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Rescue From Jaedenar

Escort Arko'narin to where Lightforge and her equipment are being held, and then protect her as you escape Shadow Hold. Afterwards, seek out Jessir Moonbow in Felwood to let her know what's happened to her friends.
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Protect Arko'narin out of Shadow Hold

Description

But, as much as it pains me, there is one thing that must be done first: I have to find Trey's sword Lightforge and escape Shadow Hold to tell my superiors what's happening here. Can you help me, <name>?

Our equipment isn't far from here, and you've already proven you can survive the path to the top.

After we escape, I'll head to Darnassus if you can find my friend Jessir near the Ashenvale border. She was to meet us at the Emerald Circle's camp near there.

What do you say, <name>? Can you help me again?

Progress

Completion



Locations

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Felwood
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StartEnd

Reward

You will also receive: 0

Gains

Upon completion of this quest you will gain:
  • 5650 experience ( 33 90 at max. level)

Related

Rating: +27 [-] [+]
By Ormriss on 12/09/2006 (Patch 2.0.1)
This is actually not that hard of a quest, except when Arko'narin finally gets her gear. Once you get to the big room where her gear is located, she gets excited and runs right to it. She will likely pull two mobs. If you can get in front of her before she says "There it is!", you can pull the big blue demon standing against the right wall. He will come by himself and Arko'narin will help you fight. After you put that guy down, let Arko'narin run to her gear. She will likely pull aggro on another mob, and you want that to happen. This puts her into combat and keeps her from changing into her gear too soon. Take the mob down and then heal up immediately if you need it. It's important to be at full strength very soon.

As soon as Arko'narin has her gear on, three blue demons walk into the room. She will charge them without hesitation. This is not as bad as it sounds, as she now has boosted armor and an enchanted sword. She also likes to use Mortal Strikes. Still, it's best to focus on whichever one she is attacking. You might also want to pull aggro on one, because she can't handle all three on her own. If you get aggro on all three, expect to spend some time in the air. The demons have a nasty pop-up attack and it can hit while you are in the air. They juggled my shaman for a few seconds. This limits you to instant cast spells and attacks.

The good news is that if you had to kill everything on the way in with her, the respawn is such that you will pretty much just walk out after the three demon fight. You might have to take down three or four mobs near the entrance, but that's all. Once you are outside, you might also have to take out the two guards on either side of the door. After a few seconds outside, Arko'narin will be charged by a level 55 elite, the Spirit of Trey Lightforge. Despite his level, he is not too difficult. The Spirit has an attack that reduces your Shadow resistance by 100, and of course it uses shadow attacks. That's why you don't want to start tanking right away. It's best to throttle your DPS and let Arko'narin tank a bit early on. When you see her life start to drop in the 50% range, open up and pull aggro onto yourself. If you have healing abilities, you can start even earlier.

My 55 shaman soloed this with no problem. Healing makes a big difference, however.
Rating: +21 [-] [+]
By Anonymous on 03/04/2005 (Patch 1.2.0)
This quest follows from A Strange Red Key. It also can be shared. First, make sure everyone talks to Arko'narin in the cage once to complete the A Strange Red Key quest. (They'll need the blood red key that drops off the various mobs in the Jaednar camp to start that quest.)

Once everyone completes, then have someone talk to her again and accept this quest. Everyone eligble for the quest should get a pop-up window announcing that someone has started the quest and inviting you to participate. (Probably best to be safe and have everyone stand near the cage in case there is a proximity limit on the auto-share.)

Once she's free, Arko'narin will wander downstairs. She'll aggro several mobs along the way, but typically no more than 2, although sometimes it will be a warlock mob with a pet imp. You'll hit mostly level 53s, but some 54s and the occasional 55. She'll fight with you, but she's pretty weak when she doesn't have her armor on.

Once she gets all the way downstairs, she'll put her armor and sword on. In so doing, she'll pull three Level 55 melee mobs (the big tall blue demon things) plus any of the 53-54 casters that you didn't kill on the way in. She'll be more effective with her sword, but soloing this part would probably be tough. (I went in with two Level 57s, a 55, and a 49 we got through with barely a scratch.)

After that, Arko'narin heads back up to where she came. Some of the mobs will have respawned, but it won't be anything new. She'll reach the room with her cage and then take a ramp up to the exit. You'll need to kill the two guards that flank the doorway (they will certainly have respawned). She'll then walk a few paces out into the open and do a little dance for freedom.

To the east (the camp entrance), you'll see some blurred movement that's the Shade of Trey. He's a Level 53 elite. He's mainly melee, but he gives off an aura that dissolves your shadow resistance. That's only a problem if you left a shadow caster alive. Otherwise, he'll go down relatively quickly.

Afterwards, Arko'narin freaks out and runs. Quest will complete and you turn in at Emerald Sanctuary.

Edited, Fri Mar 4 04:32:41 2005
Rating: +19 [-] [+]
By Blayne on 09/24/2006 (Patch 1.12.0)
Starts from Blood Red Key https://classicdb.ch/?quest=5202
Rating: +19 [-] [+]
By Anonymous on 03/23/2006 (Patch 1.9.4)
Jessir is at 51,82
Rating: +18 [-] [+]
By sturn on 01/15/2007 (Patch 2.0.5)
Can be done concurrently with Dousing the Flames of Protection (https://classicdb.ch/?quest=5165).
Rating: +16 [-] [+]
By Anonymous on 03/23/2006 (Patch 1.9.4)
Its really not that hard. SHE CAN TAKE HITS
kinda solo'd as a 55 mage.
its alot smoother if u clear the mobs between where she gets her "equipment", and her cage before you accept the quest. but basically if she:
pulls 2 ppl at once you: let her tank 1 and kill the other, then help her finish killing hers.

pulls 3 at once you: let her tank 1, sheep 1, kill 1, help her finish killing hers.

she ALWAYS reaches FULL HP by the time she walks to the next mob so dont worry about her getting too low hp. and if theres only 1 mob, take the time to eat and drink while she tanks it, then when ur full hp/mp help her. If ur already in combat, and ur low hp/mp use bandages or evoc while she takes the hits, better than you trying to save her and dying.
VERY IMPORTANT: Before she reaches her equipment ( the small tent area before the water) make sure u kill the mobs that you see when u first enter the room. You will have to pull them urself. because after she gets her "equipment" 3 of those lvl 55 guys spawn near that first camp and you'll have to fight them as adds. in that case, ur fuked.
its good grinding for a lvl 55 character to solo if u can. but if ur not fast enough to handle 3 at a time then bring a friend, it does make it alot easier. however,when i was escorting her back to the room with her cage in it.. the quest glitched out on me... and the NPC disapeared.. can u say WTF? by this time i had done it 3 times over and really didn't feel like doing it again... but aparently people have finished this quest so maybe it was some wierd glitch gg. GL HF
Rating: +10 [-] [+]
By Anonymous on 12/03/2005 (Patch 1.8.3)
The level rating of this quest is a complete joke. I tried to solo it at level 59 as a warlock and found it taxing to say the least. Clearing the mobs as you go through Shadow Hold is not too much of a problem, and there seem to be two occasions where 3 scripted Jaedenar demon types pounce you. As a warlock this isn't too much of a pain since I could banish one, and kill the other two before the third one popped, or rebanish it if it popped early.

What is a problem is that the NPC you escort has such a high aggro range (level 48) that you have to kill just about everything on the way, which put a heavy load on my mana. I had to bandage and life tap about 6 or 7 times throughout the quest, my soulstone and demon armour ran out half way through which meant spending mana refreshing demon armour, and I didn't have time or mana to create another soulstone.

To top it all off, when I got out of the place and the elite spawned, i had about half health and mana, he insisted on attacking me and not my voidwalker. The level 48 NPC pulled 3 non-elite adds from the area as we fought.&nbsp I sacrificed the void for a shield and resummoned him TWICE. And the bugger still killed me.

What a complete waste of time. Surely with an elite mob at the end it should be classified "55+ (Elite)"? Take a group or reroll a warrior is my advice.
Rating: +8 [-] [+]
By Anonymous on 07/10/2006 (Patch 1.11.1)
52 Pally and I did the quest, killed the elite outside... the escourtee went away and we went to emrald to get our xp... The gold ? was not there and&nbsp was gray like we didn't complete the quest. Something is wrong w/ this quest or&nbsp maybe I'm not high enough but i doubt it.

If u do try it make sure you bring a friend, it really helps.
Starts at 35, 58 in Jaedenar towards the far back.
Jessir is located at 51,82
Rating: +8 [-] [+]
By zapiks44 on 05/26/2008 (Patch 2.4.2)
When Arko'narin puts on her armor, she spins around a few times and then says "All I need now is a golden lasso", an obvious reference to Wonder Woman.
Rating: +6 [-] [+]
By Anonymous on 10/28/2005 (Patch 1.8.2)
when you run outside there will come an Elite guy (LvL 53) when finsihed with him, she will run a distance and then disappear. When Completed, you run to the emerald sanctuary and Jessir is there
Rating: +6 [-] [+]
By Anonymous on 09/11/2005 (Patch 1.6.1)
Solo'd this as a 52 Rogue (Blade Flurry came in handy big time!). The most difficult part is fighting the elite at the very end of the escort - he hits pretty hard.
Rating: +4 [-] [+]
By Anonymous on 12/03/2005 (Patch 1.8.3)
Just soloed it as a lvl 55 shaman.&nbsp The trick is to kill the mobs throughout the area before accepting the quest.&nbsp Also, you should drink to restore as much mana as possible after every battle.
Rating: +4 [-] [+]
By Kyol on 11/22/2007 (Patch 2.3.0)
As of the 2.3 patch, the Spirit is no longer elite, but you do still get set upon by 3 Legionnaires in the room where she gets her equipment. I duoed it as a 56 demon warlock, but I probably didn't need to.
Rating: +3 [-] [+]
By PirateNipple on 03/14/2007 (Patch 2.0.10)
It can be soloed. Help is much appreciated but just stay on your toes (and watch out for gankers) and you should be fine.
Rating: +3 [-] [+]
By Anonymous on 04/28/2007 (Patch 2.0.12)
I just did this quest on my 56 rogue. I was stealthing around killing the named mobs and got the key. The only time i had any trouble was right after she gets her equipment and aggros everything. I took the aggro from all but one of the mobs and killed off the clothies and pets first. Then dealt with the demons. Used evasion and one major health pot. Other than that the quest wasn't hard to do.
Rating: +3 [-] [+]
By Anonymous on 04/28/2007 (Patch 2.0.12)
soloed this quest as a warlock level 58 and yes it is damn hard, but i made it after 6 attemps
So i m gonna give you one good advice, take enough bandages and other stuff with you, keep ahead of her and kill everything in your way.
She will come and help you.
Rating: +3 [-] [+]
By LxFx on 10/26/2007 (Patch 2.2.3)
I always find escort quests where you cant lead your protege yourself, a pain in the ass to solo...
Completely true for this quest. Standard escort tactics need to be used here:
- always let your protegee aggro the (group of) mob(s) first, let her tank while you kill the mobs one at a time... If her health gets low, try to get all the aggro...
- be careful with your own aggro, if a mob attacks you, the protegee wont always come to help you, you might lose important health/mana/time here.

If you apply these tactics on this quest you might just get lucky.. Be careful with the blue demons that spawn, and let Arko'narin do the tanking. Kill one at a time according to what demon she is focussing. This is the fastest way to dispose of them.. At the end when you exit the "dungeon" the elite Trey spawns but after all the pressure inside, it's a nice change to kill an lone elite out in the open. He is quite easy compared to the rest of the quest.

btw i was a lvl 55 balance night elf druid at the time of writing. A bit overleveled for sole pulls, but just high enough in level to solo this quest imo (at least for my class/build).

Good luck to y'all
Rating: +3 [-] [+]
By Alikat on 06/03/2008 (Patch 2.4.2)
This would do well to be listed as Group. Plate wearers might have no trouble, but at-level casters will most likely get trounced. I couldn't do it on my druid (had to come back around 58-60) now my mage ( 55 ) just keeps getting screwed by lame damage bursts or respawn avalanches. To make it even more fun, the graveyard is located in scenic Northrend. When you die, you'll need to fight your way back up the the start, and I would recommend finding a nice place to hide and alt+tab for 5-10 minutes and let all the mobs respawn before you get back down there with the chick. It's enough of a pain in the ass by itself without having to suddenly deal with 3 or 4 new mobs popping up.

Not the worst escort mission, but it still sucks.

Do yourself a favor. Bring a friend.

Oh, here's something fun I just learned. I was at the grave yard, and there spirit healer was not there. Not feeling like trying to run back to my body and get trounced again by the mobs all around my body, I had to run all the way to effing damn Astranaar to find another healer.
Fun tip: spirit healers bring you back to the original grave yard, not the current one! Isn't that GREAT?!
Last edited by Alikat on 06/03/2008 (Patch 2.4.2)
Rating: +3 [-] [+]
By Bumpfel on 07/07/2008 (Patch 2.4.2)
got 6 demons on me. would probably have made it, if she just could handle one of them by herself
/lvl 54 hunter
Rating: +2 [-] [+]
By Anonymous on 04/28/2006 (Patch 1.10.1)
I just soloed this almost all the way through, 54 Warlock. I got near the end, killing two Fel Hunters before we were about to head topside, when, after killing the dogs, she simply despawned. I ran up to see if she had just lagged ahead not there. Checked behind not there either. Checked the cage and she was back inside, sans armor and shiny sword. I didn't get a 'quest failed' message, and the quest didn't show as being failed in my log.

Anyone else had this problem? I'm not about to abandon and do it again, I'm just curious to see if this is a common problem.
Rating: +2 [-] [+]
By mysteltainn on 01/19/2008 (Patch 2.3.2)
Upon killing 3 legionairres that respawned - not the three she initially rushes - she targetted a felpaw scavenger apparently directly over her and is waiting for it to die.

weird bug if there was one
Rating: +1 [-] [+]
By Fixer on 03/16/2007 (Patch 2.0.10)
The mobs inside have ~5 min respawn time, so before the quest, I cleared the whole way so that when I started the quest, I only had to kill the mobs that spawned as a result of the quest. The only hard part was the level 53 elite that spawned at the exit of Jaedenar but i managed to kill him.
Rating: +1 [-] [+]
By Enfearius on 05/10/2007 (Patch 2.0.12)
I actually had quite a bit of trouble with this one. As a 55 demo lock it was easy until she got her weapon and armor. As soon as the 3 felguards spawned I killed them but she walked down the hall right away and 3 more were attacking her, giving me absolutely no time to regen, and i was low on mana. Also my pet was down to 1/3 life. I had to use feldom in this fight and summon another felguard, but she died before i could finish off the last of the 3 demons. pain in the butt.
Rating: +1 [-] [+]
By Anonymous on 02/17/2007 (Patch 2.0.8)
I have tried three times to do this quest now. The first time she charged off and aggro'd all of the slimes at once, then was ambushed by three legionnaires. Second time an alliance noob ran in, aggro'd the whole room with Trey Lightforge, then ran out and dumped all the mobs on me. I wanted to chase him out and gank him but I was too busy trying to kill 6 mobs at once. Third time's a charm, right?

Yes, it is. I got 5.5 bars of experience just from completing this part of the quest at level 54 (to give you an idea of how much crap I had to kill). Better luck to the rest of you!
Rating: +1 [-] [+]
By Anonymous on 07/08/2005 (Patch 1.5.1)
I (52sham)just did this escort with a guildie that hadn't gotten around to it (59hunter). as we did this, i couldn't help but notice that the sword teh elf chick has, and the kickass enchant on it. Yellow glow, sorta like a cross between dipping it in butter, and the firey enchant. it also proc's a cool fire-blast-pillar thing, that looks similar to the paladin blow-em-up spell. anyone know if this is an actual enchant or not? and whether or not it is attainable?
Rating: +1 [-] [+]
By Anonymous on 07/07/2005 (Patch 1.5.1)
If you begin this quest and then fail it, you need to abandon the quest in your quest log before you can do it again. I failed due to a lag time out and when I did this with a partner it never gave me the option to share the quest. I then tried to find another red key and one never spawned for me. Finally I realized I just had to cancel the quest and then talk to her again. She was able to escape without a new key.
Rating: +1 [-] [+]
By Anonymous on 02/13/2006 (Patch 1.9.4)
soloed as 52 hunter (3 mana potions used)
Rating: +1 [-] [+]
By Anonymous on 10/21/2006 (Patch 1.12.2)
...it was difficult. On first attempt, we got jumped by 4 L55 demons, and I could kill them fast enough to keep her alive.

On second attempt, I cleared out some of the mobs en route to her cage, freed her, then headed back. I cleared the way of any single mobs (she helped finish them off), but I let her attack any groups of 3+ so that I could Cheap Shot and Backstab.

Got to the outside, and then the L53 Elite jumped us. Had to use one health potion, but we got him.
Rating: +1 [-] [+]
By Anonymous on 03/30/2005 (Patch 1.3.2)
FYI: I was able to solo this quest as a level 54 rogue.
Rating: +1 [-] [+]
By Anonymous on 12/13/2006 (Patch 2.0.1)
To make it easy, go past her and kill all the way to first slime area. Get her, and then you can get to her gear before respawn. She is tough with gear, not so much without. Once you got it, just walk with her and she will do most of work. Nice glowy sword she has.

Edited, Dec 13th 2006 3:33pm by JasonEvenson
Rating: +1 [-] [+]
By Anonymous on 10/09/2006 (Patch 1.12.1)
Soloed on a 54 warlock (reached 54 while in Shadow Hold). Died on the elite outside but used soulstone and made it through.
Rating: +1 [-] [+]
By Anonymous on 01/12/2007 (Patch 2.0.4)
Note that you can't heal her, so that fight against the three level 55s can be tricky.
Rating: +1 [-] [+]
By Anonymous on 02/02/2007 (Patch 2.0.6)
Lol! She does the sailor moon change thing to get into her armor.

Anyway:

This quest should be done the same time you do the extinguishing the flames quest, as it takes you in, and back out where the last 2 flames are.
You cannot heal her.
You are jumped at the end by an elite.
Get another person if you need it [I did as 54 shadow priest]
Rating: +1 [-] [+]
By Anonymous on 03/24/2007 (Patch 2.0.10)
Soloed 55 warrior, not so easy because 53elite comes
Rating: +1 [-] [+]
By Anonymous on 08/19/2005 (Patch 1.6.1)
Did this last night as a lvl 51 paladin with a 50 mage and 52 druid. No problem for our group. Just make sure everyone hands in the first quest before anyone accepts the next one. If not, just let her die, and wait for respawn (fairly quickly).

The night elf will walk around and attack things. Make sure she gets to start every fight, then steal aggro. Otherwise you risk her walking past your group and dieing later on. And as always in escort quests, the NPC will Leeroy a lot, running into fights with stronger opponents. Steal aggro (tanks) quickly, then hit whatever the NPC hits. Will keep the NPC healthy and fine.

Was a bit of a wait for Trey at the end. We thought the game was bugged, but it turns out he's just slow to arrive.
Rating: +1 [-] [+]
By atmosidero on 08/11/2007 (Patch 2.1.3)
as soon as i killed the 3 demons Arko'narin dissapeared :( the key was destroyed and i found her back in her cage(she wasn't killed by the demons)
Last edited by atmosidero on 08/11/2007 (Patch 2.1.3)
Rating: +1 [-] [+]
By Freakshow07 on 08/26/2007 (Patch 2.1.3)
As a shadow priest i found this quest pretty hard, when she ran to her gear she agroed 2 groups and after I wasted all my mana doing that other demons spawn, ones that interupt spells by knocking you into the air...really wow one of the more challenging escorts in the game imo. Trey was ez mode compared to the time we fended off 5 or so waves of mobs. Remember this, only clear to her gear, makes it easier, have waters and a few pots this is a pain is the ass.....
Last edited by Freakshow07 on 08/26/2007 (Patch 2.1.3)
Rating: +1 [-] [+]
By numblocke on 12/26/2007 (Patch 2.3.0)
Quest likes to bug in 2.3. Spawned 5 demons the first time, 4 the second.

As of 2.3 it gives:8150 Exp@ 55
Rating: +1 [-] [+]
By snags on 02/05/2008 (Patch 2.3.3)
Just tried this. For some reason there was a Felpaw Scavanger on the overhanging rock that leads out into the middle of the circle of candles evading (where she says something about a ritual or whatever). She ignored the wolf the first pass through the area, but on the way back out, she just sat there doing her 'say' emotes at the dog constantly. Both were on evade so I just couldn't do anything about it. Kind of funny really... Luckily it was about 10mins before a server reset.
Last edited by snags on 02/19/2008 (Patch 2.3.3) – edited 2 times
Rating: +1 [-] [+]
By Moklar on 03/04/2008 (Patch 2.3.3)
The above mentioned problem also happened to me so it seems it's quite common.

In my case it was a Bear though, but do as suggested above... jump on the ledge and kill it it's the only way to it otherwise she won't go any further.