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Zapped Giants

Use Zorbin's Ultra-Shrinker to zap any kind of giant found in Feralas into a more manageable form. Bring 15 Miniaturization Residues found on the zapped versions of these giants to Zorbin Fandazzle at the docks of the Forgotten Coast, Feralas.
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Miniaturization Residue (15)
Provided Item:
Zorbin's Ultra-Shrinker

Description

I'm going to have to do something about the giants if I stay out here! They're certainly not good for business, now are they?

I've been working on a variant of a gnomish shrinking ray, but I'm using superior GOBLIN technological advances in its construction! In an effort to avoid inconveniences for myself such as death, I'd like for you to try it out on any of the giants in Feralas. You should find miniaturization residue on them after you shrink them - bring me back some!

Progress

Completion



Locations

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Feralas
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StartEnd

Reward

You will receive:
Zorbin's Mega-Slicer
You will also receive: 70

Gains

Upon completion of this quest you will gain:

Related

Rating: +18 [-] [+]
By ErMeR on 12/11/2006 (Patch 2.0.1)
If you do this quest and Mountain Giant Muisek at the same time you can kill two rocks with one stone :)

https://classicdb.ch/?quest=3127  <--For the other Quest
Rating: +12 [-] [+]
By Anonymous on 09/28/2005 (Patch 1.7.1)
An easy way to complete the Mountain Giant Muisek quest is to do it with this "Zapped Giant" quest. After you shrink the Giant with the zapper and kill him, you can use the Muisek device from the Mountain Giant Muisek quest to create the muiseks items. You need 15 Minaturized Residue for this quest and 7 Mountain Giant Muisek for the other quest. Even if you complete Zapped Giant, it's repeatible. So you can get the shrinker again and still complete both quests. Both the "Zapped Giant" and "Fuel for the Zapper" are repeatible and gives you reputation for the Steamwheedle Cartel in Gadgetstan. So if you want to improve your rep in Tanaris, do these quests over and over again. When you complete them a 2nd time you get 550XP and 21s. That's it. I found that killing the giants and getting the residue was much easier then trying to get the Water Elemental Core from the Sea Elementals. Hopefully this info helps someone.
Rating: +11 [-] [+]
By Anonymous on 10/02/2005 (Patch 1.7.1)
Actually, after you zap them, if you clear your target and then retarget the giant, they'll have lost the gold dragon. So, they really do lose their elite status it just doesn't automatically update.
Rating: +10 [-] [+]
By Anonymous on 07/16/2005 (Patch 1.6.0)
They don't have their elite status removed, but Zapped giants have FAR less Strength and Stamina than the unzapped kind, making them soloable at about 46-47, depending on your class. I suggest bringing a partner for this quest, since the giants are surrounded by 47-49 elementals and they are a real pain to kill solo.

The best part is that you get to keep the shrinkray after you've turned in the quest. It has a 60-minute 'timer' so you have at least that long to play with it, zapping the giants and looting them for the rather large silver/mageweave drop rates they have.
Rating: +10 [-] [+]
By Anonymous on 06/15/2005 (Patch 1.5.1)
Zapping the giants removes their elite status, turning level 48elite into level 48, etc.
Rating: +9 [-] [+]
By Anonymous on 09/28/2005 (Patch 1.7.1)
This quest involves using the shrink device on the elite sea giants.&nbsp This removes their elite status and causes them to attack.
Rating: +8 [-] [+]
By halldorr on 09/16/2006 (Patch 1.12.0)
The giants roam the coast south and a little north of the quest giver. They can also be found out in the water if you swim under. Easy to kill them and find them but try to grab quest called Fuel for the Zapping and do the two quests at the same time.
Rating: +8 [-] [+]
By Anonymous on 07/17/2006 (Patch 1.11.2)
Confirm at cord 38,20 at Feralas
Rating: +7 [-] [+]
By todd1 on 06/28/2007 (Patch 2.1.2)
It seems like any giant in Feralas works. As stated above, Horde can do Mountain Giant Muisek (http://classicdb.ch/?quest=3127) at the same time as this quest.

The zapper does not trigger the global cooldown, which I found very helpful as a caster. It does have a 30 second cooldown, though, and it took about 20 seconds on average to kill a zapped giant as a level 50 shadow priest.

The zapper disappears after 2 hours. If you started the quest, you have to abandon it and get it again. When you abandon the quest, any Miniaturization Residue you collected disappears.
Rating: +7 [-] [+]
By xaenik on 08/05/2007 (Patch 2.1.3)
Didn't notice if this was mentioned above but the zapper can actually chain, i found it a bit more interesting :D to aggro 2 and then use it, they both get the anti elite effect.
Rating: +7 [-] [+]
By Erycius on 05/15/2008 (Patch 2.4.2)
The zapping and transmogrifying are most likely a reference to a Calvin & Hobbes comic. (There was more comics about that, only linking one)
Rating: +6 [-] [+]
By Droffats on 05/20/2007 (Patch 2.0.12)
Is anyone else having problems with the Ultra-Shrinker disappearing? I've done this quest two times and after awhile I can't find it in my bags anymore. Is this a bug? Or is there some sneaky devil who keeps coming to my computer and deleting it?
Rating: +5 [-] [+]
By Magellan19 on 06/14/2007 (Patch 2.1.1)
Yes. 2 Hour duration.

This quest is a riot. It's hilarious to watch them all big and bad and then they run at you while shrinking. :)
Rating: +5 [-] [+]
By bwoodwar on 01/31/2008 (Patch 2.3.3)
Just a quick note about the quests for Metallic Fragments and Mountain Giant Muisek; these are Horde quests only. If you are Alliance it is much faster to get this quest done on the coast. And while you're there, pick up Fuel for the Zapping as well.
Rating: +4 [-] [+]
By TUNZ on 01/05/2007 (Patch 2.0.1)
Get potion or buff of water breathing , alot of giants underwater that most dont see.
Rating: +4 [-] [+]
By Anonymous on 09/28/2005 (Patch 1.7.1)
Don't worry if the 2 hour time limit expires. Just abandon the quest and pick it up again, and you will get a new one.&nbsp You will not loose any residue you have picked up so far.
Rating: +4 [-] [+]
By Anonymous on 11/04/2005 (Patch 1.8.2)
A buddy of mine and myself were on this quest and we found that when attacked the giants while they were elite and then used the shrink gun, we still got XP as if we had killed an elite.&nbsp Something like almost 300 extra XP per kill.&nbsp Neat little glitch
Rating: +4 [-] [+]
By Anonymous on 12/10/2005 (Patch 1.8.4)
Map loc: 53, 68
Rating: +4 [-] [+]
By Anonymous on 12/10/2005 (Patch 1.8.4)
Finshed both quests (Fueling the Zapper and Zapping the Giants)from shore and in the south.&nbsp Fifteen giants to finish that quest took quite a few to do the Elementals.&nbsp At first I thought the Sea Spray's wouldn't drop because I killed so many and got nothing but then I finally got a drop from one.&nbsp Had to kill a lot to collect ten.&nbsp Good XP from killing mobs, about 500 a pop and then 8800 for the quests.&nbsp No thrilling drops but good place to grind for a while.&nbsp Lot of mobs in a small area.
Rating: +4 [-] [+]
By Anonymous on 12/10/2006 (Patch 2.0.1)
The above posts state that if you do not finish in the alotted time of 2 hours (which is not stated in&nbsp the quest) that you do not lose your residue samplesw when you abandon and renue the quest.&nbsp This may have been the case a while back however, when I abandoned the quest after capturing 14 out of 15....&nbsp the 14 I had collected disappeared.&nbsp Had tostart over (for the 3rd time!)&nbsp If there are more people trying to kill the giants while you are, don't waste your time!&nbsp It's not worth the reward.
Rating: +4 [-] [+]
By ReeseRuiz on 10/15/2007 (Patch 2.2.3)
So you get the quest from a lil goblin near the coast. Up and down that same coast are Wave Striders you can kill that will drop the Miniaturization Residue. I started doing this .... until i realized the other quests i had.

If you go to 41, 21 in the Twin colossals, there are Giants up there you can zap and kill. They drop Metallic Fragments as well as the Miniaturization Residue. AND if you have the Muisek quests, you can get the Mountain Giant Muisek from them as well.

THREE quests done in one area.
PLEASE go up to 41,21 and dont waste yer time on the shore.

Get the water elemental cores later... most of those you can get without even going in the water. This saves you water breathing potions, or recasting the water spell for locks.
Rating: +3 [-] [+]
By syntral on 04/18/2007 (Patch 2.0.12)
This was about as simple as they come I was onlt a level 46 when I did this quest and the mob's are level 47-49 very simple quest I recomment you do it at alone for the xp I was getting 100+ in a group and 300+ by myself
Rating: +3 [-] [+]
By Anonymous on 09/28/2005 (Patch 1.7.1)
You have to shrink those giants within two hours - otherwise the Shrinker will disappear. No need to hurry, but don't log out for too long -) You'll find many giants in the moutains in the north.
Rating: +3 [-] [+]
By Anonymous on 02/21/2006 (Patch 1.9.4)
This is the easyest Quest ever did it as a lvl 47 warrior....it's damn funny too :D
Rating: +3 [-] [+]
By Anonymous on 06/11/2006 (Patch 1.10.2)
Major props to Blizzard. This quest didn't suck that hard.

I got silver, some cloth, and residue out of every one. Plus, taking away the elite made it awesome for a 47 warrior. Charge, zap, kill, repeat.

Glad it isn't like those quests that make hours for five items.
Rating: +3 [-] [+]
By Anonymous on 08/23/2006 (Patch 1.12.0)
This is real easy. The first two quest are about water elemental and residue. That's easy. I, a lvl 46 mage, did it all quite well. I even took down lvl 49.

Anyway, once you've done the quest you're handed two more for 10 residue and 6 water elementals. The quest for me is red, since I am lvl 46, but it's the same mobs so... no worries on my part, real easy

I do think, however, that this quest is bugged, cuz even though i Zapped the giants into smaller forms they were still elite, pretty weird, but the drop chance was 100%
Rating: +3 [-] [+]
By Anonymous on 09/28/2006 (Patch 1.12.1)
This quest was very frustrating for me. I'm a 48 mage and they resisted just about half of all my attacks when shrunk. I did the quest along with the one to kill the water elementals (who are immune to frost) and did not have a good time :(
Rating: +3 [-] [+]
By Anonymous on 12/10/2006 (Patch 2.0.1)
Don't know how much these giants resist shadow/holy, but they sure as hell resist tons of frost and fire damage. As a mage this quest was a bit of a pain in the ass. It resisted about 8 spells in a row, including 2 frost nova (was getting pwned, tried to nova, resist, cold snap, frost nova, resist, dead).

Bad quest.
Rating: +3 [-] [+]
By Anonymous on 01/16/2007 (Patch 2.0.5)
Highest concentration of Giants at 37.34&nbsp Like they said before, they hit for much less than the Elementals around them.&nbsp Hopefully you'll get to watch them fart a green bubble, Hilarious!
Rating: +3 [-] [+]
By Naenthos on 08/23/2007 (Patch 2.1.3)
With my frost mage I found the sea giants along the Forgotten Coast to be annoying and tricky to take down. They have a high resistance to frost and hit hard (yes even as non-elites). At least the elementals in the same area don't hit that hard.
Last edited by Naenthos on 08/23/2007 (Patch 2.1.3) – edited 2 times
Rating: +2 [-] [+]
By Anonymous on 09/28/2005 (Patch 1.7.1)
With lots of others around, we run out of giants, but for druids this is not a problem. Half the giants are under the water. Prowl in aquatic form, find a giant, shift, shrink him, Faerie Fire, Moon Fire, shift Bear, finish him off, shift aquatic, regain breath, off to the next one. Lovely.

This quest has a funny quirk. Zorbin's Ultra Shrinker kept disappearing from my backpack. But I found that you can abandon the quest and pick it up again, the Shrinker is back and you don't lose the quest objectives (miniaturization reside).

The sword isn't wonderful (useless to druids) but 4400XP & 71S. A good way to spend 20 minutes.
Rating: +2 [-] [+]
By Anonymous on 08/23/2006 (Patch 1.12.0)
Its hard for me a lv 45 rogue :(
I almost can't kill a lv 49 and 48 ><
Rating: +2 [-] [+]
By Anonymous on 09/28/2006 (Patch 1.12.1)
As a 45 mage, I found this difficult. The zapped giants were resisting over 40% of my spells... Is this supposed to happen?
Rating: +2 [-] [+]
By Anonymous on 12/10/2006 (Patch 2.0.1)
Solo at lvl 46 druid.
They are much easier when they aren't giants.
Rating: +2 [-] [+]
By Anonymous on 12/10/2006 (Patch 2.0.1)
Compined with Fuel for Zapping quest , finished both in 25 min with my lvl46 hunter.
Good exp for time spent. (4400 + 4400 + mob exp = >10000)
Rating: +2 [-] [+]
By Anonymous on 02/21/2007 (Patch 2.0.8)
Get both quests.&nbsp From the quest giver run south down the coast and you will find both.&nbsp I mounted to cover more ground and was able to dodge some of the elementals to get to the giants.&nbsp I put the zapper on an action bar, clicked the giant, clicked the zapper and he would shrink.&nbsp I hit the elementals only when I had to because of the time limit on the giants but two hours is plenty of time.&nbsp &nbsp Some of the giants at least disappear into the water so its hard to tell how many they are.&nbsp When I got as far south as the river I turned back and ran back and forth between the river mouth and the goblin.&nbsp Worked great.&nbsp FWIW I would zap, shield, shadow word pain, mind blast and wand until they went down.&nbsp
Rating: +2 [-] [+]
By Anonymous on 04/20/2007 (Patch 2.0.12)
guess what, you gotta do it in the 2 hr. time frame, if u abandon and restart, you'll lose all the residues you had acquired (at least I did)
Rating: +2 [-] [+]
By dinnerbone on 06/19/2007 (Patch 2.1.2)
Leads onto the repeatable quest "Again With the Zapped Giants" - http://classicdb.ch/?quest=7725
Rating: +2 [-] [+]
By aerofiend on 07/05/2008 (Patch 2.4.2)
Just in case anyone was wondering, you CAN Zap a giant after entering combat, just tested it out. So don't worry if you accidentally pull one before you can Zap it.
Rating: +1 [-] [+]
By Anonymous on 02/27/2007 (Patch 2.0.8)
Solo'd as a 49 fire mage...

More or less around 36,35 with 50 minutes to spare on the timer.