Bloodsail BuccaneersThese bloodthirsty corsairs are the bane of many a merchant in the high seas. Sworn enemies of Booty Bay. During the events leading up to and following the Third War, several criminal organizations appeared in Azeroth. The Bloodsail Buccaneers appear to be one of these organizations, originating from the Bloodsail Hold on Plunder Isle and is where their ruler, Duke Falrevere holds court. They now plot to plunder and cripple the Steamwheedle Cartel controlled port town of Booty Bay, currently under the protection of the Blackwater Raiders. It is likely the Bloodsail Buccaneers have come to take advantage of the town’s current loss of its fleet off the coast of the Arathi Highlands, in which two of its ships were destroyed, and the remaining ship forced to find shelter in a cove, where its crew now fights to survive skirmishes with the Daggerspine Naga.
In preparation of the attack the Bloodsail Buccaneers have taken position in key locations near the town. Currently they have three ships anchored along the coastline south of Booty Bay, clear of the town’s defensive cannons, with camps also being built along the same coast in preparation of the attack. In addition, a scouting party has landed just west of the entrance to the town, reporting all activities, along with a compound being constructed along the road leading towards the town, likely to stop any re-enforcements from coming to help.
Both the Bloodsail Buccaneers and Blackwater Raiders seek to achieve their goals without having their forces engaged in battle, to this end each side now seek the aid of adventurers sympathetic to their cause.
Unique ItemsBecoming friendly with the Bloodsail Buccaneers will grant you access to the following items:
ReputationThere is only one way to increase your reputation with the Bloodsail Buccaneers and that’s to unleash your wrath on any citizen of Booty Bay who can be found through out the Eastern Kingdoms. Below is a list of every citizen of Booty Bay and their reputation value. The amount gained with the Bloodsail Buccaneers is shown for a level 60 non-human. The amount lost for killing a citizen cannot be shown as it depends on your current level with Booty Bay and the importance of the person you kill. In addition to this what ever you lose with Booty Bay you will lose half of that in the other three goblin towns so if you lose 25 points in Booty Bay you will lose 12.5 points in Ratchet.
- Booty Bay Bruiser: 25 rep gained
- Booty Bay Elite: 25 rep gained
- Baron Revilgaz: 5 rep gained
- Blackwater Deckhand: 5 rep gained
Yet, theses are just the minor problems, in comparison to the Bruiser’s strongest ability, once it pulls out its gun its unlikely you will live, if you do not escape fast enough. Each time a guard shoots you, the attack throws you back, much like an Ogre hammer attack; the difference here is that the Bruiser can shoot in quick succession causing chain throw backs. A player can literally be thrown from one side of the town to the other, preventing you from attacking. More often you will find your self being forced into a corner, unable to move and unable to attack with each spell being interrupted by the Bruiser’s attack. Because the Bruisers do not put their guns away once they are out, the best course of action is to run away.
Through trial and error most people have discovered a safe place to kill Booty Bay Bruisers. If you follow the tunnel leading into the town, the path to your left that leads to the Blacksmith house is the ideal place to kill the guards. Only two guards patrol this path and normally don’t pass each other that closely, allowing both to be dispatched separately. Once they are gone, one can simply enter the first build on the path to cause a guard to spawn if they are below Unfriendly, if not they can simply attack one of the two NPC in the build, both of which are not high in level. Doing this a player should be able to kill 2 to 4 Bruisers before the two patrolling Bruisers re-spawn. On average a player doing this can kill about 30 to 40 Booty Bay Bruisers gaining about 800 reputation points with the pirates. The Bruisers here don’t appear to pull out their guns, but if you find your self in a bad situation, you can jump over the railing running along the path to the waters below, to escape.