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Dreadsteed of Xoroth

Read Mor'zul's Instructions. Summon a Xorothian Dreadsteed, defeat it, then bind its spirit to you.
  •  
Xorothian Dreadsteed slain
Provided Item:
Mor'zul's Instructions

Description

All the preparations are made. Now, you must perform the ritual to create a Circle of Greater Summoning, then use the parchment infused with Xorothian stardust... to open a portal to Xoroth.

I have written the instructions for the ritual onto a scroll. Study it closely, for you must perform each step exactly if you wish to succeed.

Fortune to you, <name>. And may the souls of your enemies swiftly find their way into your shard pouch.

Completion



Locations

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Burning Steppes
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StartEnd

Reward

You will learn:
Summon Dreadsteed
You will also receive: 0

Gains

Upon completion of this quest you will gain:
  • 7050 experience ( 42 30 at max. level)

Related

Rating: +95 [-] [+]
By Anonymous on 10/27/2005 (Patch 1.8.2)
Alright, after defeating Immol'thar (be aware to kill his eyes quickly!), our group - warrior, hunter, priest, paladin, warlock (me) - buffed up and I released the imp from his jar. After releasing the Imp he will start placing the bell, wheel and candle in the circle. After placing those 3 items he will disappear. As soon as the Imp leaves, Imps spawn at the edge of the summoning circle. These don't hit for more than 1 if the artifacts are all working.
When an artifact goes down, it makes a loud noise and floats lower, and it can be easily identified by mousing over it (if it's broken it will have the wheel instead of the mouse pointer). Fixing it costs a soul shard, so bring plenty. I used around 10 for repairing the artifacts, and 3 more for enslaving a demon, a healthstone for the warrior and a soulstone for the pala.
After a while, dread guards will spawn after each other (4 to be precise). It's wise to enslave the first one so he can attack the next dread guard that spawns. (If there are 2 warlocks in the group, you each enslave one and let the enslaved one kill the other spawns). If another one adds while the other hasn't died yet, you should banish it, since these are strong (level 60 elites).
Once all four dread guards have spawned, the ritual will soon be over. You can check this by looking at the pink symbols at the floor - 9 have to be lit to create enough energy for the summoning circle.
You will directly notice when the ritual is complete as around the circle is a strong energy wall with lots of purple and pinky bubbles rising from it. All demons will be banished back to xoroth almost immediately. Now it's time to rest up, drink, buff, eat and so on.
After you have had enough rest and everyone is ready, you can use the xorothian glyphs to pull the dreadsteed into the circle. It's a level 62 elite horse, but it isn't very hard. It has a nice kickback and does some decent damage, but nothing to worry about, much easier than Immol'thar himself and his eyes. After a while of fighting the steed (the steed will be around 70%-50% of its health), it's master, Lord Hel'nurath (I think), will spawn. Continue killing the steed with preferably your tank, tanking the lord. Once the steed is down, talk to it to finish your quest in case your party goes down. The Lord drops some decent loot too, so the effort wasn't completely worthless for the others helping. And to be honest, this quest is one of the most exciting I ever did, and most fun to do. My party members also said this was really, really fun )

And after this event, enjoy your mount!
Rating: +48 [-] [+]
By Thade on 04/25/2007 (Patch 2.0.12)
Warlock Epic Mount Quest line: (Dreadsteed: 100% Speed)

Mor'zul Bloodbringer
Rage of Blood
Wildeyes

Material Collections: (These 4 quest can all be completed at the same time)
Bell of Dethmoora
Wheel of the Black March
Doomsday Candle
Arcanite

Lord Banehollow
Ulathek the Traitor
Xorothian Stardust

Imp Delivery
Dreadsteed of Xoroth

Tips/Other Info:
If you are luck enough to find another warlock with the Black Lodestone, J'eevee's Jar, & Xorothian Glyphs already you will NOT need to purchase them your self as the items are reusable. The total cost of this quest is 156g if you farm the other mats your self and then find a warlock with the 3 reusable items. Upon finishing this quest line you will also be given 150 riding skill.

Total items bought/gathered:
3 x Black Dragonscale
10 x Elixir of Shadow Power (30 x Ghost Mushrooms, 10 x Crystal Vial)
6 x Large Brilliant Shard
25 x Dark Iron Ore
3 x Arcanite Bar (3 x Arcane Crystals, 3 x Thorium Bars)

Shadowy Potion (6g for 3)
Xorothian Stardust (150g)
J'eevee's Jar (150g) (Reusable)
Black Lodestone (50g) (Reusable)
Xorothian Glyphs (50g) (Reusable)

Most of this information was taken from The Warlock Den walkthrough, posted for those who wish to have all the information on 1 website. (Updated to fix link, 2.1 changes, and new formatting)
Last edited by Thade on 08/19/2007 (Patch 2.1.3)
Rating: +41 [-] [+]
By gotler on 10/02/2006 (Patch 1.12.1)
I just completed this quest , and when I checked my skills I saw that my riding skill had been increased from 75 to 150! So by doing the quest line you actually save about 800 g because of the very high training price.
Rating: +35 [-] [+]
By Haydies on 01/24/2007 (Patch 2.0.6)
If anyone is struggling with the quest chain, sections or general information, there is a guide located at The Warlocks Den ( http://wowmb.net/index.php?page=Dreadsteed ) that might prove helpful.
Rating: +35 [-] [+]
By Anonymous on 10/27/2005 (Patch 1.8.2)
So, if I find a warlock that is going to do the summoning, I can join in on the fun. But it is still unclear to me what parts I can skip and what cannot skip.

These are the quests I can see I need:

Lord Banehollow
Ulathek the Traitor (The Traitor's Heart)
Xorothian Stardust (Xorothian Stardust)
Imp Delivery (Parchment Created)
Arcanite (3 Arcanite bars)

Mor'zul Bloodbringer
Rage of Blood (30 Raging Beast's Blood)
Wildeyes
Doomsday Candle 35 Black Dragonscale)
Wheel of the Black March (6 Large Brilliant Shard, 25 Dark Iron Ore)
Bell of Dethmoora (10 Elixir of Shadow Power)
Dreadsteed of Xoroth

These items need to be bought:

Black Lodestone 50g
J'eevee's Jar 150g
Shadowy Potion 6g
Xorothian Glyphs 50g
Xorothian Stardust 150g

If you find a warlock that has all of the above, what quest can be skipped/item not bought/gathered?

I read it as the only thing that can be avoided are these:

Black Lodestone 50g
J'eevee's Jar 150g
Xorothian Glyphs 50g

A total of 250g saved. Can any of the items except the ones you need to buy be avoided? Can any of the quests?
Rating: +21 [-] [+]
By Anonymous on 04/24/2005 (Patch 1.4.0)
You absolutely need a group, this is in an instance (Dire Maul -- west side). All in all, its not a hard quest. 5 lvl 60s should be able to handle it well. If you dont have a priest, it can be tricky to get where you need to go since there is a portion where shackle undead is very helpful. Mor'zul's instructions explain quite well what to do. After you defeat immol'thar, release jeevee from his jar and he will set up the circle. simply have your whole party inside the circle fighting the many demons who come running in. It is useful to have an additional AoEer beyond the warlock who is doing this quest since the warlock will be mostly occupied with repairing the 3 elements of the circle. There will be a lot of demons running in to the circle and fighting your group, but if the warlock does his job and keeps the devices from failing, its actually pretty easy. The summoning portal takes a few minutes to complete and the warlock must have many soulshards to keep the repairs up (I used 10). Once the portal is complete rest up, rebuff and then summon the dreadsteed. After you have been fighting for a bit an elite demon will say something like "Who dares steal my steed?" and will join the fight against you. My all-60 party of 2 warlocks 1 druid 1 warrior and a paladin had no trouble completing any of the battles involved with this quest.

Also of note: Even if only one warlock has purchased the items for the summoning circle, repairing, and dreadsteed summoning, other warlocks with the same quest can still complete the quest. I and the other warlock in our party split the cost of 250G between us, saving us both 125 on our mounts. Since you keep the items after the quest it done, it may be possible to re-use the same items to complete the quest for another warlock.

Edited, Sun Apr 24 15:03:23 2005
Rating: +19 [-] [+]
By Leah0509 on 12/07/2006 (Patch 2.0.1)
Make sure to bring plenty of shards with you if you are the one keeping the bell wheel and candle up, each time you use the black loadstone it consumes a shard. Whenever I have done this quest it has generally taken between 10 and 15 shards

Also having two warlocks in the party for this quest makes it so much easier. each can enslave a felguard and use it to fight off imps and other felguards. the extra AOE is a huge plus as well.Hang on to your mats after completing the quest because they can be reused to help another warlock complete the quest.
Rating: +18 [-] [+]
By rlyeh on 11/27/2006 (Patch 1.12.2)
Doing this quest with a second warlock is very nice even if you don't need their Bell, Wheel, and Candle.

DM West is rather easy for Warlocks due to their banish spell. Having 2 'locks makes taking down the pylons very easy.

Having 2 'locks around for enslave demon during the Xorothian Dreadsteed event is sometimes the edge you need to succeed. Since the elite demons spawn at a certain rate during the event, it is possible to fall behind and then it becomes very diffictult to finish. With a second 'lock handy it's no trouble to have 2 elite demons controlled and fighting one (or two if you're really behind in dps) elite demon(s).

Plus two 'locks handing out healthstones and using soulstones makes for a fast rebound from a bad situation or wipe.

Good luck.
Rating: +16 [-] [+]
By Anonymous on 06/03/2006 (Patch 1.10.2)
I recently got my warlock to lvl 60.&nbsp I was very anxious to get my dreadsteed so I did the following and got it within less than a day of when I picked up the first quest!

See your lock trainer and he sends you to talk to Bloodbringer in Burning Steppes.&nbsp (Note: Anonymous has quest under lvl 58 but you cannot begin until 60.)&nbsp When you get to him, pick up quest "Rage of Blood" and then save yourself some travel time and pick up "Lord Banehollow" from the goblin behind him.&nbsp Purchase your shadowy potions and keep em handy.&nbsp The longest part of this quest for me was the blood, but it can be done in about an hour or so.&nbsp Do whichever first according to preference, I preferred getting the most annoying part done first.

Go to Winterspring and hit Owl Wing Thicket for the Rage of Blood quest items.&nbsp I teamed up with a very nice warrior who was only looking for regularly dropped items by saying I would only loot my quest items.&nbsp Went much faster.&nbsp After getting 30 bloods, hit Felwood.&nbsp Once at the entrance to Jaedenar, pop your shadowy potion (you have 3 so don't worry about losing the buff).&nbsp This way you won't have to fight your way to the tunnel.&nbsp It's a long run to get to Banehollow you should have about 15 mins left on your buff when you get to him.&nbsp Pick up your quest and backtrack (not very far) to Ulathek.&nbsp If you wish, pop a new potion and then speak to him.&nbsp He will (along with his guards) aggro.&nbsp I easily soloed this (60 affliction warlock w/void out).&nbsp Kill him first and then pick off his guards easily.&nbsp Head back to Banehollow and turn in, then the NPC to his right will sell you your Stardust.&nbsp Hearth!

Grab 10 Elixir of Shadow Power, 3 Arcanite Bars, 35 Black Dragonscale, and 6 Large Brilliant Shards + 25 DI Ore.&nbsp Keep em in your bags and head back to the NPC in Burning Steppes.&nbsp Turn in your Stardust to get the Imp Delivery quest.&nbsp Turn in all your mats for the quests "Bell of
Dethmoora", "Wheel of the Black March", "Doomsday Candle", and "Arcanite".&nbsp Head to Scholomance.&nbsp Go in general chat and note that you only need to get to the alchemy lab (tip if need be) to a group who has cleared and is leaving to get into their instance.&nbsp All you need to do is set your imp loose in the lab in Frostwhisper's room and poof, complete!&nbsp Head back to return the imp to NPC in Burning Steppes.

Now, you're ready to go to DM West and summon!&nbsp All you need to do is purchase the Lodestone, Jar, and Glyphs from the goblin.&nbsp IF you know a warlock with mats already, no need to do this but you MUST pick up the quest "Dreadsteed of Xoroth" to complete it.&nbsp I completed this yesterday with a warlock who had a Lodestone, so I only needed to buy the Glyphs and Jar.&nbsp It does work, but note that the warlock with the Lodestone MUST be the one to repair the ritual items.&nbsp Make sure they have plenty of soulshards before the ritual.

For me, the ritual was easier than I thought.&nbsp Don't PUG this if you do not have to.&nbsp We had 2 locks, 1 pally, 1 warrior, and a druid.&nbsp It will go much smoother with 2 locks.&nbsp The first phase I bearly fought anything, we banished and enslaved and let other mobs kill our demons for us.&nbsp The ritual completes and the dreadsteed will come through when you use your Glyphs.&nbsp Easy fight, he will kick people out of the circle, but he went down pretty easily.&nbsp

GOOD LUCK!&nbsp Should you need a warlock with ritual items to assist you on Garona Alliance side, PST to Deviance and I will help.
Rating: +16 [-] [+]
By Anonymous on 07/12/2005 (Patch 1.6.0)
We have completed this quest with 2 warlocks, 1 druid, 1 shaman and 1 warrior. When you kill the 2 headed boss in DM west, Warlocks starts the quest and waves of lvl 60 Imps enter the area. And 4 LVl 60 elite demons enter one by one. With 2 warlocks, it was very easy. One of them did aoe in the center, and the other one repaired the items. Them when the elite demons came, they banished and enslaved them all so we just fought with the imps only. WHen you stay alive enough, all the mobs vanishes and Dreadsteed and a Demon enters the arena. I tanked the demon while they killed the steed but the demons knockbacks out of the arena and hits hard. Very exciting quest tough..
Rating: +11 [-] [+]
By Anonymous on 02/13/2006 (Patch 1.9.4)
25 Dark Iron Ores (17.5g [70s each])
6 Large Brilliant Shards (42g [7g each])
35 Black Dragonscales (41.3g [1.18g each])
10 Elixir of Shadow Power (36g [3.6g each])
Shadowy Potion (6g)
Xorothian Stardust (150g)
3 Arcanite Bars (81g [27g each])
^--- 373.8g for above items
(Jeeve's Jar (150g))
(Black Lodestone (50g))
(Xorothian Glyphs (50g))
^--- 250g for above 3 items

Total cost of ALL items: 623.8g

Cost of vendor epic mount: 1000g - Honored 10% discount - Rank 3 PvP 10% discount = 800g + 16g for riding training: 816g total.

Money saved from doing DS quest line: 192.2g
Rating: +10 [-] [+]
By Shadowdots on 05/27/2007 (Patch 2.1.0)
As 2.1 the Black Dragonscale needed for the quest has been reduced to 3
Rating: +9 [-] [+]
By Anonymous on 01/08/2006 (Patch 1.9.0)
My wife's warlock was stuck trying to find a 5-man scholo group, so I thought of a kind of work around.

All you need to do is find a 5-man group currently in Scholo. Message them and ask if, when they are done and someone leaves, they could invite you. Then you can just zone in to the already cleared instance and run right up to the alchemy lab.

The only difficulty is that two patrols respawn (necrofiends), but they're both easily avoidable. Also, I'm not sure if they invite you then all disband if you will be removed from the instance or not.

Anyway, this saved us quite a few hours of work and repair bills, so I thought I'd share it.
Rating: +8 [-] [+]
By purelock on 07/27/2007 (Patch 2.1.3)
yes sir the 150 riding skill is automaticly given
Rating: +7 [-] [+]
By Prikk on 10/31/2006 (Patch 1.12.2)
Do you have to buy all of the summoning reagents yourself, or can I bring another Warlock that have done the quest to summon it and then kill it?
Rating: +7 [-] [+]
By Anonymous on 10/27/2005 (Patch 1.8.2)
Not quite. It is a black horse, the same as the lvl 40, with&nbsp a firey mane and awesome spikes/horns coming out of its head.&nbsp One of the sickest mounts in the game.
Rating: +6 [-] [+]
By Athryl on 12/07/2006 (Patch 2.0.1)
First priority should be keeping the bell, candle, and wheel up because if their auras are active the entire fight becomes quite easy due to the healing and damage reduction.

If you happen to bring 2 warlocks as others have said only one has to buy the summoning items. However, keep in mind that if the other warlock just buys the black lodestone they can help to keep the bell, candle, and wheel active. It isn't necessary but it can be helpful because when a warlock has any sort of aggro it will interrupt them from reactivating the items, not to mention sharing the shard costs is a big plus.
Rating: +6 [-] [+]
By Anonymous on 02/13/2007 (Patch 2.0.7)
I just tried to complete this quest with a warlock guildie.&nbsp We read everything we could about it on thottbot and in the dungeon guide, so we thought we were ready.&nbsp Well, it would have been really nice to know some VERY important details about this instance and quest BEFORE doing it!

1.&nbsp When you assemble your group, make sure someone has the Crescent Key to get in the West side instance.

2.&nbsp Before you even think about clearing the summoning circle and beginning that process, you MUST clear the voidwalker-type demons from around 5 different mana pylons throughout the instance.&nbsp There are groups of about 7 of these mobs around each one, and these mobs must be cleared to deactivate each pylon.&nbsp Each pylon must be deactivated in order to lower the shield around the final boss that is sitting inside your soon to be summoning circle for the quest!

3.&nbsp Before attempting to kill Tendris Warpwood (the big tree boss in the second room of the instance down the ramp) be sure to kill ALL of the big pats that look like him from the first room.&nbsp If you don't, you will pull all 6 of them plus the boss!
Rating: +5 [-] [+]
By ddc0660 on 01/29/2007 (Patch 2.0.6)
I'm not 100%, but when I finished this our party didn't outlast the waves of demons. We wiped. There were mobs still left in the circle. In desperation, the priest and pally (both soulstoned) resurrected to fight but when they did so the mobs despawned. The ritual _either_ finishes on itself despite dying or we were so close we just wiped as it ended. We then continued the ritual and killed the dreadsteed and master.

My point? Don't give up if you wipe. If you've got a soulstone up (which you should) and you wipe, wait it out for a few minutes and then pop up.

I didn't find this to be as easy as many other comments made it out to be. You can't waltz through Dire Maul even post-expansion.
Rating: +4 [-] [+]
By wisedrawesome on 02/23/2007 (Patch 2.0.8)
I've done that quest a lot of times now. I bought the mats, you need, if you want to be able to summon the steed and his master, and since that, other warlocks are asking me to summon the steed for them for a lower price ofcourse.

I wouldn't say this are an easy quest, but with the right people in your party it becomes a bit easier. I've been trying some combinations of people in the party and I would say that with a druid/priest, 2 warlocks (to enslave the eleite demons that spawns during the event), a mage (who can aoe the imps, to keep them of the warlock who's restarting the bell, wheel and candle) and a warrior, this quest are easy and a wipe should be able to avoid.

Since nobody has mentioned, I'll just say that the steed makes an awesome knockback, so try to stand with your back to a wall. If posible have one of the enslaved demons to tank the steed, since they can't be knockbacked.
Rating: +4 [-] [+]
By Anonymous on 10/27/2005 (Patch 1.8.2)
Party got wiped on Immothar in the circle 4 times in a row, it started getting late so our healer and pally dropped out. We replaced them with a druid and rogue and did it first try. Convincing me further that Pallys are over rated (I guess all classes have a use though). Anyway I suggest a Healer, 2 warlocks, rogue and a tank. The extra DPS of the rogue will help drop Immothar way faster.

During the ritual the 2nd Warlock will come in handy. Have 1 warlock aoe rain of fire on imps, while the other dosen't aggro any mobs and takes care of the elements to keep the ritual going. Both Warlocks enslave incoming dread guards and use them on the other incoming dread guards.
Survive long enough and you're done.
The dreadsteed and doomguard are easy.

Everyone in the party said this was the funnest quest they had ever done!

GL
Rating: +4 [-] [+]
By Anonymous on 03/22/2006 (Patch 1.9.4)
The post two posts above me is incorrect. The summoning mats still work, so if you find a warlock that has the mats already you dont have to buy the final three items, just turn in all the items and get to the summon dreadsteed quest.

I know this for a fact because I summoned a dreadsteed for a friend last night.&nbsp 3/30/06
Rating: +4 [-] [+]
By Anonymous on 12/02/2006 (Patch 1.12.2)
Dec 11th, 2006
Note: Important information about the death guards in DM west, they are more than 4... read on!

Materials:
1) 35 black dragon scales from Burning steppes near Morgan's vigil (you dont need UBRS or BWL)
2) 25 dark Iron ore From BRD and Searing Gorge
3) 10 elixirs of shadow power (needs 3 ghost mushrooms and crystal vial), ghost mushrooms from Skulk rock in hinterlands and Jintha Alor, also in hinterlands. (in the 2 caves, one cave leading to sharp beak and the other which has the ancient egg of Hakkar)and also Dire Maul east.
4) 3 arcanite bar. Arcane crystals from small and rich thorium veins near winterspring (near the demon area to the south, not inside the demon area...but just outside in the snow covered fields). I could never get arcane crystals at EPL, even though there are soooo many rich thorium veins there.

After the mats, speak to Morg'zul in the altar of storms, he will give you a quest to speak to Lord Banehollow, you can take your guild group (which I did), and we 5 manned jaednar like a typhoon. Spoke to Banehollow, got the quest, killed Utholok, then got to buy the xorotian dust from banehollow's servant. I had to use only one shadow potion which I got from the goblin at the altar of storms. A epic bow dropped on our way in Jaednar from a felhound, our guild rogue got it!

Then we hit Scholomance, 5 manned it to ras frostwhisper, then let the imp out. Got the stuff, then back to Altar of storms.

Next day, morning we started diremaul west. We started at around 10.00am. We finished Immol'thar with ease... then it was time to wipe.

Well first time, the group was a priest, warrior, hunter and 2 locks (me and friend). The other lock, who also had the lodestone, glyph and jeeves jar, and priest had mixture of green and blue gear. I was trying to save some money. But the lock was not really working to keep the wheel, bell and candle up, anyway... the first and 2nd wave of imps came, we barely managed to kill them. I am destruction specced, and I have PVP set gear (the best), but I could not enslave the death guard for more than 1-2 seconds. The other lock, even though demonology specc, couldnt do it either. We wiped 4 times before they quit.

I waited, spent 250g on the mats, got another group, made sure they had better gear, warrior, me (lock), priest, mage, pally.

This time, i aoed with shadow fury (which rocks) and rain of fire from time to time, and also threw in a few shadow bolts. But My main task was to make sure I kept the bell, whistle and wheel ignited whenever they went off. But the flow of demons was endless.

The imps die, but the deathguards in the beginning came in 1's, then 2's finally 4's. We killed till our mana potions ran out, then we wiped. We had killed atleast 3-4 death guards (lvl 60 elites), but there were still 4 more left on the circle.

We came back, wiped....again and again. After 3-4 times they quit, I stayed back, got another group. Me (lock), druid, pally, mage, warrior.

We wiped a few times getting to the summoning chamber because of the ghosts, and I was tired and wanted to rush things --- so go slow. The tunnel leading from tendris to immol'thar is full of ghosts and they kinda sneak up on you.

Finally, we arrived, there were 4 elite 60 death guards with imps waiting in the summoning area. We managed to kill those (surprisingly, we managed to pull only 3 of the 4 death guards and thats why it worked). Then we ate and drank, buffed up, then I set the imp loose one more time.

This time, we decided not to attack the imps too much. Priority were the death guards. If they gather up, even with imps dead, your group will wipe. The mage decided to conserve his mana for the death guard. The pally would heal from time to time, the druid would tank in bear form, and the warrior would tank, and I would keep the items (wheel, candle and bell) ignited and throw in a AOE or dps when I could. I also had my VW on defensive.... but main reason was to sacrifice it for the shield.

we started, and the insane number of demons started coming in. We killed when the death guards came in 1's, then killed more when they came in 2's. But when they came in 4's, I could banish one, but that didnt do us much good. We must have killed 5-6 before the group of 4 deathguards came in all at once... that was when we wiped. BUT we did not release spirit. I had noticed that the ritual continues after you wipe,.... for a few seconds atleast. And this time around, we had fought long enough for all but one rune to light up around the circle of summoning. So we waited with bated breath and did not release spirit. Guess what? The ritual completed on its own while we were dead. Then the whole circle started glowing. Now the 4 death guards and a lot of imps were still there inside the circle.

I told my 4 friends to release, but I stayed behind dead, they came back from the entrance the normal way. Then when they aggroed the demons....the demons vanished ... the message came, the deathguard has been pulled back in to Xoroth. So only when the circle is glowing (with pink bubbly things coming out) and when you aggro them, the demons get eliminated. I was still dead inside the circle. Our pally rezzed me, and then I summoned the dreadsteed, when it was 50% down, the demon lord came in. The warrior tanked the demon, we dps'ed the horse. The horse died, talked to it's spirit and the quest was done. Then we killed the demon lord (3 guys - pally, me and warrior, druid and mage had died by then).
And done!

So things to remember,
1) The number of demons that come in is HUGE. Not just 4.
2) if you die and release before substantial part of the ritual is done, it WILL reset. People said before the patch, it would not reset, and the imps would vanish, but now it works as supposed to, the glitch has been eliminated.
3) When you complete a substantial period of time inside the circle fighting, but have died, all 5 party members DO NOT release your spirits until you see the circle glowing. That means the ritual is complete. Then all but lock can release. Then come in and make sure the guy resurrecting the lock is inside the circle. I dont think its a good idea for the lock to be outside the circle at any time.
4) When the circle is glowing and the bubbles come out, when the demons aggro, they vanish
5) kill horse first, speak to it, let tank take care of the demon lord.

The horse is worth it by the way.... nothing beats it.

Kaushik,
Guild Master KingTiger
Gnomeregan Server.
Rating: +3 [-] [+]
By Anonymous on 12/02/2005 (Patch 1.8.3)
The only part you can skip is the part where you buy the last three items from the goblin in the Burning Steppes.
You HAVE to do the other ones. I am lucky enough to have a warlock friend who has the items needed for the summon (Black lodestone, J'eevee's Jar, Xorothian Glyphs), so I didn't have to buy them (they cost a total of 250g).
I went in there with 4 mates, one priest, one rogue, one warrior, and one warlock.
The warlock lets J'eevee out of his jar and then the event starts. It's definitely one of the most fun quests EVER.
Rating: +3 [-] [+]
By Anonymous on 06/03/2006 (Patch 1.10.2)
Sure, it took them a while to understand that they should stay inside the circle and didn't have to go anywhere after the demon boss, but it worked fine. Had to run around a bit to repair those 3 thingamajiggs, if the imps/demons hit you you'll be interrupted. Soon enough, we wiped because they became too many :D
We waited a bit, the circle wasn't finished and the wheel and candle were broken down. The circle still finished after a minute though, so how serious do you have to be about repairing them? anyway, after the circle was finished the demons were still there. I thought they would vanish, but also had in mind that they maybe would vanish if the priest used the soulstone that I put on her earlier. And yes, they vanished when the priest ressed. She didn't have much time and thought we were done and was about to leave, but I said that this is an easy boss, (thank you, RoaE). However, we killed the horse with ease, when Lord CHCJxxjgvwh came I told the tank to tank him and the rest of us finish the horse off. Talked to the horse - Got my mount! YEAH! - and then the demonlord died easily as well. love
Rating: +3 [-] [+]
By Anonymous on 02/13/2007 (Patch 2.0.7)
this may be for the sickest mount in the game but i have been trying to get a group and no one wants to join since the xpack.
Rating: +3 [-] [+]
By gmeskus on 06/16/2007 (Patch 2.1.1)
I recently was added to a group after they defeated the dreadsteed and one warlock stayed behind in DM by him, it took me about 30 minutes to get to my party mate and I still got my epic mount, didn't even have be in party when dreadsteed was defeated
Rating: +3 [-] [+]
By m3teeh on 03/16/2008 (Patch 2.3.3)
For people talking about scholomance: This is the quest AFTER completing the scholomance section and many if not most people come here for tips/help for the DIRE MAUL part.

To do this quest, you have to kill the elementals surrounding each of the five pylons. Why? Because there's a forcefield around the area where you'll have to summon the dreadstead. To remove the forcefield, you have to power down the five pylons in the instance. All of the elementals around the pylon have to die in order for the pylon to power down. When the last one dies, you heard a shattering sound and you'll see the pylon 'explode' and it won't glow bright bluish-white anymore. (It'll be an ugly white afterwards). The elementals surrounding the pylons are immune to arcane magic. They also hit rather hard so it's best if you don't take all of them down at a time. It's possible to pull 1-2 from the pylon without aggroing the others. They're also CC-able.

When you go into the instance, you'll see a pylon right away. Be careful to not aggro the trees on both sides of the pylon, and watch out for the walking giant trees (But if you're going to kill the big tree boss, Tendris Warpwood, you should just kill the giant trees walking around. Tendris Warpwood will call them all to defend him if you engage in a fight with him.)

Then, walk upstairs to where the undead are (the place is relatively small, I'll assume you can see the upstairs are from the first pylon). There, they'll be two pylons, one on the left side, one on the right. Either way you go (it's like a rectangle shape, [~ == ~] the middle is a hole you cannot 'float' over and the pylons are marked here with a ~. Illyanna Ravenoak (boss) and her bear are walking around one side of the rectangle (the side away from the entrance) so you migth want to kill that side), you'll have to kill a mob of non-elite skeletons. Be careful! Once these skeletons are dead, they'll spawn five non-elite worms to attack whoever had the killing blow on the original skeleton. They have very little health, but should be taken down a.s.a.p. as five worms hitting one person for ~50hp per hit will kill anyone pretty quickly.
Also, don't split up! There are invisible monsters that appear once in a while and if your healer (or someone) gets ahead of the rest of the party, they'll probably die if no one's there to defend them.

Ok! After getting those two upstairs, go back down to where Tendris Warpwood is. He's a giant tree down the stairs of the first (entrace) level. You can't miss him. If you cant find him... (I don't know what to say..) At lvl 60, I was able to walk down the stairs, hugging the right side, and was able to get to the door to his right (You need the Crescant key to unlock it) without aggroing the boss.
So! open the door, and go through (watch out! There's two invisible.. uh.. thingys here). You should find yourself in a circular room with what looks like wind elementals and mana elementals. There's also Immol'thar and some person (hm.. I wonder who that person is..;D) inside a forcefield.
There's a pylons on both sides of the room. Power those down. :]ou should only have to kill a few wind elementals to get to them.

After that's done, Immol'thar is right there with no force field! You'll see more elementals walking around in a circle around the boss area. You might want to kill them to avoid dragging them into the boss fight, but it's not required.

Kill Immol'thar and there you'll have the circle all to yourself! Well, not for long anyway.
The imp is called and he sets up the bell, candle, and wheel around the circle. Now, imps and felguards come and attack the three items. (They have a buff that does ~200-300 to one of the item). The imps are nonelites, but the felguards are elites. As time moves on, more and more people will come.

The warlock must keep the three items up. To do that, they can have their party take on the adds while they themselves use soul shards to keep the items up.

After a few minutes (I think it was between 6-9..) the adds will go away, and the dreadstead can be summoned.
Kill the dreadsteed, loot the corspe, talk to the spirit and quest complete!
Uh.. uh oh! When the horse dies, his master comes and attacks the party! D: You don't have to kill him to complete the quest.

I went in (as a 70 hunter) with a 60 lock and we managed to finish this quest.
the lock both died 4-5 minutes into the summoning part and I walked out and feigned death because my pet died and there were 4 fel guards and around 20 imps in the circle. I sat on the stairs, rezed and feed my pet, healed up, and within a minute (or two), everything despawned. The lock used her soulstone and summoned the horse. mm.. I was surprised... and very happy we didn't have to do the whole thing again.

Good luck! (And sorry for typos)
Rating: +3 [-] [+]
By RappAss on 06/09/2008 (Patch 2.4.2)
IMPORTANT
before you travel all the way to DM, make sure u have 250g to buy the 3 items from the vender. I got through DM and then realized that i needed the 3 items. READ THE BOOK BEFORE LEAVING BURNING STEPPES
Rating: +2 [-] [+]
By xfactor92 on 01/25/2008 (Patch 2.3.3)
This quest isn't as bad as people say it is. It is hella long that's for sure, but the dreadsteed is awesome! I just got it about a week ago and spending all the money for it is definayley worth it. It costs about 550g anyway to get the training and even though I had to buy the mats myself i only spend about 400g. So i did save some. Some can finish this quest really fast, but if u spam for the mats like the dragon scales, etc. u can complete this quest in just a few hours. The worst part is really Scholo and Dire. They take the longest. But otherwise I really enjoyed this quest. Yes...it's extremily long, but it gets kinda fun after awhile, until ur !@#$ed off that it's taking so long and u just want ur mount. Anyway I have my mount now and it was sure worth all those long hours. For sure try to get some friends to help b/c that saves a bit of time. HAVE FUN!
Rating: +1 [-] [+]
By Anonymous on 05/02/2005 (Patch 1.4.0)
Ok you went back to the Altar of Storms and you turn int he Scholo quest you are so excited that you finally got done with the scholo run well guess again... YOu come back and you need to purchase over 300 in gold items needed for the next part.. thats right the next part you are no where near done... get these items and then prepare to head to Diremaul West. When you go there you will need to enter the instance and clear all 5 areas in that instance you will need to clear the bosses and then once you are done you cna enter teh prison. But be warned Warlock go in with minimum of 20 shards and continue to collect them as you go do not use shadow burn or soul fire life drain and tap your way in...and when you get to the prison prepare to do what I call Banish Pulling. Pally Rogue Warlock Priest and Warrior are your best bets no hunters and no mages.. you can its jus that I have found that this combo would be better. Remember soulshards at elast 20 going in and just banish and no shadowburning...or soul fire.

Once you have all of the 5 crystals disabled you then go in and heal up inside the prison. When your ready remind the group that your tanks go in any minions or petds in healers have to stay outside and try to drag Illthar off the pedestal and also kill the eyes of Kilrog dont let them get you. Once you are done and have killed the big mean dog. Guess what your still not done....

Heal up have everyone rebuff and get ready..

Next step:

release the imp out of the jar.,

Once he sets everything up be ready to feed the wheel while everyone else deals with teh mobs you have better things to do then kill so do that. when your done feeding the wheel the Steed will come thru and so will his master now you have to be ready to fight take out the master and tame the steed. Hope fully this will help you because I went thrue it and no-one could tell me but bits and peices and I was miffed everytime I thought I was done I wasnt'... so good luck look for me on Shadow Moon Realm..
Rating: +1 [-] [+]
By Anonymous on 02/19/2006 (Patch 1.9.4)
Presuming I fail, can I do this quest again?
Rating: +1 [-] [+]
By Anonymous on 03/26/2007 (Patch 2.0.10)
Just did the ritual with my group:
me 61,2 70 locks,70 hunter and a 65 feral druid

there are many imp waves,but honeslty they die pretty fast.im destro ,so ...shadowfury+rain of fire+hunter aoe+the candle burn and they fell like flies.
the 3 locks enslaved the 3 guards and it was so easy.disband them when the portal to xoroth open and they disappear.
the horse and lord something...were easy too.like normal elites so don't worry.
and stop bull#$%^ing.it really is worth it if you have friends...i got all the q items almost free and the final 3 were brought by a 70 lock so i got out quite cheap.
good luck guys
Rating: +1 [-] [+]
By Anonymous on 12/20/2005 (Patch 1.8.4)
anyone knows what ui bagle uses on this screenshot http://img299.echo.cx/my.php?image=wowscrnshot0619050127000vp.jpg 

The wlock thing that is located alittle to the left under the minimap..

Thx
Rating: +1 [-] [+]
By Anonymous on 02/09/2006 (Patch 1.9.3)
Completed the quest last night with 2 warlocks, hunter, pala and priest.

We both needed to finish the quest and so we did.
The other lock kept the ritual going while I was entertaining the big demons (banish and enslave).

Was very fun to do, havent had such and adrenaline rush for a long time :D

Noone died during the ritual, we only had a whipe with the elementals.
Rating: +1 [-] [+]
By Anonymous on 05/21/2007 (Patch 2.0.12)
Finally got this today.....

Dire Maul West. We didn't have a key. But, one of our 5 man group was a rogue with 300 lockpicking.

We got to the altar and our 5th bailed on us.

Th e4 of us killed ugly beast on altar. I had mats and began summoning ritual. We all got beat to red and died. Couldn't get scroll summon to work because i kept getting hit.

We went back, eventhough no armor. As we approach we culd still see demons in circle which was still active.

But they disappeared as we approached. Summoned dreadsteed and killed him and another demon.

Other lock, who had no mats was able to complete too.

These mats are re-usable.

We even added and summoned another warlock who missed all the fun and he finished quest too.

I recommend that locks with the mats do this for others for a reduced fee, since they are saving the 250 gold.

So, I guess the trick is to die as someone else mentioned.

Edited, May 22nd 2007 6:29am by Goldyyloxx

Edited, May 22nd 2007 6:30am by Goldyyloxx
Rating: +1 [-] [+]
By Anonymous on 07/07/2005 (Patch 1.5.1)
Man, it is an easy quest. If you are in a good guild, ask you friends to help, you need near 600g and 5 hours to do it.

Edited, Wed Jul 6 17:15:39 2005
Rating: +1 [-] [+]
By Anonymous on 03/07/2006 (Patch 1.9.4)
Hi all, i know that for the warlock's dreadsteed quest, the last 3 mats Black Lodestone(50g)J'eevee's Jar(150g)& Xorothian Glyphs(50g) can be saved if another warlock has those. But if i were to get the dreadsteed with the help of another warlock, can the mats still be purchase after getting dreadsteed? i just need some confirmation from players that done that if the mats can be purchase after getting the dreadsteed using other warlock's mats. :)