The Darkreaver Menace
Use the Divination Scryer in the heart of the Great Ossuary's basement in the Scholomance. Doing so will bring forth spirits you must fight. Defeating these spirits will summon forth Death Knight Darkreaver; defeat him.Bring Darkreaver's Head to Sagorne Creststrider in the Valley of Wisdom, Orgrimmar.
Darkreaver's Head |
Divination Scryer |
Description
Death Knight Darkreaver lords over the Great Ossuary in the Scholomance. He threatens to twist the spirit realm to do his own bidding, and he must be stopped! This is where the scryer you helped make comes into play.Use the divination scryer in the heart of the Great Ossuary's basement to call forth Darkreaver's spirit minions. Defeat the spirits and the death knight himself will appear. <name>, bring me his head! Only his demise will reverse the damage done to the spirit realm!
Progress
Completion
Locations
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Reward
You will receive:Skyfury Helm |
Gains
Upon completion of this quest you will gain:- 9950 experience ( 59 70 at max. level)
- 500 Reputation with Horde
- 500 Reputation with Thunder Bluff
- 500 Reputation with Undercity
Class mix:
Group 1: Shaman x 3 (one rest/enh, two enh/ele), mage and warrior. All well decked out in blues and odd purple.
Group 2: Shamans x 3, priest and warrior (warrior well decked out in purple, rest blues)
Issues with this fight are the duration requiring mana conservation, and a hard point where burst damage is needed, where most people keep wiping (see notes below on the 3rd wave, green mobs). All mobs are lvl 60-61 undead and immune to war stomps and stunning (exception being grenades which I am pretty sure did stun them). At the end of each wave an "Aspect Of" spirit appears, which is bigger than the regular mob. Killing it triggers the onset of the next wave. We fought from the SW corner on the pile of bones both times. Apparently this fight was made harder a few patches ago. There are very few points in the fight where you get to drink and eat (and then only for a few seconds), so bring first aid and lots of mana pots! The fight lasts 20-30mins.
The Waves:
1) About 10-15 non elites (?red)- moderate hps, easily taken out by a well supported mage. 3 shamans with magma totems did it easily too. Easy.
2) About 15 elites (blue) - one group spawned as a mob of 4 or so, the rest spawned alone or in pairs and headed our way. They don't do a lot of damage but have a fair amount of hps. Just keep up the damage on them, use first aid when you aren't fighting and keep your mana stores not depleted to heal the tank. They do place a curse that increases physical damage by 90 for 10mins.
3) About 12 elites (green) - this is the most difficult wave by far, and the one that people keep wiping on. They all spawn simultaneously, and although I have heard that people get aggroed by all at once, even right in the corner we got about 7 or 8 the first time run straight for us, and about 4 immediately, followed by another 3 10 secs later, on our second run. The spawn points were different each time so I don't know if you can pick the ideal corner. There may be luck involved. In any case we had to deal with about 7-8 elites that hit us all at once. A hard ask as they do hit hard and have a load of hps. Our strategy was to have the warrior do an AE taunt, shield wall and take em all while the offtank (shaman) hit one, with all the others assisting the offtank. Take one at a time and unload everything, and once you have them down to 3 or so you are back to standard aggro management. If you look like you are wiping make sure your SS priest or shaman is right back in the corner. This didn't happen to us luckily!. At the end of this wave you will no doubt have no mana so make sure you shackle the "Aspect" and wait til health and mana are back to full. Our first group didn't have a priest so just kept popping mana pots and first aid, and moving to the next wave.....
4) About 10-15 elites (purple) - these guys keep wandering over in ones and twos, and if you get behind in killing them they pile up so you have to get a balance of killing them quickly enough but allowing time to regenerate health and mana by any means available. The fire shadow bolts from range so need to be silenced or earth shocked to come and melee like any caster. Their dps seemed higher but they had less HPs than the third wave and were relatively straightforward
5) The Darkreaver - looks like the Baron in Strath. Has a lot of HPs and possesses group members (just purge it), but is actually a straightforward fight. Our tank noticed you can disarm him although he is immunne to stunning.
Ok hope that helps. Our second run was very smooth with a priest, actually I would call it easy, as we could shackle the "Aspect of" spirits and be at full health and mana for the next wave. Have all your damage talents online and ready for that third wave and you should be ok. Difficult but with a good group and lots of healing and tankage it is possible to do it without wiping. Now to try it as an all shaman group of 5!