patch 2.3.3)
Rating: +3 [-] [+]
By Anonymous on 10/06/2005 (Patch 1.7.1)
since the bastid is pretty much magic immune.. and summons another lvl 60 elite pet.. i'd say lots of tanks/priests hehe.
Rating: +3 [-] [+]
By Anonymous on 03/01/2006 (Patch 1.9.4)
The quests up to Raz are great to complete when you are levelling in your 50s as the experience is awesome, won't be able to kill him until you are 60 prolly though
Rating: +3 [-] [+]
By Anonymous on 04/07/2006 (Patch 1.10.0)
We just killed him, group was 60 rogue (me), 60 warrior, 60 mage, 58 rogue, & 60 shaman (healer). We wiped 3 times on him, went for one last attempt, killed his adds as soon as he summoned them while warrior tanked him, & got him down to like 1% health when he wiped us again.Then shaman self-ressed & killed him! :D It was awesome to see. Shammies ftw&nbsp :)
Rating: +3 [-] [+]
By Anonymous on 04/07/2006 (Patch 1.10.0)
without the item
Rating: +3 [-] [+]
By Anonymous on 08/31/2005 (Patch 1.6.1)
Fireflake's advice is sound. But the most important thing of all: THE FELBANE ITEMS WORK. Yes, they do say "against servants of Razelikh", but it WORKS against him. We wiped 5 times before someone told us this and then we took him "easily".

Edited, Tue Aug 30 18:11:36 2005
Rating: +3 [-] [+]
By Anonymous on 12/08/2005 (Patch 1.8.4)
I slew this demon twice with two different parties. (If you are considering helping another with this quest, please do not return the quest, without the ward you cannot get on top of the mountain)

Something I have observed, pre 1.9, I noticed the knockback was only on the main tank but post 1.9, it seems to be a AOE affecting everyone. However, he seems to summon his two adds at a less frequency.

Fight this guy at the second platform (the one with the portal that ports you to Tainted Scar -- do not touch it), and face your back towards the wall, the knockback may land you at the same position, but if worse you can still recover from the fall (unlike on the peak, once the slow fall effect from the knockback disspears, you will fall and lose a huge chunk of your HP).
Rating: +3 [-] [+]
By Tochikun on 12/27/2007 (Patch 2.3.0)
A friend of mine (57 warlock) and myself (63 warlock) were able to successfully take him down, no wipes. He hits hard, but with both of our felguards out, it was an easy enough fight. Immune to DoTs, health funnel and whatnot, we just kept our felguards healed and spammed shadowbolt. Had to use a healthstone each, but we finished it pretty quick. I'm not sure if it would do anything, but you could try using the Fel Salve on him. We did, but didn't notice a significant difference. The two adds he summons are non-elite. (patch 2.3) Just take them down easy after the fight, no problem.
Rating: +3 [-] [+]
By Arovei on 01/06/2008 (Patch 2.3.0)
Immune to Nature magic as well.
Rating: +3 [-] [+]
By sunsmoon on 04/23/2008 (Patch 2.4.1)
Grants 14300 xp (level 55) as of patch 2.4