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Imp Delivery

Bring the Imp in a Jar to the alchemy lab in the Scholomance. After the parchment is created, return the jar to Gorzeeki Wildeyes.
  •  
Parchment Created
Imp in a Jar
Provided Item:
Imp in a Jar

Description

There is one more process required for Mor'zul's parchment; I need paper infused with Xorothian stardust. And... I'm afraid I can't do that here. I don't have the equipment!

There is an alchemy lab, however, with everything needed. It's in the Scholomance, on the isle of Caer Darrow in the Plaguelands.

I can't make the trip, but here - take this jar. There's an imp inside who is quite clever. Let him out at the alchemy lab and he'll infuse the parchment.

Progress

Completion



Locations

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Burning Steppes
Burning Steppes
Burning Steppes
Burning Steppes
Burning Steppes
Burning Steppes
Burning Steppes
Burning Steppes
Burning Steppes
StartEnd

Reward

You will also receive: 0

Gains

Upon completion of this quest you will gain:
  • 6600 experience ( 39 60 at max. level)

Related

Rating: +26 [-] [+]
By Cleodora on 07/03/2007 (Patch 2.1.2)
Once the imp is done and you get the completion message, don't be worried if you see the special paper nowhere in your inventory. It's not supposed to be there, J'eevee has it with him *inside the jar*, so you're done, no extra quest item to haul around aside from the jar itself.
Rating: +23 [-] [+]
By Wuked on 11/10/2007 (Patch 2.2.3)
This is a very useful guide for all 70 Warlocks. I followed it myself as an affliction Warlock and it went smoothly.

From thottbot, written by Shahwigs

SOLO: 70 Demo lock, regular BC drop/quest gear.

1) Have the key to scholo...
2) Bring at least 10 shards, I did it with 5.
3) Curse on Weakness is your BEST friend here.
4) Enter scholo, 4 dead skelly warriors on the entry bridge. Single pull right and left front statics with Curse of Weakness. Dont send pet or you get ALL 4. The 2 in the back you will get together so just CoW them, throw some dots, tap tank, and HEAL Felguard. It's really not hard at 70 it seems, or CoW is just really awesome.
5)Open the door and pull the roaming skell warrior you see. Go in room, go down to the right side corner and pull the roamers to here as they walk by. You can clear the close statics if you want. Go left across the room and through the other gate. I pulled the right statics next to the door, 3 mobs, but probably didnt have too as the other side didnt aggro when I went through door.
6) Go in and turn left and you will see a long hall with 3 roamers and static bad guys on each side. You can ignore the statics and actually kill the roamers in the middle of the room without aggroing them. Go to the end of the room and open the gate.

7) 4 roamers in this next room and 2 come close enough to the door to pull them outside the room 1 at a time. when this is done, go in and turn left.Straight across this room is where your going, but you have 2 roamers left, further into this room. stay in the middle of the hall and pull the first roamer to you and kill it all quite like in the middle of the hall. Careful not to aggro the statics on both sides.. The three static mobs in the center of the room can be completely avoided. Run across middle of the room, timing roamer on the other side, and pull him from the other doorway.

8) Go through the door to the bird room, Aviary I think, and hug the left wall to the other end, you WILL aggro the far birdguy next to the steps down. Kill that set and go downstars to just outside Rattlegores room.

9) Rattlegore is in the center of this room on a pile of bones. The 4 mobs, 2 in front 2 in back, are chained to him.I knew that from this board, but THIS is where I WIPED because I underestimated the these due the easiness of everything else I was owning. Pull the front 2 one at a time with CoW. In this fight you are a priest. Keep CoW on the mobs at all times, start tap tanking / healing pet EARLY, its like they have a dmg multiplier or something. Inch up toward the middle right and pull the right back one when it paths close. When it's dead, run around to the right of rattlegore and behind him on the back wall and pull the last one. Rattlegore himself is a bit harder than them in the fact that he stuns your pet and goes for you. stay back off him and do him like you did his minions. I ended up back at the door to his room with him when he finally droped. GET THE KEY to the Viewing Room.

10) Go back to the first room you came in at, killing any roamers that repopped, I had one. Go to the exit and turn the direction you came in.Go accross the bridge on the right side and sac your pet. Jump down off the bridge to the far right corner, next to the Viewing Room door, and make a pet as fast as you can. A Glowing goul thingy will aggro and 2 non elite skellies will add.. Get them dead and open the viewing room door.

11) Go in, All NON aggro, DONT talk to any of them, run accross the room to the next gate. Open it and go into the hall.

12) You are now outside the lab, walk just inside the room and kill the 3 statics to the right, next to the alchemy table your going to use.

13) Release Imp and let him do his imp thing. Imp Delivery Completed!
Rating: +21 [-] [+]
By Rodeor on 12/07/2006 (Patch 2.0.1)
This quest is really quite simple for the warlock dreadsteed quest line. After you had completed the pre requisite quests for this quest, you must goto Scholomance's alchemy lab. This lab looks like any ordinary lab and it is in the same room as raz frostweaver(lich boss). You can either let the imp loose before killing the boss, or after, it does not matter.
Rating: +15 [-] [+]
By Anonymous on 09/13/2006 (Patch 1.12.0)
just whisper people in Scholomance and when they are finished have the leader invite you and promote you before they leave party, then drop to the right after entrance and do your quest @_@
Rating: +15 [-] [+]
By Anonymous on 10/19/2006 (Patch 1.12.2)
Midgelle's advice worked perfectly.&nbsp My warlock friend and I soloed this part after numerous failed PUG scholo runs.

Here is how:&nbsp Wait by entrance until a group comes out that has just competed scholo.&nbsp Make sure they have killed Ras as part of their run.&nbsp Ask them for an invite and to make you leader.&nbsp Then you can invite any other warlocks who need this.&nbsp Enter scholo (u need a key or get someone to open door for you).&nbsp Come in the entry way to a hall where there is more than likely a respawn.&nbsp Hug the right corner railing and go just barely in and jump over.&nbsp You shouldn't get aggro at this point.&nbsp Jump all the way to the bottom and run through, you will come to a room that is full of yellow mobs that won't attack you.&nbsp Run to the exit at the far end of that room.&nbsp That will take you to a path to a room called "The Laboratory."&nbsp Come inside just a little then go straight to the right wall.&nbsp You will see an alchemy lab here - go ahead and release imp (fast)as mobs may have seen you on the way down and could be coming for you.&nbsp The imp will do his thing and even if the mobs see you and come in and attack you, just wait for imp to finish before releasing your spirit.&nbsp It will show as "Parchment Created 1/1" and then you're done.&nbsp There is no paper to pick up or anything, just go back to see Mor'zul. Very simple!&nbsp
Rating: +13 [-] [+]
By Anonymous on 02/06/2007 (Patch 2.0.6)
Here is what I did to complete the quest. First, I parked my warlock outside of Scholomance. Then I brought my main, a level 70 feral druid, and my husband joined me with his level 70 rogue. The two of us cleared a few guards and minimal mobs and stealthed to Rattlegore to get the Viewing Room key. Once we had that we stealthed to the viewing room and went through it and we cleared the room that Ras is in. We didn't have to kill Ras but we killed him for the fun of it.

Then my druid left the party and my warlock was invited. I entered instance, jumped down, ran through viewing room and entered Ras' room. There I released the imp to complete the quest. It took less than a half an hour. So if you have a druid and rogue friend who can help you out, the quest will be much easier than trying to find a full run or help with a full run just to complete Imp Delivery. Good luck.

Bellamuerte
Lothar
Rating: +10 [-] [+]
By Anonymous on 04/20/2007 (Patch 2.0.12)
There is a reward and thats being 1 step closer to your epic. But you wont get the silver unless you dont have BC because you get money for your XP

+Do not listen to any comments above. There obviously not up to date. If there past 4 months in date there expired. Scholomance isnt a raid dungeon anymore like UBRS is. it was stopped and made easier. It was only made a raid dungeon because of the room with the trainee's in.

+If your wondering where the alchemy lab is I will tell you. When you enter you clear the bridge, 1st room, 2nd room, summoning room, and Main hall. Kill Razzlegore or whatever his name is, Get the key open the viewing door. Enter where the students are go in DONT ATTACK THEM! move across not towards the last 4 boss' cut across the room so you go down some steps and there is like a lich dude who freezes you and pushes you back. Go in there kill the boss guy go to the alchemy desk and let the imp do his thing

GOOD LUCK! I got mine yesterday
Rating: +9 [-] [+]
By Anonymous on 11/25/2005 (Patch 1.8.3)
Even leaving behind someone to join your party.
I tried everything.

Don't bother doing Raid at all for this. You have to do 5 man.
Rating: +9 [-] [+]
By Anonymous on 12/31/2005 (Patch 1.8.4)
'kay, first thing to get out of the way is the issue of the Xorothian Stardust. No, you never have to buy that again. Do not worry if you've tried releasing the imp, it didn't work, and you have no Stardust in your inventory. You didn't have it in your inventory in the first place you lost it back when you turned in the Xorothian Stardust quest.

Second is the issue of the 5-man scholo. Blizzard's gotten rid of the raid to normal workarounds and you can be sure they'll get rid of any others you think up in due time. New 60 warlocks: Don't feel cheated that you don't get to cheat the system. Scholo can be 5-manned, don't worry. I did it easily with a Warrior, Rogue, Mage, Priest, and myself. The key is to remember you're not a raid. You need to keep your head and coordinate and you'll be fine.

We killed all bosses with no wipes and no difficulties. Yes, even Jandice, Gandling, and the Herald. Cake.
Rating: +5 [-] [+]
By pisko on 06/03/2008 (Patch 2.4.2)
Rating: +4 [-] [+]
By Anonymous on 05/26/2006 (Patch 1.10.2)
just ran scholo tonight with some guild members and we had a hard time finding a preist so we went with a durid.&nbsp had a couple of deaths but nothing bad.

ran it with:

2 hunters
2 warlocks
1 druid

none of us where really geared out either.&nbsp me and 1 of the hunters had pvp gear but that was it.&nbsp proving that if you have some skilled players in their class that just about any group can do this!&nbsp this was fun and a great time.

i do admit that a priest makes scholo alot easier but don't hang it up if you can't get 1.

as you can tell we didn't have a warrior either but my build is a soul link build so i acted as the tank for the most part.&nbsp so it is even do able without a real tank also.

of course i don't think think that this is the BEST way to run this but just another way incase u can't find the ever so hard to get priest or true tank.&nbsp at the most part it was really fun.

so good luck to all you locks and don't let people tell you that you can't run scholo unless you have a priest or warrior!
Rating: +3 [-] [+]
By Anonymous on 11/25/2005 (Patch 1.8.3)
Raiding, becoming leader, booting everyone then going to the lab when you're in a party no longer works. Tried it last night and the imp would act like he was creating the parchment but I never received it. Since the last patch this must be done in a 5 man party.
Rating: +2 [-] [+]
By Anonymous on 12/31/2006 (Patch 2.0.1)
You don't NEED the skeleton key to open the door. Simply Hellfire yourself to death next to the door, run back to your body and rez yourself inside. Works like a charm.
Rating: +2 [-] [+]
By Protagonist on 07/26/2007 (Patch 2.1.3)
soloed at 70 in just under an hour.
you only really need to kill pats everything else can be avoided as long as you're carefull.
use a VW to tank rattlegore, he actually dosn't hit as hard as the other mobs in his room, he has a temporary aggro reset though which is kind of annoying.
after you get the key backtrack to the entrance (or just die and run back in) from here you jump down just behind the group at the door to the viewing room beneathe you. if you take a while to study the way they move you can move inside without getting aggro. otherwise ss ftw!
the mobs in ras' room are cake, and the lab is just to your right. congrats you're done!
Rating: +1 [-] [+]
By Powerstream on 02/24/2007 (Patch 2.0.8)
Note that you wont be able to do the quest in the shattrah alchemy lab.
Rating: +1 [-] [+]
By Anonymous on 07/13/2006 (Patch 1.11.2)
sorry about the rant about this part of quest.was late last nite when i got this quest,had hard day at work.caught me by surprise and i obviously didn't take it well :).doing quest now for scholo key.then I'll find out if I'm good enough to do solo.At worse,I'll die trying{possibly many times).Let you know how it turns out.
Rating: +1 [-] [+]
By Anonymous on 06/26/2005 (Patch 1.5.1)
Where:
Burning Steppes

Pre-req:
(Quest #7625) isn't shaman only, its a warlock quest >.<, someone screwed this page up.

The raid party trick still works ^^.

Edited, Wed Jul 13 08:42:56 2005
Rating: +1 [-] [+]
By Anonymous on 08/06/2006 (Patch 1.12.0)
ignore this...

Edited, Aug 5th 2006 at 7:31pm EDT by Vinmathus
Rating: +1 [-] [+]
By Anonymous on 11/16/2006 (Patch 1.12.2)
Let me clear this up, a few patches ago blizzard patched out the ability to raid clear ungroup and complete instance quests. They now expect you to party clear and complete your quests. The good thing is everyone is trying to do their timed runs through the instances so finding a party to get into that has cleared to that point is pretty easy. I also heard that instead of collecting all those reagents and all the prior portions of the quest that if you have a lock that already has those items that you can get your dreadstead with their help and without having to buy all that stuff. I'm not sure if its still do-able but it was as of patch 1.09. If you try this quest in raid the imp will do his thing but you wont get credit for it. Do it in party and he'll do his thing and youll complete it.
Rating: +1 [-] [+]
By Anonymous on 10/31/2005 (Patch 1.8.2)
Today on Halloween, I can also confirm that the raid trick does not work. I was made raid leader, everyone left, I went into the lab and released the imp...nothing. In desperation, I then did a /who and saw 6 people in Scholomance including myself. I whispered one of those people and they said they had just completed their 5 man run. I left my instance (started as a raid), joined their group, came back in so that it was their instance (started as a group), and went over to the lab. This time the quest DID complete. So if more than 5 people go in at the same time, there is no way around it...the quest will not work. I got lucky in finding a 5 man group on their way out.

EDIT: Since loot runs are so popular, you might be having a hard time getting a 5 man Scholo run as was my problem. You could walk over to Scholo alone from time to time and ask in the General channel if there are any groups there doing a 5 man run, and if they will be clearing the laboratory. If so, it doesn't inconvenience them in any way to put you in their group when they are finished, and you can walk over there by yourself to complete your quest. However, if the entrance mobs have respawned, you could do what I did.... I soulstoned myself and put on a voidwalker shield, then ran onto the bridge, jumped off to the RIGHT and ran into the room with the Scholomance students, where the mobs caught up to me and killed me. Once I rezzed, I was safe because the Scholomance students are non-aggressive. Also, from that point on, the mobs were recently killed so nothing up to the lab had respawned, allowing me to complete this quest in peace.

Edited, Sun Nov 13 23:45:59 2005
Rating: +1 [-] [+]
By Anonymous on 06/15/2005 (Patch 1.5.1)
I can confirm that this method described above still works, i did it this way today 15th June.
Rating: +1 [-] [+]
By Anonymous on 08/20/2005 (Patch 1.6.1)
What's the reward, and why do you get XP for this if it's attained at level 60?
Rating: +1 [-] [+]
By Anonymous on 04/23/2005 (Patch 1.4.0)
So, i checked it myself. It cannot be done in a raid. the imp will run around and do his thing, but even though he says "its done", you get no item.
Rating: +1 [-] [+]
By Anonymous on 07/24/2005 (Patch 1.6.0)
does this raid trick still work?

edit, just tried and it still works

Edited, Sat Jul 23 17:30:06 2005
Rating: +1 [-] [+]
By Anonymous on 07/12/2006 (Patch 1.11.2)
does this mean you cant finish this solo/that's crap.spent hundreds to get steed,now i cant finish it.good going blizz,just like trying to get to 300 for enchanting.guess ill buy a palomino instead.i refuse to have to party to finish a quest.its why i quit FFXI.
Rating: +1 [-] [+]
By Anonymous on 04/21/2005 (Patch 1.4.0)
Can anyone tell me definitively if this can be done in a raid? I know it is not listed as a raid quest, but has anyone tried it in a raid?
Rating: +1 [-] [+]
By Anonymous on 08/01/2006 (Patch 1.12.0)
1) Where in Scholo actually IS this alchemy lab? Is it Ras Frostwhisper's room? The Butcher's room? Somewhere else?

2) Since when is Scholomance hard enough that you need a raid to clear it... I've run Scholo something like 8 times (usually on those previously mentioned loot runs) and the only challenge is having enough weapon DPS to kill the skeletons guarding Jandice... So all you Dreadsteed searching Warlocks... GO RUN SCHOLO! Maybe you'll get some Dreadmist drops. They're nice!
Rating: +1 [-] [+]
By Anonymous on 03/21/2006 (Patch 1.9.4)
I was confused so others might be too. When you complete the part inside the lab, the Imp tells you it's done and the quest log is updated (noted as "complete"). However, there is nothing for you to pick up nor any new item in your bag. Apparently the Imp takes it back inside his jar!

And no, I don't know if the raid trick works somehow (apparently it doesn't), but this is *supposed* to be a little difficult and require the help of friends! We had a good time clearing that place out, even if we perhaps had more Tier 1 stuff on us than is intended.
Rating: +1 [-] [+]
By Anonymous on 03/11/2007 (Patch 2.0.10)
what do i do after i dint receved any qest back ?
Rating: 0 [-] [+]
By Justys on 04/28/2007 (Patch 2.0.12)
I managed to solo this at lvl70, took me 1hour
Rating: 0 [-] [+]
By darukaru on 05/19/2007 (Patch 2.0.12)
If you can get a couple of 70s to help you, this is easily 3-mannable. I did it at 61 with a priest and rogue--get in, clear trash, let the imp out of the jar, get out.
Rating: 0 [-] [+]
By Flesseck on 02/19/2008 (Patch 2.3.3)
So do you have to complete this quest along with the others to get the actual quest for the Dreadsteed in Dire Maul? Where does help from an outside Warlock who can provide the mats come in to play?
Show comment   Rating: -1 [-] [+]
By Anonymous on 10/22/2005 (Patch 1.8.0)
Show comment   Rating: -1 [-] [+]
By 50kg on 07/09/2007 (Patch 2.1.2)
Show comment   Rating: -1 [-] [+]
By warhowl on 12/31/2007 (Patch 2.3.0)
Show comment   Rating: -1 [-] [+]
By bloodelvesxx48 on 01/26/2008 (Patch 2.3.3)
Show comment   Rating: -1 [-] [+]
By tommieegeland11 on 05/02/2008 (Patch 2.4.1)
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By Iori on 06/20/2008 (Patch 2.4.2)
Show comment   Rating: -2 [-] [+]
By Anonymous on 10/17/2005 (Patch 1.8.0)
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By Anonymous on 04/21/2007 (Patch 2.0.12)