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1. Doctor Theolen Krastinov, the Butcher
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Doctor Theolen Krastinov, the Butcher

Find Doctor Theolen Krastinov inside the Scholomance. Destroy him, then burn the Remains of Eva Sarkhoff and the Remains of Lucien Sarkhoff. Return to Eva Sarkhoff when the task is complete.
  •  
Doctor Theolen Krastinov slain
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Remains of Eva Sarkhoff Burned
  •  
Remains of Lucien Sarkhoff Burned

Description

Krastinov is responsible for the deaths of thousands. He must be punished, justice must be meted out.

Find him and exact upon him the agony he has inflicted upon countless innocents. Once he is destroyed, burn our remains. Turn them to ashes, <name>.

Progress

Completion



Locations

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StartEndObjectives - Scholomance

Reward

You will also receive: 0

Gains

Upon completion of this quest you will gain:
  • 6600 experience ( 39 60 at max. level)

Related

Rating: +34 [-] [+]
By Anonymous on 03/28/2006 (Patch 1.10.0)
Once the butcher is dead, look to each sides of the room, you will see piles of flesh. These are the remains of Eva Sarkhoff and her husband. Get rid of them and you will complete the quest.
Rating: +30 [-] [+]
By Anonymous on 09/26/2005 (Patch 1.7.1)
We were able to stealth all three missions in this quest chain, multiple times, with various combos of rogues and druids. Here are some tips if you want to try stealthing it. Some of these comments were mentioned above as well.

Group
Both four rogues and one druid, or three rogues and two druids works well. I personally prefer 4 and 1 and then the druid focuses on healing. The extra druid does not add much since the bear can't hold aggro and therefore it is better to have a 4th DPS rather than a second healer. You can get away with 58 rogues if they have talent points for master of deception. I think it's best to have 60 druids since they are spotted far more often.

Preparation
To save time, make sure everyone knows to bring lots of heals, bandages, and the druids need mana type pots etc. You will burn through a lot of them and it sucks to get half way and run out of supplies. Usually a few people get to the instance early...get the early rogues to open the four doors that lead to Rattlegore. This saves a lot of time once everyone arrives. Unlock, Vanish, Prep, repeat or die and repeat. Opening the first four doors is not hard, expecially if the people don't mind dying. We found that it saved the most time to meet back at the bridge on the start and clear the four guards...the druids get seen by them too often and it helps to have them removed when getting through the locked door.

Rattlegore
Get to rattlegore stealthed and have one rogue do the pulling. Thin the mobs just like regular 5 man play but if the puller gets an Add, he should vanish in Rattles room and then try again. If he vanishes late, the druid is going to get targettted and die. If you try and fight Rattle and an Add, it's 98% chance of wipe, so just vanish and save time. Do not let anyone grab the key. Tell the group that YOU are the only one who is gonna take the key or your closest guildmate. People burn out fast when dying and then quit the group with the key which sucks incredibly. Anyone can take the key if people look at it and leave it...then it is visible to all. Get the key!

The Locked Door
As stated above, there are two ways to open this door. Have the entire group come back to the starting bridge and wait. Now make a choice...try an unstealthed sprint jump to the top of the door and attempt unlocking, or two people jump down stealthed, one unstealths and runs, uses evasion and a heal to pull aggro and the other stealthed person (you since you have the key) unlocks the door. The first method sounds all fancy and cool, but it goes bad so often that it is just 100 times simpler to use the suicide pull aggro method. Even if you make the door sill jump, you often get tons of aggro from below anyways and get interupted on each open attempt.

Butcher
Now everyone can get to the butcher room. Pull normally to the doorway to clear the room and explain to new players about the green smoke. Also tell new players that if they die during the butcher fight, do not release, so they get credit for his death. Make sure people whack the meat in the corners too. Then everyone exists, cashes in the quest and grabs Bag of Horrors aka Jandice.

Jandice
Again you will have to make a choice, either clear one side of the hall to get to Jandice like normal 5 man, or everyone stealth to her and hide in the back of her room. We found that druids were just easier to spot and so it was hard to get them to Jandice. With 5 people, usually someone gets spotted trying to do the super mario stealth tricks, and so we decided just to clear. I think it is technically possible to stealth to her though since I attacked her solo once as a test and did not pull aggro into the room. If you clear the hall, work quickly, pulling back to the door for the group. Do not dilly dally because by the time you get to her, the room starts respawning and then it's pure hell and everyone wants to quit. When you get to her, and she splits into 10, stay calm since you don't have to beat up all ten, just find her and the extras will fade. If you are successful, again everyone exists and cashes in the quest and grabs Kirtonos and blood of innocence.

Kirtonos
This is straight forward like regular 5 man. We find it is easiest to group in the lower left corner beside the stairs all together. Then bouncing is minimized and DPS is maximized since time is not wasted getting back too him. I used to group at the back gate until I got bounced through the gate and into the room full of angry casters. lol

Other Tips
Stuns are your friend. You can't cheap shot every boss but you can kidney almost all of them. Have the rogues ready to stun as much as possible and to space the stuns out so you go kind of in order to maximize the frozen time of the boss you are attacking.

Oil of Immulsion is very handy. Many people have never tried the oil but it is great AOE for someone who can't AOE. We like to take 10 each when trying all three quests. The four attackers use 1-2 per boss. This is 1000-2000 more damage on the target and often makes the difference if you are going to live or die in a close fight.

If your armor goes yellow, you or others can run to Chillwind for fast armor repair.

These quests are especially worthwhile if you are an alchemist since the spectral essence lets you buy major mana and transmute water to air on a 24 hour timer. This quest series is also important if you are a rogue wanting the darrow spike dagger quest series which follow.

Hope these tips were useful for those wanting to try the three quests stealthed.
Rating: +21 [-] [+]
By murakaz on 11/03/2006 (Patch 1.12.2)
Both remains are in the same room as the doctor, just off to the side. Looking back on it now, I can't believe I missed them.
Rating: +7 [-] [+]
By Anonymous on 11/02/2006 (Patch 1.12.2)
If you Guys would just read the messages instead of posting the same question 20 times, this page would be much smaller...

As mentioned above, the remains lie in the same room as the butcher...Just look a bit around, and you'll find 2 spots where your mouse pointer changes into a Cog wheel. Just click it, and quest is finished.
Rating: +6 [-] [+]
By GrandPoobah on 10/10/2007 (Patch 2.2.3)
"The Butcher" sounds like a Diablo 1 reference, the first boss to me.
Rating: +4 [-] [+]
By galaxygoddess on 12/08/2006 (Patch 2.0.1)
You have to complete all three quests to get the Major Mana potion and Transmute water to Air recipes. It is very worth it.

However inorder to complete all three in one swoop you need a group that is willing to back track to let you turn in the quest and about 4 hours of time. If not you'll have to run scholo 3 times to finish.
Rating: +3 [-] [+]
By Anonymous on 09/26/2005 (Patch 1.7.1)
Went in as a group to scholo last month with 2 warlocks, a paladin, a warrior and a mage. All lvl 60s, most of us with around 6/8 tier one blue equipment (Magister, Lightforge etc).

Took it carefully, skipped jandice, and managed to kill Gandling, all with only one wipe (Pally was SS'd so he just came back to life and ressed us all- this was in the room with the gas ghouls prior to the viewing room door, bad pull :D). Rattle CAN be pulled all by himself, without his add, its not hard to pull him by himself, whats the big deal?
The butcher was tanked by warrior for 10 secs before the casters set in on him, pally stayed back and healed.. no problemo there either.
And to those who think we cant have done Alexi without shackle.. we cleared the other two lower rooms first, then did Barov's room last - Tank took an add, pally turn-undead'ed the other add which ran out the room and miles away and we all nuked the hell out of Barov.
Pally did all the healing for us and we survived.. Teamwork ftw! Oh, and the LF helm dropped for him too, fitting really :D

So big ups to Gragt, uber-pally and who can heal better than most priests! He didn't even need a mooncloth robe either :D
Rating: +3 [-] [+]
By Vanillaninja on 04/23/2008 (Patch 2.4.1)
14,300 EXP as of 2.4
Rating: +2 [-] [+]
By Anonymous on 09/26/2005 (Patch 1.7.1)
anyone know if this quest can be done in a raid or not?
Rating: +2 [-] [+]
By Anonymous on 09/26/2005 (Patch 1.7.1)
Paladin x2
Mage x2
Priest

I think this instance is designed for pallies, being 80% undead it allows pallies to use exorcism and holy wrath for pulls, agro and extra DPS. 2 pallies are nearly un-wipeable with divine intervention and can also control all agro with their holy dmg skills (with use of salvation on casters). One pally uses BoK on all chars while the other uses salvation on the mages and priest and might on the 2 pallies. You get blessing of kings, might/salvation, fortitude, arcane intellect, devotion and another aura of choice per situation so the buffs are outstanding. 2 plate wearers and 3 rezzing classes with top notch DPS due to 2 mages. Crowd control is a joke also with shackle and 2 sheep.

If you are to replace any class for loot distribution or lack of players, you can replace a pally with warrior and replace a mage with nearly any class... but all in all you want a pally, mage and priest for sure.
Rating: +2 [-] [+]
By Anonymous on 09/26/2005 (Patch 1.7.1)
Here's something useful.

https://classicdb.ch/quest=3920

The following quest upon completing this one.
Rating: +1 [-] [+]
By Anonymous on 09/26/2005 (Patch 1.7.1)
It disappears after being used, but I dont think it disappears from logging out. I was in a party where someone already had the key, so he either went in and ninja the key from Rattle and left or he had it because they quit or something.
Rating: +1 [-] [+]
By Anonymous on 03/28/2006 (Patch 1.10.0)
The remains of the two spirits are in the room where the Doc is killed. If you move the mouse over the various remains, you are able to interact with two of them: one on the left and one on the right.
Rating: +1 [-] [+]
By Anonymous on 07/04/2005 (Patch 1.5.1)
Edited, Mon Jul 4 11:24:29 2005
Rating: +1 [-] [+]
By Anonymous on 06/30/2005 (Patch 1.5.1)
what is the reward for this quest ?
Rating: +1 [-] [+]
By Anonymous on 11/20/2005 (Patch 1.8.3)
where are the ruins...killed the dude for the quest... got credit for it..where are the remains?
Rating: +1 [-] [+]
By Anonymous on 02/01/2005 (Patch 1.2.0)
This quest is also available to Alliance. After you complete this quest, you obtain The Bag of Horrors quest.
Rating: +1 [-] [+]
By Anonymous on 07/04/2005 (Patch 1.5.1)
Obtaining the viewing room key through a raid makes whole thing much quicker. Once you have the key, a 5-man group can jump off the bridge to the right at the start and open the viewing room door down below. Send a tank on a suicide run to draw mobs away from the door, and when the keyholder opens the door the rest of the party jump down and through. Clearing the mobs near the door removes the risk of aggro later if you wipe and need to jump again. You can also use invis pots. You're then clear to go straight to the Headmaster area and bypass several hours of grinding.

Edited, Mon Jul 4 11:17:52 2005
Rating: +1 [-] [+]
By Anonymous on 08/06/2005 (Patch 1.6.1)
How and where do I get the Key to Scholomance ?
Rating: +1 [-] [+]
By Anonymous on 05/16/2005 (Patch 1.4.2)
How long does it take to 5 man to this guy and get out?
Show comment   Rating: -1 [-] [+]
By Anonymous on 05/05/2005 (Patch 1.4.2)
Show comment   Rating: -1 [-] [+]
By Anonymous on 05/05/2005 (Patch 1.4.2)
Show comment   Rating: -52 [-] [+]
By Anonymous on 01/26/2005 (Patch 1.2.0)